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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 3

Old Archades

OBJECTIVE

Get Past the City Guards

The Imperial City is off-limits to the lowly denizens of Old Archades. Figure out a way to slip past the Imperial soldiers guarding the entrance to the city.

Action Checklist

1. Talk to the Lucky Man near the bridge.

2. Talk to the Imperial guard.

3. Talk to Beasley.

Get Past the City Guards

Check out the Stranded Merchant just around the corner. He doesn’t have much to sell, but this at least provides an opportunity to sell all the Maggoty Flesh you surely accumulated in Sochen Cave Palace, as well as to restock expendable items.

Now follow the narrow, grimy streets and talk to everybody. Pay attention to the tidbits of information you learn from each NPC; trading info is like gold in the streets. (Several characters tell you as much!)

Yellow Word Clues

In general, any yellow highlighted word or phrase in a character’s text dialogue indicates a significant connection to another character or event somewhere. Often, there’s a side quest associated with the highlighted clue.

For example, an Ex-Broker up in the northeast corner of the Alley of Low Whispers is remorseful for all of the former clients he bilked. Not far away, a Fresh Ardent bemoans being bilked by a broker. A connection, perhaps? Also, talk to the “Lucky Man,” the one who confides in you how he found a “bag o’ money” in a barrel. This information will be very valuable shortly.

Talk to everyone in the streets to pick up juicy bits of info.

Continue to head west, then cross the bridge to the Alley of Muted Sighs. A fellow named Jules sits on a crate and speaks of the “market” for information, offering to pay for good tips. Move on to find the Save Crystal in the southwest alley, then continue up the stairs to the Imperial guards blocking the path.

These guards won’t let anyone past without the proper credentials.

Talk to the soldier on the left, who asks for credentials. Regardless of your answer, after you make your way back to the south a little ways, an event follows in which Jules appears and talks to your party. It turns out he knows Balthier, who calls Jules a “streetear”—a peddler of information. When Jules asks for 1500 gil, go ahead and pay up. You can’t get into the city without his help.

He asks for any street tips you may have picked up. Vaan tells him about info he’s learned. If you talked to the Lucky Man to learn about the bag o’ money he took from a barrel, Jules sends the party to report this to Beasley, the man who lost the money. Beasley sits on the ground back near the bridge.

Talk to Beasley and return to Jules to trigger another event. Beasley has started a fight with the Lucky Man! This brings the Imperial guards jogging past to stop the fracas. Now that the coast is clear, Vaan runs upstairs.

The party automatically enters the Imperial City of Archades. Watch the brief event in which the party arrives in the busy streets of the capital. At this point, a new objective appears on the Location Map.

After you tell Beasley who took his money, his rage triggers a distraction for the guards.

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