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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 3

Sochen Cave Palace

OBJECTIVE

Use the Sochen Cave Palace to Sneak into Archades

Action Checklist

1. Use the Soul Ward Key to enter the boss chamber.

2. Defeat the five bosses.

3. Optional! Return to the wayfarers in the Tchita Uplands for a reward.

4. Defeat the Crystalbug.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

70%

45%

~400

Hi-Potion

Dispel Mote

Knot of Rust

Meteorite (A)

2

70%

45%

~400

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

3

70%

45%

~400

Hi-Potion

Ether

Knot of Rust

Meteorite (B)

4

70%

45%

~400

Hi-Potion

Handkerchief

Knot of Rust

Meteorite (A)

5

70%

45%

~400

Hi-Potion

Dispel Mote

Knot of Rust

Meteorite (A)

6

70%

45%

~400

Hi-Potion

Prince’s Kiss

Knot of Rust

Meteorite (A)

7

70%

45%

~400

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

8

70%

45%

~400

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

9

70%

45%

~400

Hi-Potion

Handkerchief

Knot of Rust

Meteorite (C)

10

75%

45%

~400

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

11

75%

45%

~400

Hi-Potion

Dispel Mote

Knot of Rust

Meteorite (B)

12

75%

45%

~400

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

13

75%

45%

~400

Hi-Potion

Balance Mote

Knot of Rust

Meteorite (A)

14

100%

100%

4936

—

—

Hi-Potion

—

15

100%

0%

—

Hastega Mote

Hastega Mote

Hastega Mote

Hastega Mote

16

70%

50%

~450

Hi-Potion

Ether

Knot of Rust

Meteorite (B)

17

70%

50%

~450

Hi-Potion

Dispel Mote

Knot of Rust

Meteorite (A)

18

70%

50%

~450

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

19

100%

0%

—

Shock Mote

Shock Mote

Shock Mote

Shock Mote

20

70%

50%

~450

Hi-Potion

Chronos Tear

Knot of Rust

Meteorite (A)

21

70%

50%

~450

Hi-Potion

Aero Mote

Knot of Rust

Meteorite (A)

22

70%

50%

~450

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

23

100%

0%

—

Megalixir

Megalixir

Megalixir

Megalixir

24

70%

45%

~480

Hi-Potion

Hi-Potion

Knot of Rust

Meteorite (A)

25

70%

45%

~480

Hi-Potion

Nu Khai Sand

Knot of Rust

Meteorite (A)

26

70%

45%

~480

Hi-Potion

Nu Khai Sand

Knot of Rust

Meteorite (A)

27

70%

45%

~480

Hi-Potion

Phoenix Down

Knot of Rust

Meteorite (C)

28

100%

0%

—

Sakura-saezuri

Sakura-saezuri

Sakura-saezuri

Sakura-saezuri

29

100%

0%

—

1000 Needles

1001 Needles

1002 Needles

1003 Needles

30

70%

45%

~480

Hi-Potion

Hi-Potion

Knot of Rust

Meteorite (B)

31

70%

45%

~480

Hi-Potion

Chronos Tear

Knot of Rust

Meteorite (A)

32

70%

45%

~460

Hi-Potion

Antidote

Knot of Rust

Meteorite (B)

33

70%

45%

~460

Hi-Potion

Antidote

Knot of Rust

Meteorite (A)

34

70%

45%

~460

Hi-Potion

Chronos Tear

Knot of Rust

Meteorite (A)

35

70%

45%

~460

Hi-Potion

Antidote

Knot of Rust

Meteorite (A)

36

70%

45%

~460

Hi-Potion

Hi-Potion

Knot of Rust

Meteorite (A)

37

70%

45%

~460

Hi-Potion

Chronos Tear

Knot of Rust

Meteorite (A)

38

70%

45%

~460

Hi-Potion

Hi-Potion

Knot of Rust

Meteorite (A)

