Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Zodiac Job System

Time Battlemage

Potential Core Nodes

300 HP

Swiftness x3

Channeling x2

Battle Lore x9

Magick Lore x9

Ether Lore 1

Ether Lore 2

Remedy Lore 1

Remedies remove Sleep, Sap, Immobilize, and Disable.

Remedy Lore 2

Remedies remove Petrify, Confuse, and Oil.

Headsman

Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4.

Inquisitor

Restores MP when dealing Physical damage. (See Damage to MP chart)

Last Stand

Halves Physical damage recieved when in Critical status

Martyr

Restores MP upon being damaged. (See Damage to MP chart)

Serenity

Increases magick damage dealt by 1.2x and magick healing done by 1.5x when HP is full. Increases chance of landing status effects.

Spellbound

Beneficial statuses last 50% longer

Spellbreaker

Doubles magick damage, increases healing by 1.5x and increases chance of landing status effects when in Critical status

Warmage

Restores MP when dealing magick damage. (See Damage to MP chart)

Crossbows 1

Bowgun, Crossbow

Crossbows 2

Paramina Crossbow, Recurve Crossbow

Crossbows 3

Hunting Crossbow, Penetrator Crossbow

Crossbows 4

Gastrophetes, Tula

Heavy Armor 1

Leather Helm, Leather Armor, Bronze Helm, Bronze Armor

Heavy Armor 2

Sallet, Scale Armor, Iron Helm, Iron Armor

Heavy Armor 3

Barbut, Linen Cuirass, Winged Helm, Chainmail

Heavy Armor 4

Golden Helm, Golden Armor, Burgonet, Shielded Armor

Heavy Armor 5

Close Helmet, Demon Mail, Bone Helm, Bone Mail

Heavy Armor 6

Diamond Helm, Diamond Armor

Heavy Armor 7

Steel Mask, Mirror Mail

Heavy Armor 8

Platinum Helm, Platinum Armor

Heavy Armor 9

Giant’s Helmet, Carabineer Mail

Heavy Armor 10

Dragon Helm, Dragon Mail

Heavy Armor 11

Magepower Shishak, Maximillian

Heavy Armor 12

Grand Helm, Grand Armor

Time Magick 1

Slow, Immobilize

Time Magick 2

Reflect, Disable

Time Magick 3

Vanish, Balance

Time Magick 4

Gravity, Haste

Time Magick 5

Stop, Bleed

Time Magick 6

Break, Countdown

Time Magick 7

Float, Berserk

Time Magick 8

Vanishga, Warp

Time Magick 9

Reflectga, Slowga

Time Magick 10

Graviga, Hastega

Green Magick 1

Decoy, Oil

Green Magick 2

Drain, Reverse

Green Magick 3

Bubble, Syphon

Charge

Restores some MP. Success rate scales with how much MP is missing. Reduces MP to 0 on a failure. When successful, also restores some Mist Charge. See also: Syphon

Horology

Deals damage based on Level and the ones digit of the game clock, 9 being the strongest and 0 the weakest.

Numerology

Deals damage to enemies, doubles with each successive hit when used repeatedly. Deals area damage as well.

Poach

KO’s a Foe to gain loot. Only works on enemies in Critical Status. Foe does not drop gil, Experience, or items.

Stamp

Copies all of the user’s status ailments onto one Foe.

missable Nodes

150 HP

Locked

Quickening

230 HP

Locked

Esper

270 HP

Locked

Esper

Channeling (80)

Locked

Esper

Battle Lore (70A)

Locked

Esper

Battle Lore (70D)

Locked

Esper

Ether Lore 3

Locked

Esper

Swords 7

Locked

Esper

Diamond Sword, Runeblade

Swords 8

Locked

Esper

Deathbringer, Stoneblade

Swords 9

Locked

Esper

Durandal, SImha

White Magick 4

Locked

Esper

Cura, Raise

Addle

Locked

Esper

Lowers the magick stat of one Foe to 50% of current. Recommended.

Shear

Locked

Esper

Lowers the Magick Resist stat of one Foe to 90% of current. Nothing is immune. Highly recommended.

Sign Role Weapon Armor

Libra

Support/Ranged

Crossbows

Heavy

The Time Battlemage controls the powers of time itself, lending aid to allies and debilitating foes. This Job can wear Heavy Armor and shoot Crossbows. Boasting a full complement of Swiftnesses, two Channelings, nine Battle Lores and nine Magick Lores, the Time Battlemage Job is a great base to build on. Time Magick is powerful and varied, and features all-time classics like Haste, Slow, and Disable. Green Magick is more important than it looks, and makes Time Battlemages great allies for tank Jobs. The Time Battlemage Job also receives Cura, Raise, and some Swords from their Locks, but Addle, Shear, and that last Channeling are the most tempting Licenses sealed behind Esper Locks.

Speaking of that last Channeling, unless you pair Time Battlemage with Knight, you probably won’t get it. This is a decent fit, but has a few drawbacks like doubling up on Heavy Armor, which is usually better to spread around to other members of the party. Time Battlemage doesn’t require much in the way of Espers, so it can pair well with a variety of Jobs. Bushi, for instance, is a nice combination that doesn’t end up too overloaded with combat responsibilites and is able to use its weapons very effectively due to the combined Strength and Magic buffs available. Slower Jobs are also a great choice, such as a Monk or Uhlan. Time Battlemage is in an odd middle ground both in stat distribution and business of role, so this Job will likely end up with some loose ends in terms of abilities.

Crossbows actually use Strength to determine damage, making this Job very flexible. With Heavy Armor and several Battle Lores available, max Strength isn’t a large concern unless you choose to use a different armor type. In that case, you’ve probably built up a mage type character, so character choice likely has more to do with the Job that you are pairing with Time Battlemage. Magick can definitely help Time Battlemages, but it’s not as important as it is for some other Jobs. The Time Battlemage Job will likely go to a character because they are wrong for another Job, not because they are a great fit for this role.