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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Golmore Jungle 1

OBJECTIVE

Meet with the Gran Kiltias at Mt Bur-Omisace

Mt Bur-Omisace is your ultimate destination. To reach this area, though, you must first complete several sub-tasks and pass through three different areas—the Mist-shrouded Golmore Jungle, the dank Henne Mines, and the frigid canyons of the Paramina Rift.

Action Checklist

1. Find the Eruyt Village.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

75%

40%

~240

Ether

Burgonet

Knot of Rust

Meteorite (B)

2

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

3

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

4

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

5

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

6

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

7

75%

45%

~300

Ether

Mage’s Hat

Knot of Rust

Meteorite (C)

8

75%

45%

~300

Ether

Red Cap

Knot of Rust

Meteorite (B)

9

80%

30%

~250

Ether

Hi-Ether

Knot of Rust

Meteorite (A)

10

100%

0%

—

Amber Armlet

Amber Armlet

Amber Armlet

Amber Armlet

11

100%

100%

9872

—

—

—

—

12

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

13

80%

30%

~250

Ether

Hi-Ether

Knot of Rust

Meteorite (A)

14

80%

40%

~300

Ether

Black Belt

Knot of Rust

Meteorite (B)

15

80%

30%

~250

Ether

Hi-Ether

Knot of Rust

Meteorite (A)

16

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

17

80%

35%

~270

Ether

Argyle Armlet

Knot of Rust

Meteorite (B)

18

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (A)

19

80%

30%

~250

Ether

Ether

Knot of Rust

Meteorite (B)

20

80%

30%

~250

Ether

Hi-Ether

Knot of Rust

Meteorite (A)

21

80%

30%

~250

Ether

Hi-Ether

Knot of Rust

Meteorite (A)

Find Eruyt Village

Knock out the pack of Panthers (weak against the Ice element) at the first intersection and go left, then take the first right down the stairs to find the Map Urn with a full map of Golmore Jungle. Follow the path east and defeat the creepy Malboros. After doing so, go south and proceed into The Needlebrake.

Watch Your Status

Magick abounds in Golmore Jungle; its denizens cast a lot of status effect spells. Your party will get hit with Slow, Blind, Petrify, and Sleep, so counter these effects with magicks and items. Esuna is a particularly valuable spell to own and license for this jungle trek, since it removes multiple status effects in one shot.

By now, you should have set up gambits that automatically apply the magick or items necessary to remove status effects. Some gambits are for specific status ailments such as “Ally: status = Sleep.” But if you lack a gambit specifically related to the status ailment you want to cure, just set the condition for “Ally: any.”

Your character will then use the associated action or item (such as Blindna, Prince's Kiss, Vox, etc.) only when an ally has the affliction that can be removed by the action or item.

Keep moving along the northernmost route, heading east until you reach a glowing blue magickal barrier that triggers an event. Fran explains that the jungle denies her passage, and opens a secret path to her home, Eruyt Village. When the scene ends, follow the new path to trigger a second event during which Fran tells Vaan to look for Mjrn in the village ahead, and then bring her out. You need Mjrn’s help to get past the barriers in the wood.

Before entering the village proper, check out the wares of Tetran, the traveling moogle merchant that you helped to escape from the Leviathan. If you don’t have Esuna yet, buy it and license it for any white mages or red battlemages in the party right away! Fira and Thundara are also great additions here. These powerful black magick spells are especially useful if you're going to take a break from the main adventure by using the teleport crystal to chase down some marks for clan hunts. By now if you're keeping up, you should be able to hunt Marilith, White Mousse, Ring Wyrm, and more. Stock up on status-removing items too; in particular, purchase a good supply of Handerkerchiefs for removing Oil status. (These will be important when you fight the Elder Wyrm.) You can also buy a cheap Eruyt Village map from his partner Lulucce and use the Save Crystal. When you’re ready, head east into Eruyt Village.

A magickal barrier blocks the party’s access to the east.

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