Potential Core Nodes
|
570 HP |
— |
|
Swiftness |
— |
|
Channeling x2 |
— |
|
Battle Lore x1 |
— |
|
Magick Lore x11 |
— |
|
Ether Lore 1 |
— |
|
Headsman |
Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4. |
|
Inquisitor |
Restores MP when dealing Physical damage. (See Damage to MP chart) |
|
Martyr |
Restores MP upon being damaged. (See Damage to MP chart) |
|
Serenity |
Increases magick damage dealt by 1.2x and magick healing done by 1.5x when HP is full. Increases chance of landing status effects. |
|
Spellbound |
Beneficial statuses last 50% longer |
|
Spellbreaker |
Doubles magick damage, increases healing by 1.5x and increases chance of landing status effects when in Critical status |
|
Warmage |
Restores MP when dealing magick damage. (See Damage to MP chart) |
|
Maces 1 |
Mace, Bronze Mace |
|
Maces 2 |
Bhuj, Miter |
|
Maces 3 |
Thorned Mace, Chaos Mace |
|
Maces 4 |
Doom Mace, Zeus Mace |
|
Maces 5 |
Grand Mace, Bone of Byblos |
|
Mystic Armor 1 |
Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt |
|
Mystic Armor 2 |
Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt |
|
Mystic Armor 3 |
Calot Hat, Shepherd’s Bolero, Wizard’s Hat, Wizard’s Robes |
|
Mystic Armor 4 |
Lambent Hat, Chanter’s Djellaba, Feathered Cap, Traveler’s Vestment |
|
Mystic Armor 5 |
Mage’s Hat, Mage’s Habit, Lamia’s Tiara, Enchanter’s Habit |
|
Mystic Armor 6 |
Sorcerer’s Hat, Sorcerer’s Habit, Black Cowl, Black Garb |
|
Mystic Armor 7 |
Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear |
|
Mystic Armor 8 |
Hypnocrown, Jade Gown, Gold Hairpin, Gaia Gear |
|
Mystic Armor 9 |
Celebrant’s Miter, Cleric’s Robes |
|
Mystic Armor 10 |
Black Mask, Black Robes |
|
Mystic Armor 11 |
White Mask, White Robes |
|
Mystic Armor 12 |
Golden Skullcap, Glimmering Robes |
|
Mystic Armor 13 |
Circlet, Lordly Robes |
|
Shields 1 |
Leather Shield, Buckler |
|
Shields 2 |
Bronze Shield, Round Shield |
|
Shields 3 |
Golden Shield, Flame Shield, Ice Shield |
|
Shields 4 |
Diamond Shield, Dragon Shield, Platinum Shield |
|
Shields 5 |
Crystal Shield, Kaiser Shield |
|
Shields 6 |
Aegis Shield, Demon Shield |
|
Shields 7 |
Venetian Shield |
|
Shell Shield |
Shell Shield |
|
Ensanguined Shield |
Ensanguined Shield |
|
Zodiac Escutcheon |
Zodiac Escutcheon |
|
White Magick 3 |
Protect, Shell |
|
White Magick 4 |
Cura, Raise |
|
White Magick 5 |
Dispel, Stona |
|
White Magick 6 |
Curaga, Regen |
|
Black Magick 3 |
Aqua, Silence |
|
Black Magick 4 |
Aero, Sleep |
|
Black Magick 5 |
Fira, Poison |
|
Black Magick 6 |
Thundara, Blizzara |
|
Time Magick 1 |
Slow, Immobilize |
|
Time Magick 2 |
Reflect, Disable |
|
Time Magick 3 |
Vanish, Balance |
|
Green Magick 1 |
Decoy, Oil |
|
Green Magick 2 |
Drain, Reverse |
|
Green Magick 3 |
Bubble, Syphon |
|
Arcane Magick 1 |
Dark, Darkra |
|
Arcane Magick 2 |
Death, Darkga |
|
Arcane Magick 3 |
Ardor |
|
Charge |
Restores some MP. Success rate scales with how much MP is missing. Reduces MP to 0 on a failure. When successful, also restores some Mist Charge. See also: Syphon |
|
Souleater |
Deals damage to one Foe, costs 20% of user’s Max HP. |
missable Nodes
|
230 HP |
Locked |
Quickening |
— |
|
435 HP |
Locked |
Quickening |
— |
|
White Magick 2 |
Locked |
Quickening |
Vox, Poisona |
|
Channeling (80) |
Locked |
Esper |
— |
|
Battle Lore (30B) |
Locked |
Esper |
— |
|
Battle Lore (30D) |
Locked |
Esper |
— |
|
Greatswords 1 |
Locked |
Esper |
Claymore |
|
Greatswords 2 |
Locked |
Esper |
Defender, Save the Queen |
|
Greatswords 3 |
Locked |
Esper |
Ultima Blade |
|
Greatswords 4 |
Locked |
Esper |
Ragnarok |
|
Heavy Armor 8 |
Locked |
Esper |
Platinum Helm, Platinum Armor |
|
Heavy Armor 9 |
Locked |
Esper |
Giant’s Helmet, Carabineer Mail |
|
Heavy Armor 10 |
Locked |
Esper |
Dragon Helm, Dragon Mail |
|
White Magick 7 |
Locked |
Esper |
Cleanse, Esuna |
|
Black Magick 9 |
Locked |
Esper |
Aeroga, Silencega |
|
Black Magick 10 |
Locked |
Esper |
Firaga, Thundaga |
|
Steal |
Locked |
Esper |
Steal an item from a Foe that has an item. Cannot steal after a successful steal. See also: Thief’s Cuffs. |
| Sign | Role | Weapon | Armor |
|---|---|---|---|
|
Cancer |
Support |
Maces |
Mystick, Shields |
Red Battlemage is called a Battlemage for a reason. They have enough heft with their Maces and Shields to get in close on enemies while they cast their litany of spells. Like the long lineage of Red Mages in FINAL FANTASY, the Red Battlemage takes a few pages out of every spell book and can cast from each school of magick. They only have one Swiftness available, but have two Channelings by default to go with eleven Magick Lores. This is a mage class, and their Locked Magicks simply add to their healing and damaging capabilities. Red Battlemages are busy in combat and are a core pillar of your team.
For a Red Battlemage, the Locked Magicks are abilities that must be achieved. These add critical high-level spells like Esuna, Cleanse, and -ga Black Magicks. Shikari gains Protectga and Shellga from these same Locks and offers some more Swiftness and weapon options that can be paired easily with Red Battlemage. Bushi offers full Swiftness as well and channels all that Magick Power into Katanas without demanding any more of Red Battlemage’s precious time in combat. Consider also the Archer Job with its full Swiftness and access to some Locked Heavy Armor to potentially pair with the Red Battlemage Job. Any Job that makes Red Battlemage more passively strong or fast, without adding much more to do, is going to create a good combination.
With her access to White Magick 1 and her all-around stats, Fran makes a very good Red Battlemage. The Mystic Armor takes care of her mediocre Magick Power and the rest of her stats barely matter in this Job. Balthier and Penelo also fit this mold, though less exactly. It’s a rare combination that allows the less-impressive characters to acquit themselves and still have an important role, leaving the beefier characters to be used in more powerful Job combinations.