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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Bhujerba 2

OBJECTIVE

Attract Ondore’s Attention

Run around town testifying about Captain Basch so the Resistance takes notice, then meet with the Marquis.

Action Checklist

1. Garner enough “notoriety” to get the Resistance’s attention.

2. Go to a meeting at Ondore’s estate.

Gain 100 Percent Notoriety!

Climb the stairs from the mines to trigger another event with an answer to the previous question. Balthier suggests that one way to reach Ondore is to “raise a clamor” that Basch is still alive. This will hopefully attract the attention of the Resistance groups that the Marquis is said to fund. Vaan takes up the task. Press the button when prompted to hear Vaan practice his idle boasting.

Press the Square button to “testify” that Captain Basch lives!

A “Notoriety” gauge now appears onscreen. The goal is to run around Bhujerba and press the button to make loud proclamations to citizens that Captain Basch is still alive. Move quickly because the gauge is constantly dropping; you must fill it up faster than it drops. Testify only to citizens with the Talk Icon above their heads. If you can find groups of such citizens, you can get more than one at a time.

Testify to Bhujerba citizens that Captain Basch lives, but avoid the soldiers in metal helmets.

Shun Soldiers, Seek guides

Important: Do not testify near any of the Bhujerban Sainikah, the helmeted soldiers with swords who patrol the streets. If you do, you will get reprimanded and lose 30 percent off the “Notoriety” gauge. On the other hand, parijanah guides with blue books offer extra notoriety.

After filling the Notoriety gauge to 100 percent, another event starts. In this one, Vaan is confronted by Resistance members, then taken to their hideout in the Cloudborne tavern and questioned. Balthier and Fran appear, followed by Basch. Pretty secret hideout, eh? The Resistance now sees that the Captain does live.

From here, the action cuts to a drawing room in the estate of the Marquis Ondore, where Penelo and Lord Larsa discuss Vaan’s rescue and the situation in Rabanastre.

the descent

Bhujerba is a starting and ending point for several side quests. Check out the Cloudborne Tavern’s job board for Hunts in the Lhusu Mines once it has been cleared. The Antlion Infestation hunt in particular provides the Site 3 Key, which opens up most of the mine for exploration. Then you can begin opening the large gates by using control panels near each one, and also use mine cars to travel back and forth to the entrance instead of hiking the entire way. Once you've started up the Antlion hunt and acquired the Site 3 Key, progress deeper into the mine will quickly run afoul of level 40+ foes. This is especially true as you approach Site 11, where the Antlion waits, and beyond. This is almost certainly beyond your reach right now, but be sure to return when you've leveled up and strengthened the party. Some of the game's best technicks, magick spells, and gear are hidden in the depths here, like Expose, Scathe, and the Masamune.

Meet with the Marquis

When the scene ends and control returns to you, exit the Cloudborne tavern and follow the red “X” on the area map to Ondore’s estate. Upon reaching the entrance, talk to the Sainikah with the Talk Icon above his head and he will allow you to enter.

Inside, Ondore reports that Lord Larsa’s contingent has rejoined the Imperial detachment, meaning that Penelo is gone too. They will depart tonight when the fleet arrives…which it soon does, led by its massive flagship, the Dreadnought Leviathan.

Ondore and Basch seem to come to some unspoken agreement. Ondore then calls in the guard to arrest everyone and take them to Judge Ghis. What’s going on?

Now the scene switches to the Royal Palace at Rabanastre, where Lord Vayne consults with one of his Judges, Gabranth, and an associate named Dr. Cid about the Resistance and the situation back in the Archadian Senate. After the event, another event shows Vaan’s party being transferred in chains over to the mighty Leviathan.

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