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Final Fantasy XII: The Zodiac Age eGuide Side Events

Side Events Part 5

Hunt Club

Talk to the Huntmaster at the Phon Coast Hunters’ Camp after finishing up Archades. He offers to let Vaan join the Hunt Club if he can prove himself with one small task. The party must track down a Thalassinon on the Vaddu Strand.

The Vaddu Strand is east of the Hunters’ Camp. The only way to spot the prey is to look for it from a high elevation. Go to the east end of the Vaddu Strand and climb the small ledge that overlooks the beach. Remain at the peak until the Thalassinon appears. Defeat it and return the Shelled Trophy to the Huntmaster.

The Huntmaster orders Vaan to speak to one of the three brothers (formerly Shady Bangaas). Agree to hunt before speaking to the Huntmaster again.

The objective of this event is to find 30 rare monsters located around the world and defeat them. Vaan can then trade their trophies to Atak, Stok, and Blok to unlock items in the Shifty-Eyed Merchant’s store. The following section lists the monsters and their locations.

Abelisk
Alteci
Ancbolder
Anubys
Arioch
Aspidochelon
Avenger
Biding Mantis
BLUESANG
Bull Chocobo
Crystal Knight
Disma
Dheed
Dreadguard
Gavial
GRIMALKIN
Ishteen
Kaiser Wolf
Killbug
Kris
Melt
Myath
Nazarnir
Rageclaw
Skullash
Terror Tyrant
Thalassinon
Victanir
Vorres
WENDICE
Zombie Lord
Atak, Blok, & Stok

When you collect trophies, take them back to the Phon Coast and turn them over to Atak, Blok, or Stok. Upon doing so, the bangaas add items to the Shifty-Eyed Man’s store. There are only 30 trophies in the game, so it will be very difficult to claim all of the potential rewards from this event. Refer to the lists below to determine which bangaa you should surrender the trophies to ahead of time.

Atak, Weapon Procurer

Trophies Given

Weapon

Cost

1

Kiku-ichimonji

9450

5

Holy Lance

13050

10

Ame-no-Murakumo

13500

15

Stoneblade

29250

20

Orochi

49500

25

Ultima Blade

75000

30

Masamune

700000

Blok, Protectives Procurer

Trophies Given

Armor

Cost

1

Platinum Armor

8370

5

Minerva Bustier

11160

10

White Mask

21750

15

Aegis Shield

57600

20

Dueling Mask

117000

25

Grand Helm

123750

30

Grand Armor

162000

Stok, Sundries Procurer

Trophies Given

Armor

Cost

1

Thief’s Cuffs

3600

5

Ruby Ring

10200

10

Opal Ring

19200

15

Golden Amulet

5400

20

Cat-ear Hood

36000

25

Bubble Belt

47520

30

Nihopalaoa

360000

Possible Rewards

Trophies to Atok

To Blok

To Stok

Item

Cost

12

5

5

Artemis Bow & Artemis Arrows

61600

5

12

5

Black Mask

18600

10

5

0

Eight-fluted Pole

70200

5

5

15

Genji Gloves

447000

1

1

25

Indigo Pendant

60000

1

25

1

Lordly Robes

132000

5

10

5

Maximillian

20400

25

1

1

Tula & Grand Bolts

104000

5

5

12

Turtleshell Choker

11160

10

10

10

Zodiac Spear & Zodiac Escutcheon

999999

You’ll have to make some tough choices, despite the great spoils available here. If you go for a three-way tie, you won’t open access to any items that require procurers to get more than 10 trophies. And if you go for a single procurer winning with 16+ trophies, you’ll have to find some other place to get items from the Staff of the Magi, Ensanguined Shield, and Sage’s Ring group. What’s best here depends entirely on how you’ve constructed your battle party. You’ve got a chance to get Tula, the best crossbow, for a Time Battlemage, or the Zodiac Spear for an Uhlan. Meanwhile, Staff of the Magi and Sage’s Ring make Black Mages salivate, and Ribbon is, as ever in Final Fantasy canon, fantastic for anyone.

30 Trophy Ceremony Perks

Winning Procurer

Trophy Split

Reward

3-Way Tie

10/10/10

Staff of the Magi, Ensanguined Shield, Sage's Ring

Atak-Blok Tie

15/15

Staff of the Magi, Ensanguined Shield

Atak-Stok Tie

15/15

Staff of the Magi, Sage's Ring

Blok-Stok Tie

15/15

Ensanguined Shield, Sage's Ring

Atak

16+

Zodiac Spear

Blok

16+

Zodiac Escutcheon

Stok

16+

Ribbon

Hunt Club Owner

Only the most elite Archadians ever see the Highgarden Terrace. One of those citizens is the Hunt Club Owner, who takes a special interest in the party’s exploits. Visit him from time to time to collect additional rewards for finding the 30 rare monsters.

