Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Zodiac Job System

Bushi

Potential Core Nodes

1330 HP

Swiftness x3

Battle Lore x6

Magick Lore x12

Remedy Lore 1

Remedies remove Sleep, Sap, Immobilize, and Disable.

Remedy Lore 2

Remedies remove Petrify, Confuse, and Oil.

Headsman

Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4.

Inquisitor

Restores MP when dealing Physical damage. (See Damage to MP chart)

Last Stand

Halves Physical damage recieved when in Critical status

Martyr

Restores MP upon being damaged. (See Damage to MP chart)

Serenity

Increases magick damage dealt by 1.2x and magick healing done by 1.5x when HP is full. Increases chance of landing status effects.

Spellbound

Beneficial statuses last 50% longer

Spellbreaker

Doubles magick damage, increases healing by 1.5x and increases chance of landing status effects when in Critical status

Katana 1

Kotetsu, Osafune

Katana 2

Kogarasumaru, Magoroku

Katana 3

Murasame, Kiku-ichimonji

Katana 4

Yakei, Ame-no-Murakumo

Katana 5

Muramasa

Masamune

Masamune

Kumbha

Kumbha

Mystic Armor 1

Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt

Mystic Armor 2

Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt

Mystic Armor 3

Calot Hat, Shepherd’s Bolero, Wizard’s Hat, Wizard’s Robes

Mystic Armor 4

Lambent Hat, Chanter’s Djellaba, Feathered Cap, Traveler’s Vestment

Mystic Armor 5

Mage’s Hat, Mage’s Habit, Lamia’s Tiara, Enchanter’s Habit

Mystic Armor 6

Sorcerer’s Hat, Sorcerer’s Habit, Black Cowl, Black Garb

Mystic Armor 7

Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear

Mystic Armor 8

Hypnocrown, Jade Gown, Gold Hairpin, Gaia Gear

Mystic Armor 9

Celebrant’s Miter, Cleric’s Robes

Mystic Armor 10

Black Mask, Black Robes

Mystic Armor 11

White Mask, White Robes

Mystic Armor 12

Golden Skullcap, Glimmering Robes

Mystic Armor 13

Circlet, Lordly Robes

Genji Armor

Genji Shield, Genji Armor, Genji Helm, Genji Gloves

1000 Needles

Deals 1000 damage to a Foe.

Bonecrusher

Reduces one Foe’s HP to 0. Deals between 0% to 99% damage to the user, and KOs the user if it misses.

Gil Toss

Expends gil to do damage at a 1 to 1 ratio. This can be very strong and very expensive.

Infuse

Expends all remaining MP to set HP to 10x spent MP.

Shades of Black

Randomly casts a Black Magick without consuming MP or needing to have the license

Sight Unseeing

Requires user to be Blind to take effect. Takes a Foe to extremely low HP. Many enemies are immune.

missable Nodes

350 HP

Locked

Quickening

390 HP

Locked

Quickening

435 HP

Locked

Quickening

Battle Lore (50C)

Locked

Quickening

Battle Lore (50D)

Locked

Quickening

500 HP

Locked

Esper

Magick Lore (100A)

Locked

Esper

Magick Lore (100C)

Locked

Esper

Shield Block (25)

Locked

Esper

Brawler

Locked

Esper

Increases attack when unarmed. Scales with Strength and Level

Blood Sword

Locked

Esper

Blood Sword

Karkata

Locked

Esper

Karkata

Heavy Armor 9

Locked

Esper

Giant’s Helmet, Carabineer Mail

Heavy Armor 10

Locked

Esper

Dragon Helm, Dragon Mail

Heavy Armor 11

Locked

Esper

Magepower Shishak, Maximillian

Libra

Locked

Esper

Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful.

Souleater

Locked

Esper

Deals damage to one Foe, costs 20% of user’s Max HP.

Stamp

Locked

Esper

Copies all of the user’s status ailments onto one Foe.

SignRoleWeaponArmor

Aquarius

Melee Damage

Katana

Mystic

Bushi cut hard and cut often. The masters of the combo-heavy Katana, Bushi wear Mystic Armor to further boost the power of Katana, which use both Strength and Magick Power to do damage. With all three Swiftnesses and no magick at all, Bushi is a single-minded buzzsaw of a Job. With their Genji Armor and Kumbha Licenses, Bushi have the chance to wield this unique one-handed weapon in late game and up their survivability with a Genji Shield. They have a range of damaging technicks, such as the powerful but costly Gil Toss, and Shades of Black to utilize all that Magick Power they have.

With a fairly tame set of Esper Locks, Bushi can slide nicely alongside any Job that could use Mystic Armor and some Magick Lores. Their three Swiftnesses can take up a lot of slack for a slower Job. A Knight or a Monk could gain a lot of passive power on their Esper-Locked healing by stocking up on the Magick Lores, while hitting much faster than normal. Bushi is, in its simplicity, a very versatile Job to put in many combinations.

Ashe and Vaan, with their high Strength and Magick Power, are hard to say no to for Bushi. Either would get a huge boost from their high total between those two stats. If the main plan is to use Mystic Armor and swing a Katana, characters with lower Magick Power may be a better play.