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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Nam-Yensa Sandsea

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

80%

50%

~250

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

2

80%

50%

~250

Hi-Potion

Chronos Tear

Knot of Rust

Meteorite (A)

3

80%

50%

~250

Hi-Potion

Phoenix Down

Knot of Rust

Meteorite (A)

4

80%

50%

~250

Potion

Phoenix Down

Knot of Rust

Meteorite (B)

5

20%

60%

~1500

Hi-Potion

Heavy Lance

Knot of Rust

Meteorite (A)

6

80%

50%

~250

Potion

Ether

Knot of Rust

Meteorite (A)

7

80%

50%

~250

Potion

Chronos Tear

Knot of Rust

Meteorite (A)

8

70%

50%

~200

Potion

Phoenix Down

Knot of Rust

Meteorite (B)

9

70%

50%

~230

Ether

Phoenix Down

Knot of Rust

Meteorite (A)

10

70%

50%

~160

Ether

Phoenix Down

Knot of Rust

Meteorite (A)

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

11

70%

55%

~500

Hi-Ether

Winged Helm

Knot of Rust

Meteorite (A)

12

70%

55%

~600

Hi-Ether

Chainmail

Knot of Rust

Meteorite (A)

13

100%

0%

—

Turtleshell Choker

Turtleshell Choker

Turtleshell Choker

Turtleshell Choker

14

75%

45%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

15

75%

45%

~300

Ether

Phoenix Down

Knot of Rust

Meteorite (A)

16

75%

45%

~300

Phoenix Down

Phoenix Down

Knot of Rust

Meteorite (A)

17

75%

45%

~300

Phoenix Down

Ether

Knot of Rust

Meteorite (A)

18

60%

45%

~300

Ether

Cura Mote

Knot of Rust

Meteorite (A)

19

75%

45%

~300

Potion

Phoenix Down

Knot of Rust

Meteorite (A)

20

75%

45%

~300

Ether

Ether

Knot of Rust

Meteorite (A)

21

75%

45%

~300

Phoenix Down

Potion

Knot of Rust

Meteorite (A)

22

75%

45%

~300

Potion

Phoenix Down

Knot of Rust

Meteorite (B)

23

70%

60%

~290

Antidote

Hi-Potion

Knot of Rust

Meteorite (A)

24

70%

60%

~290

Potion

Soleil Fang

Knot of Rust

Meteorite (A)

25

70%

60%

~290

Potion

Ether

Knot of Rust

Meteorite (A)

26

70%

60%

~290

Potion

Hi-Potion

Knot of Rust

Meteorite (A)

27

70%

60%

~290

Hi-Potion

Ether

Knot of Rust

Meteorite (B)

28

70%

60%

~290

Antidote

Hi-Potion

Knot of Rust

Meteorite (C)

29

70%

60%

~290

Potion

Ether

Knot of Rust

Meteorite (A)

30

70%

60%

~290

Antidote

Gold Needle

Knot of Rust

Meteorite (A)

31

70%

60%

~290

Hi-Potion

Hi-Potion

Knot of Rust

Meteorite (A)

32

75%

50%

~280

Potion

Hi-Potion

Knot of Rust

Meteorite (B)

33

75%

50%

~180

Potion

Balaclava

Knot of Rust

Meteorite (A)

34

75%

50%

~180

Potion

Hi-Potion

Knot of Rust

Meteorite (A)

35

75%

50%

~180

Potion

Hi-Potion

Knot of Rust

Meteorite (A)

36

75%

50%

~280

Potion

Gold Needle

Knot of Rust

Meteorite (A)

37

75%

50%

~300

Potion

Hi-Potion

Knot of Rust

Meteorite (A)

38

100%

0%

—

Balance

Balance

Balance

Balance

39

75%

50%

~280

Ether

Potion

Knot of Rust

Meteorite (A)

40

75%

50%

~280

Gold Needle

Wizard’s Hat

Knot of Rust

Meteorite (A)

41

10%

10%

~11000

Knot of Rust

Knot of Rust

Knot of Rust

Meteorite (B)

42

75%

10%

~800

Potion

Ether

Knot of Rust

Meteorite (A)

43

75%

10%

~900

Potion

Ether

Knot of Rust

Meteorite (A)

44

75%

30%

~600

Remed

Lohengrin

Knot of Rust

Meteorite (A)

45

100%

0%

—

Embroidered Tippet

Embroidered Tippet

Embroidered Tippet

Embroidered Tippet

46

75%

30%

~600

Remedy

Chopper

Knot of Rust

Meteorite (A)

47

75%

30%

~300

Gold Needle

Soldier’s Cap

Knot of Rust

Meteorite (A)

48

75%

30%

~300

Hi-Potion

Chanter’s Djellaba

Knot of Rust

Meteorite (B)

49

70%

50%

~250

Potion

Sirius

Knot of Rust

Meteorite (C)

50

75%

30%

~300

Hi-Ether

Lambent Hat

Knot of Rust

Meteorite (A)

51

75%

30%

~300

Ether

Heavy Coat

Knot of Rust

Meteorite (A)

52

100%

100%

2918

—

—

—

—

Find the Giant Tortoise

Halfway there! Use the Save Crystal at the Sandscale Bank, then approach the Sandsea moogle standing nearby. He states that an Urutan-Yensa warrior just asked him for help. Select “Tell me” to hear about a giant Emeralditan tortoise in Nam-Yensa that is terrorizing the local population. He mentions a possible reward. How could you pass that up?

