Potential Core Nodes
|
1710 HP |
— |
|
Swiftness |
— |
|
Battle Lore x11 |
— |
|
Shield Block x3 |
— |
|
Adrenaline |
Doubles Physical damage dealth while in Critical status |
|
Focus |
Increases Physical damage dealt by 1.5x when HP is full |
|
Headsman |
Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4. |
|
Inquisitor |
Restores MP when dealing Physical damage. (See Damage to MP chart) |
|
Last Stand |
Halves Physical damage recieved when in Critical status |
|
Martyr |
Restores MP upon being damaged. (See Damage to MP chart) |
|
Spellbound |
Beneficial statuses last 50% longer |
|
Axes & Hammers 1 |
Handaxe |
|
Axes & Hammers 2 |
Iron Hammer, Broadaxe |
|
Axes & Hammers 3 |
War Hammer, Slasher |
|
Axes & Hammers 4 |
Sledgehammer, Hammerhead |
|
Axes & Hammers 5 |
Francisca, Morning Star |
|
Axes & Hammers 6 |
Greataxe, Golden Axe |
|
Axes & Hammers 7 |
Scorpion Tail |
|
Vrscika |
Vrscika |
|
Hand-bombs 1 |
Hornito |
|
Hand-bombs 2 |
Fumarole, Tumulus |
|
Hand-bombs 3 |
Caldera, Volcano |
|
Makara |
Makara |
|
Heavy Armor 1 |
Leather Helm, Leather Armor, Bronze Helm, Bronze Armor |
|
Heavy Armor 2 |
Sallet, Scale Armor, Iron Helm, Iron Armor |
|
Heavy Armor 3 |
Barbut, Linen Cuirass, Winged Helm, Chainmail |
|
Heavy Armor 4 |
Golden Helm, Golden Armor, Burgonet, Shielded Armor |
|
Heavy Armor 5 |
Close Helmet, Demon Mail, Bone Helm, Bone Mail |
|
Heavy Armor 6 |
Diamond Helm, Diamond Armor |
|
Heavy Armor 7 |
Steel Mask, Mirror Mail |
|
Heavy Armor 8 |
Platinum Helm, Platinum Armor |
|
Heavy Armor 9 |
Giant’s Helmet, Carabineer Mail |
|
Heavy Armor 10 |
Dragon Helm, Dragon Mail |
|
Heavy Armor 11 |
Magepower Shishak, Maximillian |
|
Heavy Armor 12 |
Grand Helm, Grand Armor |
|
Genji Armor |
Genji Shield, Genji Armor, Genji Helm, Genji Gloves |
|
Shields 1 |
Leather Shield, Buckler |
|
Shields 2 |
Bronze Shield, Round Shield |
|
Shields 3 |
Golden Shield, Flame Shield, Ice Shield |
|
Shields 4 |
Diamond Shield, Dragon Shield, Platinum Shield |
|
Shields 5 |
Crystal Shield, Kaiser Shield |
|
Shields 6 |
Aegis Shield, Demon Shield |
|
Shields 7 |
Venetian Shield |
|
Shell Shield |
Shell Shield |
|
Ensanguined Shield |
Ensanguined Shield |
|
Zodiac Escutcheon |
Zodiac Escutcheon |
|
Addle |
Lowers the magick stat of one Foe to 50% of current. Recommended. |
|
Expose |
Lowers the Defense stat of one Foe to 90% of current. Nothing is immune. Highly recommended. |
|
Infuse |
Expends all remaining MP to set HP to 10x spent MP. |
|
Shear |
Lowers the Magick Resist stat of one Foe to 90% of current. Nothing is immune. Highly recommended. |
|
Sight Unseeing |
Requires user to be Blind to take effect. Takes a Foe to extremely low HP. Many enemies are immune. |
|
Wither |
Lowers the Strength stat of one Foe to 50% of current. Recommended. |
missable Nodes
|
390 HP |
Locked |
Quickening |
— |
|
Battle Lore (100C) |
Locked |
Quickening |
— |
|
Swiftness (50) |
Locked |
Esper |
— |
|
Swiftness (80) |
Locked |
Esper |
— |
|
Battle Lore (70C) |
Locked |
Esper |
— |
|
Magick Lore (30A) |
Locked |
Esper |
— |
|
Magick Lore (30B) |
Locked |
Esper |
— |
|
Magick Lore (30C) |
Locked |
Esper |
— |
|
Magick Lore (30D) |
Locked |
Esper |
— |
|
Magick Lore (50D) |
Locked |
Esper |
— |
|
Horology |
Locked |
Esper |
Deals damage based on Level and the ones digit of the game clock, 9 being the strongest and 0 the weakest. |
|
Shades of Black |
Locked |
Esper |
Randomly casts a Black Magick without consuming MP or needing to have the license |
|
Traveler |
Locked |
Esper |
Does area damage based on how many steps taken since the last use of Traveler (if any). Rolls over at 1000 steps. Not recommended. |
| Sign | Role | Weapon | Armor |
|---|---|---|---|
|
Scorpio |
Melee/Tank |
Axes & Hammers, Hand-bombs |
Heavy, Shields |
The Foebreaker is tough, strong, and devoted to weakening enemies. With their choice of Axes, Hammers, or Hand-bombs, Foebreakers are often equipped with Shields and Heavy Armor. They get all three Shield Block licenses but only one Swiftness. This Job is focused on Battle Lore, since they have no magick whatsoever and only manage some Magick Lore by way of an Esper Lock. The “Break” in their name likely refers to their ability to weaken their enemies with the full range of Foe “break” technicks. Addle, Expose, Wither, and Shear are all mighty abilities at all stages of the game.
Foebreaker has only a few tricks, making it a fantastic complementary Job but less useful on its own. The breaks are all valuable additions to any Job which doesn’t have access to them, and the Heavy Armor and Shield proficiency can help a flimsier tank or melee class stay alive. Consider pairing this Job with another Job that has a lot to do in combat, such as White Mage or Red Battlemage, in order to let them weaken enemies in addition to their other responsibilities. Shikari also makes an interesting match, in that it allows Shikari to excel even further at taking and avoiding hits by giving this Job access to the best Shields, the most Shield Block, and heavier armor to go with their fast, high evasion options (like the Main Gauche dagger).
Given that Foebreaker has so little to do on a moment-to-moment basis, it’s likely to be more of a fill-out Job than used as a role on its own. In that case, the needs of the Job it’s paired with generally has more importance than considering the stat growth for Foebreaker.