TrophiesReward

5

Aries Gem & Libra Gem

10

Taurus Gem &

Scorpio Gem

15

Gemini Gem & Sagittarius Gem

20

Cancer Gem & Capricorn Gem

25

Leo Gem & Aquarius Gem

30

Virgo Gem & Pisces Gem

The Great Cockatrice Escape

Visit the Nomad Village in Giza Plains during The Dry to learn that the cockatrices have all disappeared. Speak to the boy Terra within the pen to learn about a special feather that allows one to communicate with the mystic birds.

The Feather of the Flock is inside an urn within the Tracks of the Beast area, which is only accessible during The Rains. Check out the Paradise Risen hunt to learn more about accessing this area. You can’t track down the cockatrices until you acquire the feather.

Chit (Eruyt Village/Fane of the Path)

Speak to Chit and then Mjrn, who is standing next to her. Check the ground next to them to find a Sparkling Light, then examine it to find a Dewdrop Pebble. Offer the Dewdrop Pebble to Mjrn, who asks the party to return more of the pebbles. There are eight more to find:

Return the pebbles to Mjrn and speak to Chit again. Pick up the object that falls out of Chit’s wing and lands on the ledge. Present the new pebble to Mjrn. Chit leaves for Giza and presents the party with a Yoichi Bow.

Renn (Rabanastre/North End)

Look for this cockatrice in an alcove at the top of North End. After speaking to the cockatrice, it flees the alcove and begins walking a long loop around North End. It runs away any time you attempt to run toward it and just plain walking is too slow. Staying in one spot doesn’t work either, since the bird runs away if it spots anyone.

Use the entrances around the shops to sneak up on the cockatrice. Get ahead of it and stand behind the pillars by a shop’s door, then slowly walk out to the cockatrice’s side as it passes and engage it in conversation. Select “Erm… no?” Renn is willing to go home if Chit is already there and presents the party with a Deathbringer. If not, he returns to the top of North End to await word of Chit’s arrival in Giza Plains.

Shurry (Jahara/Lull of the Land)

Shurry is found on the west side of Lull of the Land. Speak to the Garif Herder next to her and then to Shurry. Speak to the Garif Herder again and tell him that the cockatrice comes from Giza Plains. The Garif Herder then instructs the party to speak to the Great-chief.

Enter The Elderknoll and tell Great-chief Uball-Ka about the visitor. He presents the party with the Gift of the Great-chief. Return the gift to Shurry and speak to the Garif Herder once more. The Garif Herder then presents the party with a Platinum Dagger.

Sassan (Dalmasca Estersand/South Bank Village)

Sassan wants to see Torrie in North Bank Village, but won’t go near Nathyl, the wolf. Speak to Tchigri about crossing the river to learn more. Select Nathyl when Tchigri asks about taking someone along. Return to South Bank Village and select “no one” when asked. Speak to Tchigri again and choose to cross the river with Arryl. Return to South Bank Village once more while taking “no one” back. Talk to Tchigri one last time and select “Sassan” when crossing the river. Follow Sassan into North Bank Village and speak to him again. He returns to Giza and the party earns a Koga Blade.

Agytha (Archades/Grand Arcade)

First, the party must gain access to the Grand Arcade, which requires a Sandalwood Chop. To obtain this item, the party must match stories in Archades, then trade Pine Chops for a Sandalwood Chop (see the “Archades Information Exchange”).

Upon entering the Grand Arcade, the party finds the cockatrice Agytha who is looking for a mate. The mate is in the northeast corner of the Alley of Low Whispers in Old Archades. Tell Agytha about the cockatrice and she leaves immediately, giving the party a Tumulus and eventually returning to Giza.

Moomer (Balfonheim Port/Sea Breeze Lane)

Speak to the Chocobo Wrangler sitting by the pen and show her the Feather of the Flock. Talk to the Miffed Moogle when it approaches the fence, then go to Gurdy after speaking to the Miffed Moogle. The party receives a Defender and Moomer returns to Giza.

Terra’s Reward

Return to the Nomad Village in Giza Plains during The Dry and talk to Terra to obtain a final reward of two Hi-Ethers. You can also speak to the cockatrices once more to hear how their adventures turned out.

