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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Giza Plains (The Rains)

OBJECTIVE

Meet with the Garif

Cross the wet, swampy Giza Plains and the Ozmone Plain to find the Garif village and speak to the elders.

Action Checklist

1. Cross the rainy Giza Plains.

2. Cross the Ozmone Plain.

3. Find the Garif village and speak to the Great-chief.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

80%

30%

~260

Lightning Fang

Ether

Knot of Rust

Meteorite (A)

2

80%

30%

~260

Phoenix Down

Eye Drops

Knot of Rust

Meteorite (A)

3

80%

30%

~260

Ether

X-Potion

Knot of Rust

Meteorite (A)

4

80%

30%

~260

Chronos Tear

Phoenix Down

Knot of Rust

Meteorite (B)

5

100%

0%

—

Regen

Regen

Regen

Regen

6

75%

40%

~230

Potion

Gravity Mote

Knot of Rust

Meteorite (A)

7

75%

40%

~230

Chronos Tear

Phoenix Down

Knot of Rust

Meteorite (C)

8

75%

30%

~400

Ether

Iron Pole

Knot of Rust

Meteorite (A)

9

75%

30%

~400

Ether

Slasher

Knot of Rust

Meteorite (A)

10

75%

40%

~230

Potion

Balance Mote

Knot of Rust

Meteorite (B)

11

80%

40%

~270

Dark Mote

Potion

Knot of Rust

Meteorite (A)

12

80%

60%

~350

Remedy

Golden Helm

Knot of Rust

Meteorite (A)

13

80%

40%

~270

Potion

Bio Mote

Knot of Rust

Meteorite (A)

14

80%

60%

~350

Aqua Mote

Leather Gorget

Knot of Rust

Meteorite (B)

15

80%

40%

~270

Aqua Mote

Hi-Ether

Knot of Rust

Meteorite (A)

16

80%

40%

~270

Balance Mote

Potion

Knot of Rust

Meteorite (A)

17

80%

35%

~300

Ether

Rose Corsage

Knot of Rust

Meteorite (A)

18

80%

35%

~280

Ether

Potion

Knot of Rust

Meteorite (B)

19

80%

35%

~280

Hi-Potion

Feathered Cap

Knot of Rust

Meteorite (A)

20

80%

35%

~280

Chronos Tear

Hi-Ether

Knot of Rust

Meteorite (C)

21

80%

35%

~280

Potion

Green Beret

Knot of Rust

Meteorite (A)

22

80%

35%

~280

Ether

Gold Needle

Knot of Rust

Meteorite (A)

23

80%

30%

~250

Handkerchief

Potion

Knot of Rust

Meteorite (B)

24

80%

30%

~250

Potion

Bio Mote

Knot of Rust

Meteorite (A)

25

80%

30%

~250

Prince’s Kiss

Bacchus’ Wine

Knot of Rust

Meteorite (A)

26

80%

30%

~250

Gold Needle

Ether

Knot of Rust

Meteorite (C)

27

80%

30%

~250

Potion

Ether

Knot of Rust

Meteorite (A)

28

80%

30%

~250

Echo Herbs

Phoenix Down

Knot of Rust

Meteorite (A)

29

80%

50%

~220

Potion

Potion

Knot of Rust

Meteorite (A)

30

80%

50%

~220

Antidote

Phoenix Down

Knot of Rust

Meteorite (A)

31

75%

55%

~300

Hi-Potion

Float Mote

Knot of Rust

Meteorite (A)

32

80%

50%

~220

Antidote

Potion

Knot of Rust

Meteorite (B)

33

75%

55%

~300

Gold Needle

Remedy

Knot of Rust

Meteorite (C)

34

80%

50%

~200

Potion

Hi-Ether

Knot of Rust

Meteorite (A)

35

80%

60%

~180

Balance Mote

Gravity Mote

Knot of Rust

Meteorite (A)

36

80%

50%

~330

Remedy

Flametongue

Knot of Rust

Meteorite (A)

37

80%

50%

~330

Hi-Ether

Survival Vest

Knot of Rust

Meteorite (C)

38

80%

50%

~330

Hi-Ether

Traveler’s Vestment

Knot of Rust

Meteorite (A)

39

80%

50%

~330

Aqua Mote

Shock Mote

Knot of Rust

Meteorite (A)

40

80%

50%

~330

Hi-Ether

Magoroku

Knot of Rust

Meteorite (A)

41

80%

50%

~330

Phoenix Down

Main Gauche

Knot of Rust

Meteorite (B)

42

80%

50%

~330

Remedy

Golden Armor

Knot of Rust

Meteorite (C)

The Story Continues…

Back in the Archadian Senate, the Emperor hears reports of Rozarrian war exercises, believed to be a precursor to an actual strike. Some Senators are clearly displeased with what they consider to be Lord Vayne’s capricious actions.

