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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Back to Rabanastre

Find the Sky Pirate

The map screen provides a clue, pondering where a “tired, thirsty sky pirate” might go in Rabanastre. Answer: The Sandsea, of course! While approaching the tavern, an event occurs during which Vaan tells Basch about losing his parents to the Plague and describes his sibling-like connection to Penelo; her family raised him.

Enter the Sandsea and go upstairs to the balcony to trigger another event. Balthier and Fran sit at a table where Migelo angrily berates the sky pirate. The bangaa headhunter Ba’Gamnan has kidnapped Penelo and left behind a note telling Balthier to come to the mines in Bhujerba.

According to Balthier, the Imperial Fleet is massing at Bhujerba, a spectacular skycity. Vaan jumps at the chance to save Penelo, even offering the Goddess’s Magicite in exchange for passage. Basch offers to join Vaan, saying he has business in Bhujerba, too. When the event ends, Balthier and Fran join your party. Each new ally who joins opens up new choices about job assignment and party configuration. But, like warnings earlier in the walkthrough, you don't have to feel obligated to immediately choose jobs for new party members. Job choices are permanent, so it's better to stall and think about it longer. At worst, you have to use more Potions and Phoenix Down for healing along the way, and you'll have more LP stocked up whenever you do finally choose which license boards to assign a character.

Board Balthier’s Ship

Balthier sticks around to mention that Ba’Gamnan’s note must refer to the Lhusu Mines in Bhujerba, and says to meet him at the Aerodrome. Now that Fran and Balthier have joined your party, you may want to visit the local merchants and upgrade their equipment. After doing so, head for the Aerodrome in the Westgate district of the city. (It’s marked on in the area map.)

When you reach the Aerodrome, Fran is waiting outside. Talk to her to learn that Balthier feels responsible for what’s happened to Penelo. Enter the Aerodrome and find Balthier waiting in an area near the back of the building, on the left side. Talk to him to learn that Bhujerba is on the sky continent of Dorstonis. The Lhusu Mine is actually a magicite mine located in Bhujerba. He’ll also tell you more about Bhujerba, if you want. The skycity is known for its export of magicite and is ruled by Marquis Ondore, a man who has staved off Imperial invasion by maintaining Bhujerba’s longtime tradition of neutrality.

The Bhujerba Scribe

Note that the man who rules Bhujerba is the same Marquis Ondore whose memoirs appear earlier in the game.

Or, you can skip all that and just select “I’m ready” and then “I’m really ready.” This triggers an event showing the party boarding Balthier’s ship, the Strahl, after a team of moogles prep it.

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