Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Zodiac Job System

Red Battlemage

Potential Core Nodes

570 HP

Swiftness

Channeling x2

Battle Lore x1

Magick Lore x11

Ether Lore 1

Headsman

Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4.

Inquisitor

Restores MP when dealing Physical damage. (See Damage to MP chart)

Martyr

Restores MP upon being damaged. (See Damage to MP chart)

Serenity

Increases magick damage dealt by 1.2x and magick healing done by 1.5x when HP is full. Increases chance of landing status effects.

Spellbound

Beneficial statuses last 50% longer

Spellbreaker

Doubles magick damage, increases healing by 1.5x and increases chance of landing status effects when in Critical status

Warmage

Restores MP when dealing magick damage. (See Damage to MP chart)

Maces 1

Mace, Bronze Mace

Maces 2

Bhuj, Miter

Maces 3

Thorned Mace, Chaos Mace

Maces 4

Doom Mace, Zeus Mace

Maces 5

Grand Mace, Bone of Byblos

Mystic Armor 1

Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt

Mystic Armor 2

Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt

Mystic Armor 3

Calot Hat, Shepherd’s Bolero, Wizard’s Hat, Wizard’s Robes

Mystic Armor 4

Lambent Hat, Chanter’s Djellaba, Feathered Cap, Traveler’s Vestment

Mystic Armor 5

Mage’s Hat, Mage’s Habit, Lamia’s Tiara, Enchanter’s Habit

Mystic Armor 6

Sorcerer’s Hat, Sorcerer’s Habit, Black Cowl, Black Garb

Mystic Armor 7

Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear

Mystic Armor 8

Hypnocrown, Jade Gown, Gold Hairpin, Gaia Gear

Mystic Armor 9

Celebrant’s Miter, Cleric’s Robes

Mystic Armor 10

Black Mask, Black Robes

Mystic Armor 11

White Mask, White Robes

Mystic Armor 12

Golden Skullcap, Glimmering Robes

Mystic Armor 13

Circlet, Lordly Robes

Shields 1

Leather Shield, Buckler

Shields 2

Bronze Shield, Round Shield

Shields 3

Golden Shield, Flame Shield, Ice Shield

Shields 4

Diamond Shield, Dragon Shield, Platinum Shield

Shields 5

Crystal Shield, Kaiser Shield

Shields 6

Aegis Shield, Demon Shield

Shields 7

Venetian Shield

Shell Shield

Shell Shield

Ensanguined Shield

Ensanguined Shield

Zodiac Escutcheon

Zodiac Escutcheon

White Magick 3

Protect, Shell

White Magick 4

Cura, Raise

White Magick 5

Dispel, Stona

White Magick 6

Curaga, Regen

Black Magick 3

Aqua, Silence

Black Magick 4

Aero, Sleep

Black Magick 5

Fira, Poison

Black Magick 6

Thundara, Blizzara

Time Magick 1

Slow, Immobilize

Time Magick 2

Reflect, Disable

Time Magick 3

Vanish, Balance

Green Magick 1

Decoy, Oil

Green Magick 2

Drain, Reverse

Green Magick 3

Bubble, Syphon

Arcane Magick 1

Dark, Darkra

Arcane Magick 2

Death, Darkga

Arcane Magick 3

Ardor

Charge

Restores some MP. Success rate scales with how much MP is missing. Reduces MP to 0 on a failure. When successful, also restores some Mist Charge. See also: Syphon

Souleater

Deals damage to one Foe, costs 20% of user’s Max HP.

missable Nodes

230 HP

Locked

Quickening

435 HP

Locked

Quickening

White Magick 2

Locked

Quickening

Vox, Poisona

Channeling (80)

Locked

Esper

Battle Lore (30B)

Locked

Esper

Battle Lore (30D)

Locked

Esper

Greatswords 1

Locked

Esper

Claymore

Greatswords 2

Locked

Esper

Defender, Save the Queen

Greatswords 3

Locked

Esper

Ultima Blade

Greatswords 4

Locked

Esper

Ragnarok

Heavy Armor 8

Locked

Esper

Platinum Helm, Platinum Armor

Heavy Armor 9

Locked

Esper

Giant’s Helmet, Carabineer Mail

Heavy Armor 10

Locked

Esper

Dragon Helm, Dragon Mail

White Magick 7

Locked

Esper

Cleanse, Esuna

Black Magick 9

Locked

Esper

Aeroga, Silencega

Black Magick 10

Locked

Esper

Firaga, Thundaga

Steal

Locked

Esper

Steal an item from a Foe that has an item. Cannot steal after a successful steal. See also: Thief’s Cuffs.

Sign Role Weapon Armor

Cancer

Support

Maces

Mystick, Shields

Red Battlemage is called a Battlemage for a reason. They have enough heft with their Maces and Shields to get in close on enemies while they cast their litany of spells. Like the long lineage of Red Mages in FINAL FANTASY, the Red Battlemage takes a few pages out of every spell book and can cast from each school of magick. They only have one Swiftness available, but have two Channelings by default to go with eleven Magick Lores. This is a mage class, and their Locked Magicks simply add to their healing and damaging capabilities. Red Battlemages are busy in combat and are a core pillar of your team.

For a Red Battlemage, the Locked Magicks are abilities that must be achieved. These add critical high-level spells like Esuna, Cleanse, and -ga Black Magicks. Shikari gains Protectga and Shellga from these same Locks and offers some more Swiftness and weapon options that can be paired easily with Red Battlemage. Bushi offers full Swiftness as well and channels all that Magick Power into Katanas without demanding any more of Red Battlemage’s precious time in combat. Consider also the Archer Job with its full Swiftness and access to some Locked Heavy Armor to potentially pair with the Red Battlemage Job. Any Job that makes Red Battlemage more passively strong or fast, without adding much more to do, is going to create a good combination.

With her access to White Magick 1 and her all-around stats, Fran makes a very good Red Battlemage. The Mystic Armor takes care of her mediocre Magick Power and the rest of her stats barely matter in this Job. Balthier and Penelo also fit this mold, though less exactly. It’s a rare combination that allows the less-impressive characters to acquit themselves and still have an important role, leaving the beefier characters to be used in more powerful Job combinations.