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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 1

Dalmasca Estersand

OBJECTIVE

Return to Rabanastre

Travel southwest through the arid Dalmasca Estersand to return to the city of Rabanastre.

Action Checklist

1. Cross the Estersand to Rabanastre.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

75%

35%

~35

Antidote

Antidote

Knot of Rust

Meteorite (A)

2

75%

35%

~35

Potion

Potion

Knot of Rust

Meteorite (A)

3

75%

30%

~120

Potion

Potion

Knot of Rust

Meteorite (A)

4

75%

35%

~35

Eye Drops

Eye Drops

Knot of Rust

Meteorite (A)

5

75%

35%

~50

Potion

Potion

Knot of Rust

Meteorite (A)

6

75%

35%

~35

Potion

Potion

Knot of Rust

Meteorite (A)

7

75%

35%

~30

Potion

Potion

Knot of Rust

Meteorite (A)

8

75%

35%

~35

Potion

Potion

Knot of Rust

Meteorite (A)

9

75%

35%

~30

Potion

Potion

Knot of Rust

Meteorite (A)

10

75%

35%

~100

Phoenix Down

Phoenix Down

Knot of Rust

Meteorite (A)

11

60%

60%

~40

Potion

Potion

Knot of Rust

Meteorite (A)

12

15%

60%

~40

Hi-Potion

Hi-Potion

Knot of Rust

Meteorite (A)

13

100%

0%

—

Firefly

Firefly

Firefly

Firefly

14

60%

60%

~40

Potion

Potion

Knot of Rust

Meteorite (B)

15

60%

45%

~55

Potion

Potion

Knot of Rust

Meteorite (A)

16

55%

40%

~40

Ether

Ether

Knot of Rust

Meteorite (A)

17

60%

45%

~70

Potion

Potion

Knot of Rust

Meteorite (A)

18

60%

45%

~55

Dark Mote

Dark Mote

Knot of Rust

Meteorite (B)

19

100%

0%

—

Silence

Silence

Silence

Silence

20

65%

40%

~40

Antidote

Antidote

Knot of Rust

Meteorite (A)

21

55%

50%

~40

Hi-Potion

Hi-Potion

Knot of Rust

Meteorite (C)

22

65%

40%

~40

Antidote

Antidote

Knot of Rust

Meteorite (A)

23

60%

45%

~55

Potion

Potion

Knot of Rust

Meteorite (A)

24

65%

40%

~60

Potion

Potion

Knot of Rust

Meteorite (A)

25

55%

50%

~50

Potion

Argyle Armlet

Knot of Rust

Meteorite (A)

26

60%

50%

~100

Potion

Chronos Tear

Knot of Rust

Meteorite (A)

27

65%

40%

~70

Echo Herbs

Echo Herbs

Knot of Rust

Meteorite (B)

28

65%

40%

~60

Potion

Potion

Knot of Rust

Meteorite (A)

29

65%

35%

~70

Antidote

Antidote

Knot of Rust

Meteorite (A)

30

65%

35%

~80

Eye Drops

Eye Drops

Knot of Rust

Meteorite (A)

31

100%

0%

—

Poison

Poison

Poison

Poison

32

65%

35%

~80

Antidote

Antidote

Knot of Rust

Meteorite (A)

33

55%

40%

~60

Ether

Ether

Knot of Rust

Meteorite (A)

34

65%

40%

~70

Potion

Potion

Knot of Rust

Meteorite (A)

35

55%

45%

~90

Potion

Shortbow

Knot of Rust

Meteorite (A)

36

60%

40%

~180

Potion

Potion

Knot of Rust

Meteorite (B)

37

55%

40%

~140

Ether

Ether

Knot of Rust

Meteorite (A)

38

55%

40%

~90

Phoenix Down

Phoenix Down

Knot of Rust

Meteorite (A)

39

55%

50%

~65

Potion

Bangle

Knot of Rust

Meteorite (A)

40

60%

45%

~90

Lightning Fang

Lightning Fang

Knot of Rust

Meteorite (A)

41

60%

45%

~120

Dark Mote

Dark Mote

Knot of Rust

Meteorite (A)

42

55%

50%

~70

Potion

Handaxe

Knot of Rust

Meteorite (A)

43

60%

40%

~90

Potion

Onion Arrows

Knot of Rust

Meteorite (A)

44

60%

40%

~95

Antidote

Antidote

Knot of Rust

Meteorite (A)

45

75%

35%

~280

Potion

Phoenix Down

Knot of Rust

Meteorite (A)

