Potential Core Nodes
|
1330 HP |
— |
|
Swiftness x3 |
— |
|
Battle Lore x6 |
— |
|
Magick Lore x12 |
— |
|
Remedy Lore 1 |
Remedies remove Sleep, Sap, Immobilize, and Disable. |
|
Remedy Lore 2 |
Remedies remove Petrify, Confuse, and Oil. |
|
Headsman |
Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4. |
|
Inquisitor |
Restores MP when dealing Physical damage. (See Damage to MP chart) |
|
Last Stand |
Halves Physical damage recieved when in Critical status |
|
Martyr |
Restores MP upon being damaged. (See Damage to MP chart) |
|
Serenity |
Increases magick damage dealt by 1.2x and magick healing done by 1.5x when HP is full. Increases chance of landing status effects. |
|
Spellbound |
Beneficial statuses last 50% longer |
|
Spellbreaker |
Doubles magick damage, increases healing by 1.5x and increases chance of landing status effects when in Critical status |
|
Katana 1 |
Kotetsu, Osafune |
|
Katana 2 |
Kogarasumaru, Magoroku |
|
Katana 3 |
Murasame, Kiku-ichimonji |
|
Katana 4 |
Yakei, Ame-no-Murakumo |
|
Katana 5 |
Muramasa |
|
Masamune |
Masamune |
|
Kumbha |
Kumbha |
|
Mystic Armor 1 |
Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt |
|
Mystic Armor 2 |
Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt |
|
Mystic Armor 3 |
Calot Hat, Shepherd’s Bolero, Wizard’s Hat, Wizard’s Robes |
|
Mystic Armor 4 |
Lambent Hat, Chanter’s Djellaba, Feathered Cap, Traveler’s Vestment |
|
Mystic Armor 5 |
Mage’s Hat, Mage’s Habit, Lamia’s Tiara, Enchanter’s Habit |
|
Mystic Armor 6 |
Sorcerer’s Hat, Sorcerer’s Habit, Black Cowl, Black Garb |
|
Mystic Armor 7 |
Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear |
|
Mystic Armor 8 |
Hypnocrown, Jade Gown, Gold Hairpin, Gaia Gear |
|
Mystic Armor 9 |
Celebrant’s Miter, Cleric’s Robes |
|
Mystic Armor 10 |
Black Mask, Black Robes |
|
Mystic Armor 11 |
White Mask, White Robes |
|
Mystic Armor 12 |
Golden Skullcap, Glimmering Robes |
|
Mystic Armor 13 |
Circlet, Lordly Robes |
|
Genji Armor |
Genji Shield, Genji Armor, Genji Helm, Genji Gloves |
|
1000 Needles |
Deals 1000 damage to a Foe. |
|
Bonecrusher |
Reduces one Foe’s HP to 0. Deals between 0% to 99% damage to the user, and KOs the user if it misses. |
|
Gil Toss |
Expends gil to do damage at a 1 to 1 ratio. This can be very strong and very expensive. |
|
Infuse |
Expends all remaining MP to set HP to 10x spent MP. |
|
Shades of Black |
Randomly casts a Black Magick without consuming MP or needing to have the license |
|
Sight Unseeing |
Requires user to be Blind to take effect. Takes a Foe to extremely low HP. Many enemies are immune. |
missable Nodes
|
350 HP |
Locked |
Quickening |
— |
|
390 HP |
Locked |
Quickening |
— |
|
435 HP |
Locked |
Quickening |
— |
|
Battle Lore (50C) |
Locked |
Quickening |
— |
|
Battle Lore (50D) |
Locked |
Quickening |
— |
|
500 HP |
Locked |
Esper |
— |
|
Magick Lore (100A) |
Locked |
Esper |
— |
|
Magick Lore (100C) |
Locked |
Esper |
— |
|
Shield Block (25) |
Locked |
Esper |
— |
|
Brawler |
Locked |
Esper |
Increases attack when unarmed. Scales with Strength and Level |
|
Blood Sword |
Locked |
Esper |
Blood Sword |
|
Karkata |
Locked |
Esper |
Karkata |
|
Heavy Armor 9 |
Locked |
Esper |
Giant’s Helmet, Carabineer Mail |
|
Heavy Armor 10 |
Locked |
Esper |
Dragon Helm, Dragon Mail |
|
Heavy Armor 11 |
Locked |
Esper |
Magepower Shishak, Maximillian |
|
Libra |
Locked |
Esper |
Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful. |
|
Souleater |
Locked |
Esper |
Deals damage to one Foe, costs 20% of user’s Max HP. |
|
Stamp |
Locked |
Esper |
Copies all of the user’s status ailments onto one Foe. |
| Sign | Role | Weapon | Armor |
|---|---|---|---|
|
Aquarius |
Melee Damage |
Katana |
Mystic |
Bushi cut hard and cut often. The masters of the combo-heavy Katana, Bushi wear Mystic Armor to further boost the power of Katana, which use both Strength and Magick Power to do damage. With all three Swiftnesses and no magick at all, Bushi is a single-minded buzzsaw of a Job. With their Genji Armor and Kumbha Licenses, Bushi have the chance to wield this unique one-handed weapon in late game and up their survivability with a Genji Shield. They have a range of damaging technicks, such as the powerful but costly Gil Toss, and Shades of Black to utilize all that Magick Power they have.
With a fairly tame set of Esper Locks, Bushi can slide nicely alongside any Job that could use Mystic Armor and some Magick Lores. Their three Swiftnesses can take up a lot of slack for a slower Job. A Knight or a Monk could gain a lot of passive power on their Esper-Locked healing by stocking up on the Magick Lores, while hitting much faster than normal. Bushi is, in its simplicity, a very versatile Job to put in many combinations.
Ashe and Vaan, with their high Strength and Magick Power, are hard to say no to for Bushi. Either would get a huge boost from their high total between those two stats. If the main plan is to use Mystic Armor and swing a Katana, characters with lower Magick Power may be a better play.