Potential Core Nodes
|
2100 HP |
— |
|
Swiftness x3 |
— |
|
Battle Lore x6 |
— |
|
Magick Lore x5 |
— |
|
Shield Block x2 |
— |
|
Potion Lore 1 |
— |
|
Potion Lore 2 |
— |
|
Potion Lore 3 |
— |
|
Remedy Lore 1 |
Remedies remove Sleep, Sap, Immobilize, and Disable. |
|
Remedy Lore 2 |
Remedies remove Petrify, Confuse, and Oil. |
|
Remedy Lore 3 |
Remedies remove Stop, Doom, and Disease. |
|
Adrenaline |
Doubles Physical damage dealt while in Critical status |
|
Brawler |
Increases attack when unarmed. Scales with Strength and Level |
|
Focus |
Increases Physical damage dealt by 1.5x when HP is full |
|
Headsman |
Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4. |
|
Inquisitor |
Restores MP when dealing Physical damage. (See Damage to MP chart) |
|
Last Stand |
Halves Physical damage recieved when in Critical status |
|
Martyr |
Restores MP upon being damaged. (See Damage to MP chart) |
|
Spellbound |
Beneficial statuses last 50% longer |
|
Daggers 1 |
Dagger |
|
Daggers 2 |
Mage Masher, Assassin’s Dagger |
|
Daggers 3 |
Chopper, Main Gauche |
|
Daggers 4 |
Gladius, Avenger |
|
Daggers 5 |
Orichalcum Dirk, Platinum Dagger |
|
Daggers 6 |
Zwill Crossblade |
|
Shikari Nagasa & Mina |
Shikari Nagasa, Mina |
|
Light Armor 1 |
Leather Cap, Leather Clothing |
|
Light Armor 2 |
Headgear, Chromed Leathers, Headguard, Leather Breastplate |
|
Light Armor 3 |
Leather Headgear, Bronze Chestplate, Horned Hat, Ringmail |
|
Light Armor 4 |
Balaclava, Windbreaker, Soldier’s Cap, Heavy Coat |
|
Light Armor 5 |
Green Beret, Survival Vest, Red Cap, Brigandine |
|
Light Armor 6 |
Headband, Jujitsu Gi, Pirate Hat, Viking Coat |
|
Light Armor 7 |
Goggle Mask, Metal Jerkin, Adamant Hat, Adamant Vest |
|
Light Armor 8 |
Officer’s Hat, Barrel Coat, Chakra Band, Power Vest |
|
Light Armor 9 |
Thief’s Cap, Ninja Gear, Gigas Hat, Gigas Chestplate |
|
Light Armor 10 |
Chaperon, Minerva Bustier |
|
Light Armor 11 |
Crown of Laurels, Rubber Suit |
|
Light Armor 12 |
Renewing Morion, Mirage Vest |
|
Light Armor 13 |
Dueling Mask, Brave Suit |
|
Shields 2 |
Bronze Shield, Round Shield |
|
Shields 3 |
Golden Shield, Flame Shield, Ice Shield |
|
Shields 4 |
Diamond Shield, Dragon Shield, Platinum Shield |
|
Shields 5 |
Crystal Shield, Kaiser Shield |
|
Shields 6 |
Aegis Shield, Demon Shield |
|
Shields 7 |
Venetian Shield |
|
1000 Needles |
Deals 1000 damage to a Foe. |
|
First Aid |
Restores HP to an ally in Critical condition. Not recommended. |
|
Libra |
Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful. |
|
Revive |
Fullly restores HP of one KO’d character, consumes all of user’s HP. |
|
Telekinesis |
Hits distant and/or flying enemies without needing to equip a ranged weapon. |
|
Traveler |
Does area damage based on how many steps taken since the last use of Traveler (if any). Rolls over at 1000 steps. Not recommended. |
missable Nodes
|
Ninja Swords 1 |
Locked |
Quickening |
Ashura, Kagenui, Sakuera-saezuri, Orochi |
|
Ninja Swords 2 |
Locked |
Quickening |
Iga Blade |
|
Ninja Swords 3 |
Locked |
Quickening |
Koga Blade |
|
Yagyu Darkblade & Mesa |
Locked |
Quickening |
Yagyu Darkblade, Mesa |
|
435 HP |
Locked |
Esper |
— |
|
Phoenix Lore (30) |
Locked |
Esper |
— |
|
Phoenix Lore (50) |
Locked |
Esper |
— |
|
Guns 5 |
Locked |
Esper |
Spica, Antares |
|
Guns 6 |
Locked |
Esper |
Arcturus, Fomalhaut |
|
White Magick 12 |
Locked |
Esper |
Protectga, Shellga |
|
Bonecrusher |
Locked |
Esper |
Reduces one Foe’s HP to 0. Deals between 0% to 99% damage to the user, and KOs the user if it misses. |
|
Gil Toss |
Locked |
Esper |
Expends gil to do damage at a 1 to 1 ratio. This can be very strong and very expensive. |
|
Shades of Black |
Locked |
Esper |
Randomly casts a Black Magick without consuming MP or needing to have the license |
|
Stamp |
Locked |
Esper |
Copies all of the user’s status ailments onto one Foe. |
| Sign | Role | Weapon | Armor |
|---|---|---|---|
|
Pisces |
Melee/Tank |
Daggers, Ninja Swords |
Light, Shields |
The Shikari is a valuable Job, able to deal some damage and evade hit after hit. Daggers, especially the Main Gauche, combined with their two Shield Blocks make them effective evasion tanks while their three Swiftness Licenses help their damage output. They can also dig into their Quickenings to gain access to Ninja Swords, which are powerful weapons in certain situations. They have a number of technicks and Item Lores available, adding a couple extra tricks to their repertoire.
Make no mistake, the power of the Shikari lies mostly in their Daggers. Any Job with access to high level shields increases their ability to tank effectively, and the synergy with the Red Battlemage Job makes this a great go-to combo. Uhlan also works well with this Job, since it benefits from Swiftness and Shikari can use the Heavy Armor to tank and the Battle Lore for damage. Shikari is a great second Job and has some very valuable weapons, so make sure you fit this Job into your lineup. Because of their low Lock demands, that place shouldn’t be hard to find.
The Shikari Job, on its own, has very little to offer in terms of damage output. This Job doesn’t have the safety nets of Heavy Armor and Battle Lores, so speed must be relied upon. Vaan makes the best Shikari because he excels at both of qualities, and Balthier holds his own as well. When combining with powerful Jobs that requirement lessens significantly, meaning that the Shikari is able to fit nicely for most characters.