Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Zodiac Job System

Shikari

Potential Core Nodes

2100 HP

Swiftness x3

Battle Lore x6

Magick Lore x5

Shield Block x2

Potion Lore 1

Potion Lore 2

Potion Lore 3

Remedy Lore 1

Remedies remove Sleep, Sap, Immobilize, and Disable.

Remedy Lore 2

Remedies remove Petrify, Confuse, and Oil.

Remedy Lore 3

Remedies remove Stop, Doom, and Disease.

Adrenaline

Doubles Physical damage dealt while in Critical status

Brawler

Increases attack when unarmed. Scales with Strength and Level

Focus

Increases Physical damage dealt by 1.5x when HP is full

Headsman

Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4.

Inquisitor

Restores MP when dealing Physical damage. (See Damage to MP chart)

Last Stand

Halves Physical damage recieved when in Critical status

Martyr

Restores MP upon being damaged. (See Damage to MP chart)

Spellbound

Beneficial statuses last 50% longer

Daggers 1

Dagger

Daggers 2

Mage Masher, Assassin’s Dagger

Daggers 3

Chopper, Main Gauche

Daggers 4

Gladius, Avenger

Daggers 5

Orichalcum Dirk, Platinum Dagger

Daggers 6

Zwill Crossblade

Shikari Nagasa & Mina

Shikari Nagasa, Mina

Light Armor 1

Leather Cap, Leather Clothing

Light Armor 2

Headgear, Chromed Leathers, Headguard, Leather Breastplate

Light Armor 3

Leather Headgear, Bronze Chestplate, Horned Hat, Ringmail

Light Armor 4

Balaclava, Windbreaker, Soldier’s Cap, Heavy Coat

Light Armor 5

Green Beret, Survival Vest, Red Cap, Brigandine

Light Armor 6

Headband, Jujitsu Gi, Pirate Hat, Viking Coat

Light Armor 7

Goggle Mask, Metal Jerkin, Adamant Hat, Adamant Vest

Light Armor 8

Officer’s Hat, Barrel Coat, Chakra Band, Power Vest

Light Armor 9

Thief’s Cap, Ninja Gear, Gigas Hat, Gigas Chestplate

Light Armor 10

Chaperon, Minerva Bustier

Light Armor 11

Crown of Laurels, Rubber Suit

Light Armor 12

Renewing Morion, Mirage Vest

Light Armor 13

Dueling Mask, Brave Suit

Shields 2

Bronze Shield, Round Shield

Shields 3

Golden Shield, Flame Shield, Ice Shield

Shields 4

Diamond Shield, Dragon Shield, Platinum Shield

Shields 5

Crystal Shield, Kaiser Shield

Shields 6

Aegis Shield, Demon Shield

Shields 7

Venetian Shield

1000 Needles

Deals 1000 damage to a Foe.

First Aid

Restores HP to an ally in Critical condition. Not recommended.

Libra

Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful.

Revive

Fullly restores HP of one KO’d character, consumes all of user’s HP.

Telekinesis

Hits distant and/or flying enemies without needing to equip a ranged weapon.

Traveler

Does area damage based on how many steps taken since the last use of Traveler (if any). Rolls over at 1000 steps. Not recommended.

missable Nodes

Ninja Swords 1

Locked

Quickening

Ashura, Kagenui, Sakuera-saezuri, Orochi

Ninja Swords 2

Locked

Quickening

Iga Blade

Ninja Swords 3

Locked

Quickening

Koga Blade

Yagyu Darkblade & Mesa

Locked

Quickening

Yagyu Darkblade, Mesa

435 HP

Locked

Esper

Phoenix Lore (30)

Locked

Esper

Phoenix Lore (50)

Locked

Esper

Guns 5

Locked

Esper

Spica, Antares

Guns 6

Locked

Esper

Arcturus, Fomalhaut

White Magick 12

Locked

Esper

Protectga, Shellga

Bonecrusher

Locked

Esper

Reduces one Foe’s HP to 0. Deals between 0% to 99% damage to the user, and KOs the user if it misses.

Gil Toss

Locked

Esper

Expends gil to do damage at a 1 to 1 ratio. This can be very strong and very expensive.

Shades of Black

Locked

Esper

Randomly casts a Black Magick without consuming MP or needing to have the license

Stamp

Locked

Esper

Copies all of the user’s status ailments onto one Foe.

Sign Role Weapon Armor

Pisces

Melee/Tank

Daggers, Ninja Swords

Light, Shields

The Shikari is a valuable Job, able to deal some damage and evade hit after hit. Daggers, especially the Main Gauche, combined with their two Shield Blocks make them effective evasion tanks while their three Swiftness Licenses help their damage output. They can also dig into their Quickenings to gain access to Ninja Swords, which are powerful weapons in certain situations. They have a number of technicks and Item Lores available, adding a couple extra tricks to their repertoire.

Make no mistake, the power of the Shikari lies mostly in their Daggers. Any Job with access to high level shields increases their ability to tank effectively, and the synergy with the Red Battlemage Job makes this a great go-to combo. Uhlan also works well with this Job, since it benefits from Swiftness and Shikari can use the Heavy Armor to tank and the Battle Lore for damage. Shikari is a great second Job and has some very valuable weapons, so make sure you fit this Job into your lineup. Because of their low Lock demands, that place shouldn’t be hard to find.

The Shikari Job, on its own, has very little to offer in terms of damage output. This Job doesn’t have the safety nets of Heavy Armor and Battle Lores, so speed must be relied upon. Vaan makes the best Shikari because he excels at both of qualities, and Balthier holds his own as well. When combining with powerful Jobs that requirement lessens significantly, meaning that the Shikari is able to fit nicely for most characters.