46

75%

35%

~280

Ether

Demonsbane

Knot of Rust

Meteorite (A)

47

75%

35%

~280

Soleil Fang

Hi-Potion

Knot of Rust

Meteorite (B)

48

75%

35%

~280

Dispel Mote

Gladius

Knot of Rust

Meteorite (A)

49

75%

35%

~280

Dispel Mote

Bone Helm

Knot of Rust

Meteorite (A)

50

75%

35%

~280

Soleil Fang

Bone Mail

Knot of Rust

Meteorite (A)

51

75%

35%

~280

Gold Needle

Hi-Potion

Knot of Rust

Meteorite (A)

52

75%

35%

~280

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

53

75%

35%

~280

Potion

Gold Needle

Knot of Rust

Meteorite (A)

54

75%

35%

~280

Ether

Remedy

Knot of Rust

Meteorite (A)

55

75%

35%

~280

Soleil Fang

Handkerchief

Knot of Rust

Meteorite (C)

56

75%

35%

~280

Eye Drops

Hammerhead

Knot of Rust

Meteorite (A)

57

75%

35%

~280

Handkerchief

Antidote

Knot of Rust

Meteorite (A)

58

75%

35%

~280

Eye Drops

Hi-Potion

Knot of Rust

Meteorite (A)

59

80%

35%

~300

Dispel Mote

Black Cowl

Knot of Rust

Meteorite (A)

60

80%

35%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

61

80%

35%

~300

Potion

Chronos Tear

Knot of Rust

Meteorite (A)

62

80%

35%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (C)

63

80%

35%

~300

Potion

Viking Coat

Knot of Rust

Meteorite (A)

64

80%

35%

~300

Chronos Tear

Bangle

Knot of Rust

Meteorite (A)

65

80%

35%

~300

Prince’s Kiss

Ether

Knot of Rust

Meteorite (B)

66

80%

35%

~300

Potion

Potion

Knot of Rust

Meteorite (A)

67

80%

35%

~300

Ether

Obelisk

Knot of Rust

Meteorite (A)

68

80%

35%

~300

Ether

Dragon Shield

Knot of Rust

Meteorite (A)

69

80%

35%

~300

Potion

Bacchus’ Wine

Knot of Rust

Meteorite (A)

70

100%

0%

—

Berserker Bracers

Berserker Bracers

Berserker Bracers

Berserker Bracers

71

80%

50%

~300

Remedy

Diamond Helm

Knot of Rust

Meteorite (A)

Cross the Desert to Rabanastre

The party starts in the Passage Entrance area just outside the Barheim Passage. Use the Save Crystal and move west into the Sand-Swept Naze. The Naze is a big area with plenty of treasures and enemies, although most of the foes will seem weak after what you faced in Barheim.

One foe is very tough, though—a rare beast named Nekhbet. A full party of four can defeat him, but it’s by no means easy. The beast casts Slow, a status effect that you can only remove with a Remedy at this point, since you don’t have the Haste spell yet. When Nekhbet finally falls, you receive plenty of EXP and LP, so it’s worth the effort.

Look for Nekhbet in the Sand-Swept Naze. He resembles a normal Cockatrice, but he’s incredibly tough.

The next area to the south is the Yardang Labyrinth. Explore it fully for more treasure and easy fights (Wolves and Cockatrices, mostly) to build up LP. You may encounter a random bangaa hunter roaming the sands too. The green bar above his head indicates that he is non-hostile and the fact that you can’t target him outright indicates that he is an “ally.” Although you can attack him by selecting Attack from the battle menu and cycling through the target types using the L1 or R1 buttons, it’s in your best interest to let him be. NPC allies will occasionally cast beneficial spells on your party and help fight enemies. Continue southwest through the Outpost into The Stepping, the area where you defeated the Rogue Tomato.

The mighty Wild Saurian still paces in the northern part of The Stepping, and you should carry on avoiding him for now, as he’s a level 34 beast. You can fight the Wolves and Cactites, though. At this point, you can decimate them with a single swing of the sword, so you can accrue LP quickly while moving across the desert.

Upon reaching Rabanastre, the party splits up. Basch thanks the team and promises to pay his respects to Vaan’s brother. Then Fran and Balthier take their leave too, warning you to lay low for a while. They plan to stay in Rabanastre for some time.

Vaan wonders if he can trust Basch and decides he should get rid of the glowing stone he stole from the Royal Treasury. He wants to show it to Penelo first, though, who should be at Migelo’s place this time of day.

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