Exit west into the Urutan-Yensa Sea. Fight your way through a number of hostile Urutan-Yensa tribesmen and cross the walk-bridge into the Withering Shores area.

Talk to the Sandsea moogle near the Save Crystal to learn how you can help the Urutan-Yensa.

Defeat the Urutan-Eater

Up ahead, you should spot the giant tortoise mentioned by the moogle. The mighty Emeralditan is named “Urutan Eater,” and it battles a handful of Urutan-Yensa warriors. Help them defeat the big beast.

Keep Turtles at Range!

Deploy a couple of allies using ranged weapons when you fight any giant tortoise. These armored beasts tend to use close-range area attacks in combat, so party members who stand back and fire guns or bows (or use magick) against a tortoise are likely to sustain less damage.

Note that the Urutan Eater is weak against Wind magick. If your gambits are well-organized, it’s possible to take him down in just minutes. Remember to swap KO’d party members with new, fresh backups to keep the pressure on the tortoise. When the hard-shelled beast finally falls, return to the Sandscale Bank.

Talk to the Sandsea moogle. He mentions that the Urutan-Yensa warrior who asked for help just went by, headed east back into the Ogir-Yensa Sandsea. Exit east to return to the Platform 2 - Refinery area and climb the refinery ramp to trigger an event.

The Urutan Eater is tough, but the reward is well worth it.

The moogle talks to the tribesman about the “treasure of the sandsea”… and suddenly the tribesman runs west, back through the tunnel to the Sandscale Bank! Follow him to see a rare gathering of the Urutan-Yensa. The poor tribesman is punished by the Urutan Queen for his plea for help outside the clan. When the dust settles, all that’s left is a Rogue Urutan Flower in the sand.

After you regain control, talk to the moogle. Talk to him again to learn about a powerful avion known as the Garuda that hates the scent of this particular flower. Approach the flower and pick its berries to add Eksir Berries to the Items list in your inventory.

Berry Good

Eksir Berries will make the boss fight against the powerful Garuda significantly easier.

Head back through the Urutan-Yensa Sea into the Withering Shores and head to the east to reach Augur Hill. Once there, cross the bridge on the right to find a Map Urn. Now cross the next bridge and make your way to the southwest exit, which leads to Yellow Sands. (Or, go back across the bridge and head east to the Yensa Border Tunnel to find a merchant and a Save Crystal, and then return; see the tip on this page.)

Buy from Dyce

A traveling merchant named Dyce keeps appearing all over the desert area. At first, he camps out near a Save Crystal just east of Augur Hill, in the Yensa Border Tunnel area. Dyce sells Potions and other useful disposable items, along with weapons, armor, and accessories. Most importantly, Dyce sells the crucial magick spells Raise, Cura, Protect, and Shell, among others.

Yellow Sands has two exits. The southern exit leads into the dangerous Zertinan Caverns, which may be too deadly at this stage. (Two lethal Speartongue toads lurk just inside the entrance!) Instead, go north to the storage tank and exit that way into the Demesne of the Sandqueen. From there, head west across the sands to the Trail of Fading Warmth.

Follow the trail to the northwest, crossing a set of bridges in the process. If you want, you can detour through the tunnel-bridge (guarded by four explosive traps!) up to Simoon Bluff and scour that area for treasure and obtain EXP/LP from combat.

Careful! The bridge to Simoon Bluff is heavily trapped.

It’s tough up there, though; near the top, a flock of six Bagolys jealously guards some treasure, plus a massive flying Wyvern flaps around nearby. Sling an Aqua spell at the Wyvern to exploit its weakness, and use party members equipped with ranged weapons.

Look out for a wild Bagoly ambush near the top of Simoon Bluff. Enemies up here reappear after you dispatch them, so don’t linger unless you want lots of combat to level up and build stats.

Birdland

Remember, you can’t hit a flying foe like a Wyvern with regular attacks unless you have a ranged weapon like a gun or a bow (spears and hand-bombs will also work, if you've acquired any). Sling magick attacks on a flying enemy; the Wyvern is particularly weak against the Water element. Vossler also comes equipped with the technick Telekinesis, so make sure one of his gambits directs him to use it on flying creatures.

Now take the Trail of Fading Warmth west to run into Dyce, the traveling merchant. (Even if you met him before back at the Yensa Border Tunnel, he will still be here now.) Stock up if you need to, then exit west to the next area. Here, the game gives you a single opportunity to save your game. Take it, then move on into the Tomb of Raithwall.

Spend some time building battle chains, collecting loot, opening treasure chests, and gaining EXP/LP in the sandseas before moving on past Dyce toward the Tomb of Raithwall.

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