Items are quick, disposable, and usable by all party members. Although the use of magicks can duplicate the effect of many items, these goodies take far less time to use. Thus, items can be very handy during emergency situations. Items also don't require any MP to use, and can be used while under the effects of Silence. The "Mote" items ignore Reflect, too, allowing for creative offensive and defensive applications. The strength of Potions, Phoenix Down, Remedies, and Ethers are affected by special augmentations on the license board. Some accessories also affect item power in other ways. Wearing the Pheasant Netsuke (found in chests in Jahara, Ridorana Cataract, and Pharos Subterra) increases the potency of restoration items like Potions and Ethers by 50%. It also boosts the power of the elemental "Fang" items by 50%, too. This item allows for quirky setups where a character serves as main healer on an unconventional, non-magickal Job, like Machinist or Archer. Stranger still is the Nihopalaoa accessory (found in chests in the Henne Mines, and Pharos Subterra). Wearing this trinket inverts all disposable item effects. Potions deal damage, Phoenix Down may KO on contact like a Death spell, and status-curing items become status-inflicting poisons (for example, Echo Herbs cause Silence, and Serums cause Disease). Following this logic leads to the most powerful use: a Nihopalaoa wearer with all three Remedy Lore licenses can use Remedies on enemies to inflict up to fourteen status enfeebles at once!
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Potion |
Restore a small amount of HP to one ally. |
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Hi-Potion |
Restore HP to one ally. |
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X-Potion |
Restore a large amount of HP to one ally. |
Increase Potion potency 20/30/40% with Potion Lore 1/2/3
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Ether |
Restore a small amount of MP to one ally. |
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Hi-Ether |
Restore MP to one ally. |
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Elixir |
Fully restore one ally’s HP and MP. |
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Megalixir |
Fully restore all allies’ HP and MP. |
Increase Ether potency 10/20/30% with Ether Lore 1/2/3
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Remedy |
Remove Blind, Poison, Silence, and Slow from one ally. Remedy Lore 1: Sleep, Sap, Immobilize, Disable Remedy Lore 2: Petrify, Confuse, Oil Remedy Lore 3: Stop, Doom, Disease |
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Phoenix Down |
Increase HP granted to revived allies to 30/40/50% with each additional Phoenix Lore. |
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Gold Needle |
Remove Stone/Petrify from one ally. |
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Echo Herbs |
Removes Silence from one ally. |
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Antidote |
Remove Poison from one ally. |
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Eye Drops |
Remove Blind from one ally. |
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Prince's Kiss |
Remove Sleep from one ally. |
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Handkerchief |
Remove Oil from one ally. |
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Chronos Tear |
Remove Slow and Stop from one ally. |
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Nu Khai Sand |
Remove Confuse from one ally. |
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Serum |
Remove Disease from one ally. |
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Bacchus’s Wine |
Cause one ally to mindlessly attack with weapon in hand. |
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Domaine Calvados |
Grant Bravery to one ally. |
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Soleil Fang |
Deal fire damage to all foes in range. |
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Rime Fang |
Deal ice damage to all foes in range. |
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Lightning Fang |
Deal lightning damage to all foes in range. |
Fang item damage proportional to target's max HP
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Dark Mote |
28 POW |
Deal dark damage to all foes in range. |
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Aero Mote |
48 POW |
Deal wind damage to all foes in range. |
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Aquara Mote |
60 POW |
Deal water damage to all foes in range. |
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Bio Mote |
88 POW |
Inflict Sap and deal damage to all foes in range. |
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Aeroga Mote |
102 POW |
Deal heavy wind damage to all foes in range. |
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Shock Mote |
133 POW |
Deal heavy damage to one foe. |
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Holy Mote |
145 POW |
Deal heavy holy damage to one foe. |
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Scathe Mote |
191 POW |
Deal massive damage to all foes in range. |
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Balance Mote |
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Deal damage equal to difference between caster's current and max HP to all foes in range. |
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Gravity Mote |
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Reduce HP of one foe by 1/4 of target's max HP. |
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Warp Mote |
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Banish all foes in range. |
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Dispel Mote |
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Remove beneficial status effects from one foe. |
Mote items ignore Reflect magick
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Cura Mote |
Restore HP to all allies in range. |
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Bubble Mote |
Double max HP of one ally. |
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Reverse Mote |
Cause healing and damage to have the opposite effect. |
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Hastega Mote |
Speed up the actions of all allies in range. |
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Reflectga Mote |
Cause magicks to be reflected from all allies in range. |
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Vanishga Mote |
Render all allies in range invisible. |
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Float Mote |
Allow all allies in range to walk on air. |
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Dark Matter |
Deal potentially massive damage to all foes in range. Damage ceiling affected by cumulative damage inflicted with Knots of Rust since last Dark Matter use. |
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Dark Energy |
Deal massive damage to all foes in range. |
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Meteorite (A) |
Inflict Sap on one target. |
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Meteorite (B) |
Inflict Disease on one target. |
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Meteorite (C) |
Deal physical damage to one target, up to user's max HP. |
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Meteorite (D) |
Deal potentially massive physical damage to one target. |
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Knot Of Rust |
Deal physical damage to one target, influenced by user's max HP. |