Fishing Nebra River

Talk to Ruksel on the west dock in South Bank Village in Dalmasca Estersand. He mentions that he wants to fish, but he doesn’t have a rod. Travel to Balfonheim Port and seek out the Fishing Enthusiast in the Chivany Breakwater section. Speak to her twice and ask about her fishing rod. Run to the aerodrome’s entrance and then back to where the Fishing Enthusiast was sitting without leaving the area. Check the wall to find the Muramata fishing rod, then return to Ruksel and present the rod to him.

Ruksel is all set to go fishing, but he needs Vaan’s help. Vaan must quietly signal to Ruksel the kind of fish that has been hooked so it can be reeled in. A line of four to eight buttons appears on-screen moving from left to right, right to left, top to bottom, or bottom to top. Quickly enter the commands before they reach the opposite side of the screen. Press the buttons in order to capture a fish. Miss a button, or take too long entering the commands, and the fish escapes.

The goal is to catch all six fish in one outing to collect a bonus prize. Downstream is the only fishing spot available at the start, but there are actually five fishing spots in all. Unlock the second location, Midstream, by getting five perfects at Downstream. Unlock the third location, Upstream, by scoring five more perfects at Midstream. The other two locations require some detective work.

Downstream

GOAL:

Clear section five times in a row to unlock Midstream.

Downstream is a nice starting area. The commands always appear on the left or right side, so there’s plenty of time to enter them as they skip across the screen. Catch all six fish in one outing to earn one of the prizes. Do it five times in a row to unlock Midstream.

Potential Commands

Command

Fish

Common Fish

Common Fish

Common Fish

Common Fish

Common Fish

Common Fish

Common Fish

Command Movement

Direction

Probability

100%

0%

Perfect Fishing Rewards

Reward

Probability

100 gil

34%

Hi-Potion

33%

Water Stone

33%

Midstream

GOAL:

Clear section five times in a row with a perfect score to unlock Upstream.

The fishing gets a little tougher here, as commands begin to appear at the top or bottom of the screen, moving up or down. The commands also get a little longer, plus the shoulder buttons are added into the mix. Clear this section five times with a perfect score to open Upstream.

Potential Commands

Command

Fish

Common Fish

Common Fish

Common Fish

Common Fish

Common Fish

Delicious Fish

Delicious Fish

Command Movement

Direction

Probability

C/D

40%

A/B

60%

Perfect Fishing Rewards

Reward

Probability

Fish Scale

34%

100 gil

33%

Water Stone

33%

Upstream

Upstream tests your reflexes and controller knowledge. The commands are all at least four buttons long and a bit trickier. You can’t unlock the next area until the party hunts down the Matamune rod and catches the Cactoid Compact. You can only catch the Cactoid Compact once. The reward table changes slightly at that point, adding the Cactoid Compact’s extra 10% to the Turtle Shell’s drop rate.

Potential Commands

Command

Fish

Common Fish

Common Fish

Delicious Fish

Delicious Fish

Delicious Fish

Delicious Fish

Delicious Fish

Delicious Fish

Delicious Fish

Command Movement

Direction

Probability

C/D

40%

A/B

60%

Perfect Fishing Rewards

Reward

Probability

Fish Scale

30%

Turtle Shell

30%

Frogspawn

30%

Cactoid Compact

10%*

*Requires Matamune; can only be caught once; 10% is added to Turtle Shell once Cactoid Compact is caught.

Matamune Hunt

The Matamune is a legendary cursed fishing rod and finding it isn’t easy. To do so, you must first defeat Gilgamesh in the Battle on the Big Bridge clan hunt, then solve several puzzles and track down clues all over the world. While fishing in the first three areas, the party will occasionally catch an Empty Bottle instead of a fish. When Ruksel hands the bottle over, it may turn out to be one of five special colored bottles. Each of the colored bottles has a note inside that you can view in the Key Items menu. The notes are actually cryptic clues that lead to rewards and additional clues.

1. Blue Bottle

CLUE:

Truth lies just beyond falsehood. CDZCKZMCRANZS

The clue suggests that the real answer is one step beyond the fake. Replace each letter with the following letter in the alphabet (A>B, B>C, etc). The answer is: DEADLANDS BOAT. The boat is located in the southeast corner of the Echoes of the Past section of Nabreus Deadlands. Look for a faint glow in the water. Hold the Blue Bottle near the glow to obtain an X-Potion and a Wanly Limned Message with “River…unde…o” written on it.

