Potential Core Nodes
|
1360 HP |
— |
|
Swiftness x3 |
— |
|
Battle Lore x2 |
— |
|
Magick Lore x1 |
— |
|
Potion Lore 1 |
— |
|
Potion Lore 2 |
— |
|
Potion Lore 3 |
— |
|
Phoenix Lore x3 |
— |
|
Remedy Lore 1 |
Remedies remove Sleep, Sap, Immobilize, and Disable. |
|
Remedy Lore 2 |
Remedies remove Petrify, Confuse, and Oil. |
|
Remedy Lore 3 |
Remedies remove Stop, Doom, and Disease. |
|
Focus |
Increases Physical damage dealt by 1.5x when HP is full |
|
Headsman |
Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4. |
|
Inquisitor |
Restores MP when dealing Physical damage. (See Damage to MP chart) |
|
Last Stand |
Halves Physical damage recieved when in Critical status |
|
Martyr |
Restores MP upon being damaged. (See Damage to MP chart) |
|
Spellbound |
Beneficial statuses last 50% longer |
|
Bows 1 |
Shortbow |
|
Bows 2 |
Silver Bow, Aevis Killer |
|
Bows 3 |
Killer Bow, Longbow |
|
Bows 4 |
Elfin Bow, Loxley Bow |
|
Bows 5 |
Giant Stonebow, Burning Bow |
|
Bows 6 |
Traitor’s Bow, Yoichi Bow |
|
Bows 7 |
Perseus Bow, Artemis Bow |
|
Sagittarius |
Sagittarius |
|
Dhanusha |
Dhanusha |
|
Light Armor 1 |
Leather Cap, Leather Clothing |
|
Light Armor 2 |
Headgear, Chromed Leathers, Headguard, Leather Breastplate |
|
Light Armor 3 |
Leather Headgear, Bronze Chestplate, Horned Hat, Ringmail |
|
Light Armor 4 |
Balaclava, Windbreaker, Soldier’s Cap, Heavy Coat |
|
Light Armor 5 |
Green Beret, Survival Vest, Red Cap, Brigandine |
|
Light Armor 6 |
Headband, Jujitsu Gi, Pirate Hat, Viking Coat |
|
Light Armor 7 |
Goggle Mask, Metal Jerkin, Adamant Hat, Adamant Vest |
|
Light Armor 8 |
Officer’s Hat, Barrel Coat, Chakra Band, Power Vest |
|
Light Armor 9 |
Thief’s Cap, Ninja Gear, Gigas Hat, Gigas Chestplate |
|
Light Armor 10 |
Chaperon, Minerva Bustier |
|
Light Armor 11 |
Crown of Laurels, Rubber Suit |
|
Light Armor 12 |
Renewing Morion, Mirage Vest |
|
Light Armor 13 |
Dueling Mask, Brave Suit |
|
Achilles |
Causes a foe to gain vulnerability to a random status. Most enemies are immune. |
|
Addle |
Lowers the magick stat of one Foe to 50% of current. Recommended. |
|
Charm |
Inflicts Confuse on one Foe. Immunity to Confuse applies. |
|
First Aid |
Restores HP to an ally in Critical condition. Not recommended. |
|
Gil Toss |
Expends gil to do damage at a 1 to 1 ratio. This can be very strong and very expensive. |
|
Libra |
Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful. |
|
Poach |
KO’s a Foe to gain loot. Only works on enemies in Critical Status. Foe does not drop gil, Experience, or items. |
|
Revive |
Fullly restores HP of one KO’d character, consumes all of user’s HP. |
|
Shades of Black |
Randomly casts a Black Magick without consuming MP or needing to have the license |
|
Steal |
Steal an item from a Foe that has an item. Cannot steal after a successful steal. See also: Thief’s Cuffs. |
|
Traveler |
Does area damage based on how many steps taken since the last use of Traveler (if any). Rolls over at 1000 steps. Not recommended. |
missable Nodes
|
White Magick 4 |
Locked |
Quickening |
Cura, Raise |
|
390 HP |
Locked |
Esper |
— |
|
435 HP |
Locked |
Esper |
— |
|
Magick Lore (30B) |
Locked |
Esper |
— |
|
Magick Lore (30C) |
Locked |
Esper |
— |
|
Magick Lore (30D) |
Locked |
Esper |
— |
|
Magick Lore (50C) |
Locked |
Esper |
— |
|
Magick Lore (50D) |
Locked |
Esper |
— |
|
Heavy Armor 10 |
Locked |
Esper |
Dragon Helm, Dragon Mail |
|
Heavy Armor 11 |
Locked |
Esper |
Magepower Shishak, Maximillian |
|
Heavy Armor 12 |
Locked |
Esper |
Grand Helm, Grand Armor |
|
1000 Needles |
Locked |
Esper |
Deals 1000 damage to a Foe. |
|
Infuse |
Locked |
Esper |
Expends all remaining MP to set HP to 10x spent MP. |
| Sign | Role | Weapon | Armor |
|---|---|---|---|
|
Sagittarius |
Ranged Damage |
Bows |
Light |
Consider pairing an Archer up with either a slower, stronger Job to make that Job into a deadly damager with some utility, or give them something to do by giving them another Job that can support your team in some way. Red Battlemage, for instance, gets only one Swiftness, but has a wide variety of useful magicks to cast, preferably at a faster clip.
Basch makes a particularly good Archer due to his high Strength and the low bonuses offered innately, though your second Job may render this less relevant if it includes Heavy Armor and some Battle Lores.