39

100%

0%

—

Phoenix Down

Phoenix Down

Phoenix Down

Phoenix Down

40

100%

0%

—

Cura Mote

Cura Mote

Cura Mote

Cura Mote

41

100%

0%

—

Elixir

Elixir

Elixir

Elixir

42

100%

0%

—

Bubble Mote

Bubble Mote

Bubble Mote

Bubble Mote

43

100%

0%

—

X-Potion

X-Potion

X-Potion

X-Potion

44

70%

45%

~420

Hi-Potion

Remedy

Knot of Rust

Meteorite (B)

45

75%

45%

~420

Hi-Potion

Phoenix Down

Knot of Rust

Meteorite (A)

46

75%

45%

~420

Hi-Potion

Antidote

Knot of Rust

Meteorite (A)

47

75%

45%

~420

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

48

100%

0%

—

Reverse Mote

Reverse Mote

Reverse Mote

Reverse Mote

49

100%

0%

—

Hastega Mote

Hastega Mote

Hastega Mote

Hastega Mote

50

100%

0%

—

Bubble Mote

Bubble Mote

Bubble Mote

Bubble Mote

51

1%

0%

—

Zodiac Escutcheon

Zodiac Escutcheon

Zodiac Escutcheon

Zodiac Escutcheon

Reach the Palace Gate

The cave antechamber, called Doubt Abandoned, isn’t actually part of the palace. Fight past the Zombie Warriors and floating Imps while descending the slope. Upon reaching the Gate of the Soul Ward at the north end of the cavern, use the Soul Ward Key to open it. (This is the key you received from the Archadian wayfarer back at the Save Crystal.) Now prepare for a wild boss fight!

Enter Sochen with Full mist charges

It is important to enter the fight with the five Mandragora bosses with full Mist Charges on all of your Quickening-equipped characters so you can chain as many Quickening attacks as possible. Refrain from using Esper summons or Quickening attacks in Sochen Cave Palace until reaching the Mandragoras.

The Mandragoras
Here’s what you’re looking for—all five Mandragoras in a row giving chase. This is the best time to nail them with a long Quickening chain if possible, triggering an area attack in the process.

When the fight begins, the little bosses scatter in all directions. They have Haste cast on themselves, making them very speedy and difficult to target and counter. If you have active characters without Quickening spells available, use them to cast Dispel on the five foes. Otherwise, hold the R2 button and run around until the Mandragoras re-gather and start chasing the party.

The bosses will form a tight line as they give chase, so this is the moment to trigger a Quickening, targeting the centermost member of the enemy party. As always, try to string together a good Mist chain so you trigger the follow-up Concurrence attack that can damage the entire enemy party.

As the fight continues, the Mandragoras follow a pattern. They all attack at once, then when they take damage, they all scatter in multiple directions to regenerate and heal. If your Quickenings didn’t wipe them out, cast Dispel on any survivors and wipe them out one by one. You may need to chase the targets a bit, especially when they run off to heal. When this occurs, stay close to them until you can hit them with a series of physical hits.

Overall, the key is to avoid fighting all five Mandragoras at once. Their combined attacks can decimate your party quickly.

Remember, the Mandragora bosses were a mark for a hunt you agreed to do. Return to the Archadian Wayfarer in the Chosen Path of the Tchita Uplands to receive a reward: 1000 gil and three Remedies! Heal and save at the crystal, then return to the Hall of Lambent Darkness (where you fought the Mandragora bosses) in the Sochen Cave Palace.

Defeat the Crystalbug

Exit the Hall of Lambent Darkness via either side door (east or west) into the Acolyte’s Burden area. Follow the corridors north to the Save Crystal… except, it isn’t a Save Crystal! Yes, another sneaky Crystalbug starts slinging Water attacks at the party. If you came here directly from the boss battle, your party may be depleted, so fight carefully. You may want to return to the hall and run around to rebuild MP levels before you battle the bug.

Actually, you can skip the Crystalbug fight if you want and proceed directly east into the main part of the palace. However, this is the last Save Crystal you’ll see for a long time, so it’s best that you hammer the bug into submission.

Hit this annoying Crystalbug disguised as a Save Crystal.

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