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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 4

Balfonheim Port 1

OBJECTIVE

Track Cid to the Ancient City of Giruvegan

Dr. Cid has the stone—the deifacted nethicite—and it must be destroyed! Track him through the misty, mysterious Feywood to the ancient city of Giruvegan.

Action Checklist

1. Shop, restock, and upgrade in Balfonheim Port.

2. Teleport to Eruyt Village and head for the Feywood.

3. Solve the Feywood shrine puzzle to reveal the gate.

4. Summon help to open the gate to Giruvegan.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

20%

0%

—

Bacchus’s Wine

Domaine Calvados

Knot of Rust

Dark Matter

2

5%

7%

~300

Meteorite (B)

Meteorite (C)

Meteorite(A)

Meteorite (D)

3

5%

95%

5

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

4

100%

100%

5840

—

—

—

—

5

50%

70%

~50

Gysahl Greens

Gysahl Greens

Knot of Rust

Holy Mote

6

50%

70%

~50

Teleport Stone

Teleport Stone

Knot of Rust

Scathe Mote

Prep for Giruvegan

As the scene opens in this port city in southeastern Archades, the party gathers at the Reddas Manse, home and sanctuary of the pirate leader. Listen carefully as Ashe, Reddas, and the others discuss the tricky political situation and the threat they all face. More directly, they wonder about Cid’s destination: Giruvegan. Reddas knows of a “Mist-storm that surges and seethes” in a corner of the Feywood. This is your party’s next destination.

After the event, the party appears outside in the port city, speaking with Rikken, Raz, and Elza, three of Reddas’s followers. Rikken speaks of the Feywood, south of the Golmore Jungle. He mentions a gate to the holy land of Giruvegan and a “hidden trial” that must be passed.

Many new hunts are available on notice boards.

Explore the port city and upgrade anything that you can afford. Many new hunts, gear pieces, and magicks are available. Keep some profits from loot sales handy, since Curaja, Blizzaga, Slowga, and Darkga are all just over 7000 gil each. When you’ve finished shopping, head to the northeast district, Sea Breeze Lane. First, make sure you find the treasure full of 5840 gil in the trees next to Dyce, the traveling merchant. After doing so, use the orange Save Crystal to teleport to Golmore Jungle.

Use the teleport crystal in the northeast to reach Golmore Jungle quickly.
A Good Side Quest Juncture

Several side quests open up at this point in the game, including the “Hunt Loop”, “The Great Cockatrice Escape”, “Fishing in Nebra River”, the “Balfonheim Foot Race”, and “Dragon Researcher”. Due to the impending difficulty spike in this area, it is important to use this lull in the story progression to perform some of these side quests.

It’s also important to note that Dyce, the merchant on the Chocobo in Sea Breeze Lane, sells Teleport Stones. These stones make taking a break for side quests, exploration, and free-roaming easier than it’s ever been.

Steppe It Up

You probably haven’t accrued much loot since the last time you shopped, so you may want to wander into the Cerobi Steppe to the north and spend some time leveling up and acquiring loot, as the battles ahead will be tough. For a Cerobi Steppe treasure map, check out Wyrm Philosopher section of the Side Quest chapter. The white magick Cleanse is the most important piece of treasure you'll find wandering Cerobi Steppe, in the Terraced Bank. The Telekinesis technick can also be found in Old Elanise Road. Extremely rare equipment can also be found throughout the steppe, but only with the Diamond Armlet accessory equipped.

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