Meanwhile, back in Dalmasca, the party discusses the Dawn Shard’s awesome destructive force. It is becoming clear to Ashe and the others that Vayne seeks the power of deifacted nethicite for himself, a power that can subjugate all of Ivalice. Vayne most likely already has both the Dusk Shard and the Midlight Shard. Lady Ashe claims she will fight back with the Dawn Shard. She speaks of vengeance—but does she know how to use the stone?

Fran says that the Garif may know. Magicite lore is part of their culture. Ashe asks to be taken there, beyond Ozmone Plain. Finally, everyone moves out into Rabanastre to prepare for the long journey to the Garif village.

Prep for the Journey

Take some time in Rabanastre to visit Montblanc at the Clan Hall for rewards, upgrade equipment, and shop for magicks, technicks, and gambits. This is also a good time to check out the Notice Board at the Sandsea and complete a hunt or two for some extra gil. By now, after you clear the initial Thextera hunt, you'll be able to hunt monsters like Wraith, Nidhogg, Rocktoise, Wyvern Lord, Croakadile, and more, sharpening the party's fangs and acquiring lots of great rewards. When you’re ready, exit the city via Southgate and head into the Giza Plains.

Giza Plains (The Rains)

Cross the Wet Plains

Wow, Giza looks different, doesn’t it? The geography alters considerably once the rainy season kicks in; the “wadis” are swollen with the deluge. A new set of monsters roams the swampy plains, and treasure locations have changed. But the general movement from area to area is still the same.

Hey, everything’s all wet! Wooly Gators are hopping out of the wash, too.

Fight south through the Hyenas and Gigantoads in Throne Road until you exit into the Nomad Village area. The nomads have packed up and left until the rains end, but the Save Crystal is still here. Talk to the nearby Weary Seeq to learn that the Ozmone Plain is to the south, and the Garif village is on the west end of that plain. He adds, “The creatures there are murder.” Uh-oh.

Beware Elementals!

Watch out for sparkling elementals that drift randomly through certain areas, like the Storm Elemental that appears when it’s raining in Giza Plains. An elemental is usually neutral, but if you should cast any magicks within its vicinity, it will immediately turn hostile and cast strong magicks of its own at your party.

In general, it’s wise to avoid elementals in the early going. Therefore, if an elemental is nearby, either manually switch off your active characters’ gambits to avoid auto-combat and wait until the entity drifts away, or (better yet) just hold down the R2 button and flee, then return after a few seconds.

If other enemies are present near an elemental, you really should just flee. These other foes may notice you and give chase, but keep running! Wait until you are well clear of the elemental before releasing the R2 button to attack the foes that gave chase. If you do attract an elemental’s attention, there are usually zone lines nearby and you can always run into the next area.

Of course, you can try to fight these elementals, but make sure your characters are both at a high level and well-equipped.

Side Quest: Withered Tree Bridge

A number of Withered Trees—six, to be exact—sit on the banks of the water in various parts of the Giza Plains. All six locations are marked on the Giza Plains maps in this section.

If you strike a Withered Tree, it falls into the water and floats downstream, snagging at a spot in the Gizas South Bank. When all six Withered Trees are snagged, they form a tangled walkbridge that you can cross into an area called Tracks of the Beast. There, you’ll find an Urn that holds an item called the Feather of the Flock. There are also three extremely powerful Silicon Tortoises, all at Level 37 and most likely too tough to fight at this stage of the game. Despite the overwhelming monsters for this stage, it's worth your while to duck in and out of this zone several times, reaping the equipment upgrades found in the treasure chests here.

Obtaining the Feather of the Flock is one part of the Cockatrice side quest. The Tracks of the Beast area is also where a clan mark appears when you take on the Rank III Clan Hunt “Paradise Risen,” for the petitioner Nanau. See the “Side Quest” chapter for more details on both of these side events.

You can certainly explore any of the areas not mentioned in this walkthrough, seeking EXP, LP, dropped items, and treasure, all of which are useful and necessary for success. But this is a “story walkthrough,” so this section presents the most direct route to Ozmone Plain.

Exit west into the Toam Hills, cross the bridge to the west, then head south and east along the narrow banks of the river to the passage into Starfall Field. Watch for a Wooly Gator and a pair of Ichthons along the way. They are not aggressive, but you can attack them if you want EXP, LP, or the loot items.

You can exit to the south into the Ozmone Plain from Starfall Field. If you feel like exploring, however, you can proceed west into the Crystal Glade to find a Save Crystal, then on to the Gizas South Bank. If you chopped down all six of the Withered Trees in the Giza Plains, you can cross over a bridge of entangled driftwood to the area mentioned earlier, Tracks of the Beast. The monsters there will be too tough to take on yet, but the treasure chests contain big equipment upgrades for the party.

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