2. Green Bottle

CLUE:

Skip on stones to far bank’s shore, by skipping stones return once more. SSADLNIAKLADHAUETDNREA

This puzzle suggests skipping across the clue and then coming back. Start at the left end and read every other letter, then start at the right and read the remaining letters. The answer is: SALIKA HUT NEAR DEADLANDS. The hut is in the center of the Piebald Path in The Salikawood. Check the entrance to locate a faint glow. Hold the Green Bottle near the glow to find a Hastega Mote and a Green-hued Message with “Forest…rgro…w” written on it.

3. Red Bottle

CLUE:

Foothills rise in mountains’ shadow. nhIiQsTUrEe

Go to Mosphoran Highwaste’s Babbling Vale and search the northwest corner for a Quiet Shrine. Hold the Red Bottle to the Quiet Shrine to receive a Holy Mote and a Vermillion Message. The message reads, “Fire…undb…h.”

4. Yellow Bottle

CLUE:

Dragons stir among the eaters of the wind. 1 2 – – 5 – 7 – 9 –

This is one of the tougher puzzles, since it doesn’t provide any info about the location. Note there are 10 numbers, though, which matches the 10 windmills in Cerobi Steppe that are numbered one through ten. 1, 2, and 3 are at North Liavell Hills. 4 and 5 are at The Terraced Bank, while 6 and 7 are in Crossfield. Finally, 8, 9, and 10 are lined up in The Northsward. Turn on (or leave on) windmills 1, 2, 5, 7, and 9 and turn off (or leave off) windmills 3, 4, 6, 8, and 10. The party receives an Auric Message when all of the windmills are adjusted properly. The message reads, “Ash…ridge…e.”

5. Black Bottle

CLUE:

Easy as a, b, c, so count yourself lucky. 19-12-21-9-3-5-7-1-20-5-18-1-20-19

This clue suggests counting letters to solve the puzzle. Write down 1 to 26 on a piece of paper, then place every letter of the alphabet under the numbers starting with 1:A to 26:Z. Next, replace the numbers in the puzzle with the matching letter. The answer is: SLUICE GATE RATS. Enter the Central Waterway Control in the Garamsythe Waterway and look for some rats running around the south side of the room. Follow them to the point where they all congregate to find a faint glow. Hold the Black Bottle up to the faint glow to obtain an Elixir and an Onyx Message. This message says, “Darkness…eton…e.”

Putting the Pieces Together

After completing all of these tasks, you have collected five more messages with the following clues:

  • River…unde…o
  • Forest…rgro…w
  • Fire…undb…h
  • Ash…ridg…e
  • Darkness…eton…e

Use the five words at the beginning of the messages to determine the logical order: River, Forest, Fire, Ash, Darkness. Next, put the words in the middle together in the same order: unde/rgro/undb/ridg/eton (underground bridge ton). Line up the final five letters in the same order: owhee. The last part is a little cryptic, since it’s missing a letter, but the full answer seems to be: underground bridge to nowhere. There’s only one place that matches that description.

Hidden Shoals

Hidden Shoals is a little tougher than Upstream. Some of the commands are repeats and there’s a new six-button command that’s a little tricky. The goal here is to keep fishing and getting perfect scores and rewards until you receive the Cactoid Commendation. This can take a long time, so be patient and keep practicing. Vaan can fish at the Den of the River Lord after obtaining the Cactoid Commendation.

Potential Commands

Command

Fish

Delicious Fish

Delicious Fish

Delicious Fish

Delicious Fish

Nebra Succulent

Command Movement

Direction

Probability

40%

60%

Perfect Fishing Rewards

Reward

Probability

Hi-Potion

45%

Adamantite

45%

Cactoid Commendation

10%

Den of the River Lord

The Den of the River Lord is extremely challenging. The commands get very long, so it pays to learn them all. The most important command is the eight-button command for the King of Nebra. This command appears repeatedly when the player first fishes here. The King of Nebra has nine lives. Catch it 10 times, but note that you don’t have to catch them all in a row or even on the same trip to capture the King of Nebra and earn Lu Shang’s Badge, the ultimate reward for this side quest!

Potential Commands

Command

Fish

Nebra Succulent

Nebra Succulent

Nebra Succulent

Nebra Succulent

Nebra Succulent

King of Nebra

Command Movement

Direction

Probability

40%

60%

Perfect Fishing Rewards

Reward

Probability

Adamantite

50%

Scarletite

50%

Balfonheim Port Footrace

Rikken posts a bill for the Who’s the Strongest!? hunt, which leads Vaan to the Saccio Lane section of Balfonheim Port. Before he tells Vaan about the hunt, he challenges him to a footrace through the streets. From this point forward, Vaan can race Rikken and his companions endlessly by talking to him again.

