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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Side Events

Side Events Part 1

Hunts

Hunters of Clan Centurio earn extra experience, gil, and items, making hunts a very important part of FINAL FANTASY XII. Hunters can unlock most side events and set the stage to find optional bosses and Espers.

To find a hunt, go to the local tavern and check the Notice Board for new bills from petitioners. Add a hunt to the Clan Primer by agreeing to speak to the petitioner, and use its map to help find each person in need of your skills. Once you’ve found the petitioner, he or she shares details about the hunt. Petitioners can be anywhere, but tend to be easily found in popular areas. Please note that marks, the target of the hunt, won’t appear in the Clan Primer until you officially accept the hunt.

Now it’s time to hunt! The petitioner has likely provided the basic information to find the mark, but you’ll find all the details in this guide. Petitioners are often vague, so expect the information in this section to be of extreme value. You can obtain additional clues by visiting Ma’kenroh in The Clan Hall. If you meet the requirements to find the mark and defeat it, return to the petitioner for a reward and maybe extra information leading to another event in the game!

That’s all there is to it! There are 45 marks in the game. Normal hunts are found on the Notice Board. Montblanc (in The Clan Hall) hands out the elite marks, which are real challenges. Keep checking the board and visiting Montblanc for regularly updated hunt opportunities.

Notice Board Hunts

Phoenix –Optional Boss

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

OG #

App. %

Gil %

Amt. if Gil

50%

50%

95%

5%

1

70%

80%

1

Diamond Armlet

Hastega Mote

Knot of Rust

Meteorite (B)

2

70%

80%

1

Orrachea Armlet

Shock Mote

Knot of Rust

Meteorite (C)

3

5%

0%

—

Indigo Pendant

Indigo Pendant

Indigo Pendant

Indigo Pendant

4

70%

80%

1

Battle Harness

Reverse Mote

Knot of Rust

Meteorite (A)

5

70%

80%

1

Firefly

Chaos Bombs

Knot of Rust

Meteorite (A)

6

70%

80%

1

Golden Amulet

Assassin’s Arrows

Knot of Rust

Meteorite (A)

7

70%

80%

1

Embroidered Tippet

X-Potion

Knot of Rust

Meteorite (B)

8

20%

0%

—

Ring of Renewal

Ring of Renewal

Ring of Renewal

Ring of Renewal

9

70%

80%

2

Amber Armlet

Stink Bombs

Knot of Rust

Meteorite (A)

10

5%

0%

—

Cameo Belt

Cameo Belt

Cameo Belt

Cameo Belt

11

70%

80%

2

Thief’s Cuffs

Holy Mote

Knot of Rust

Meteorite (B)

12

70%

80%

2

Turtleshell Choker

Time Bolts

Knot of Rust

Meteorite (A)

13

70%

80%

2

Gillie Boots

Scathe Mote

Knot of Rust

Meteorite (C)

14

70%

80%

2

Berserker Bracers

Windslicer Shot

Knot of Rust

Meteorite (A)

15

70%

80%

2

Sage’s Ring

Dark Matter

Knot of Rust

Meteorite (A)

16

70%

80%

2

Jade Collar

Sapping Bolts

Knot of Rust

Meteorite (A)

17

70%

80%

2

Pheasant Netsuke

Elixir

Knot of Rust

Meteorite (B)

18

5%

0%

—

Nihopalaoa

Nihopalaoa

Nihopalaoa

Nihopalaoa

19

70%

80%

3

Quasimodo Boots

Scathe Mote

Knot of Rust

Meteorite (B)

20

10%

0%

—

Ribbon

Ribbon

Ribbon

Ribbon

21

70%

80%

3

Opal Ring

Icecloud Arrows

Knot of Rust

Meteorite (A)

22

70%

80%

3

Hermes Sandals

Elixir

Knot of Rust

Meteorite (A)

23

70%

80%

3

Bubble Belt

Dark Shot

Knot of Rust

Meteorite (A)

24

10%

0%

—

Wither

Wither

Wither

Wither

25

70%

80%

3

Germinas Boots

Scathe Mote

Knot of Rust

Meteorite (B)

26

70%

80%

3

Sash

Holy Mote

Knot of Rust

Meteorite (B)

27

70%

80%

3

Ruby Ring

Dark Matter

Knot of Rust

Meteorite (A)

28

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

29

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

30

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

31

100%

0%

—

Megalixir

Megalixir

Megalixir

Megalixir

32

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Great Trango

33

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

34

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

35

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

36

40%

97%

3

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

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