The footrace is a simple concept: rhythmically press the  button and the  button to run. Keeping an even and steady pace is far more important than quickly mashing the buttons, as Vaan runs the same speed no matter how quickly you press the buttons. Go straight ahead by alternating between the  and  buttons. Tap the  button repeatedly to turn left and the  button to turn right. If you have trouble keeping a rhythm, you can also tap each button two or three times and still maintain a fairly straight line.

The real trick is in the strategy. There are three opponents: Rikken, the man, Elza, the woman, and Raz, the bangaa. Rikken is steady, but sticks to the left side of the track. He’s rarely a threat. Elza cuts across the track from left to right. She’s tough to beat if she gets all the way to the right. Raz is extremely fast, but clumsy. Vaan can knock him down to keep him from passing.

Keep an even pace at the start until Raz falls, then remain in the middle or slightly to the left to keep Elza to the left side of the track. Raz should make a move and try to come up the middle (preferable) or along the right side. Get in his way immediately if he comes up the middle. Otherwise, wait until after the

first turn to cut him off and knock him down by zipping over to the right.

Drift over to the right side of the track after the first turn and stay there until the second turn. With some luck, Elza will get hung up on Rikken and will be unable to cross to the right. Vaan is in trouble if she gets in front of him and to the right side. He can still make up ground at the turn and win, but it isn’t easy. The trick to beating Elza is keeping her on the left through the first turn so that Rikken blocks her from moving to the right in the second half of the course.

Cut the second corner as closely as possible, so Vaan just barely scrapes through without getting stuck. You can make up a ton of time with this move and can easily take the lead if Elza and Rikken remain outside and Raz has been held back. Go all out in the final stretch. Get in front of Elza if she’s neck-and-neck with Vaan and beware of Raz making a late charge for the lead.

There are 100 tiers to the footrace event. You receive a prize and move up a tier each time you win until you get the ultimate prize at tier 100. There’s no penalty for losing and it isn’t necessary to clear all the tiers in one sitting, so race with confidence and rest your fingers now and then.

Footrace Rewards
TierReward

1

Potion

2

Phoenix Down

3

Eye Drops

4

Antidote

5

10 gil, Echo Herbs

6

Gold Needle

7

Alarm Clock

8

Handkerchief

9

Bacchus’s Wine

10

100 gil & Balance Motes x2

11

Potion x2

12

Phoenix Down x2

13

Eye Drops x2

14

Antidote x2

15

20 gil & Echo Herbs x2

16

Gold Needle x2

17

Alarm Clock x2

18

Handkerchief x2

19

Bacchus’s Wine x2

20

300 gil & Float Motes x2

21

Potion x3

22

Phoenix Down x3

23

Eye Drops x3

24

Antidote x3

25

30 gil & Echo Herbs x3

26

Gold Needle x3

27

Alarm Clock x3

28

Handkerchief x3

29

Bacchus’s Wine x3

30

800 gil & Teleport Stones x3

31

Potion x4

32

Phoenix Down x4

33

Eye Drops x4

34

Antidote x4

35

40 gil & Echo Herbs x4

36

Gold Needle x4

37

Alarm Clock x4

38

Handkerchief x4

39

Bacchus’s Wine x4

40

1500 gil & Vanishga Motes x2

41

Potion x5

42

Phoenix Down x5

43

Eye Drops x5

44

Antidote x5

45

50 gil & Echo Herbs x5

46

Gold Needle x5

47

Alarm Clock x5

48

Handkerchief x5

49

Bacchus’s Wine x5

50

2500 gil & Reflectga Motes x2

51

Potion x6

52

Phoenix Down x6

53

Eye Drops x6

54

Antidote x6

55

60 gil & Echo Herbs x6

56

Gold Needle x6

57

Alarm Clock x6

58

Handkerchief x6

59

Bacchus’s Wine x6

60

3500 gil & Hi-Ethers x2

61

Potion x7

62

Phoenix Down x7

63

Eye Drops x7

64

Antidote x7

65

70 gil & Echo Herbs x7

66

Gold Needle x7

67

Alarm Clock x7

68

Handkerchief x7

69

Bacchus’s Wine x7

70

4500 gil & Holy Motes x2

71

Potion x8

72

Phoenix Down x8

73

Eye Drops x8

74

Antidote x8

75

80 gil & Echo Herbs x8

76

Gold Needle x8

77

Alarm Clock x8

78

Handkerchief x8

79

Bacchus’s Wine x8

80

6000 gil, Hastega Motes x2, & Caramel

81

Potion x9

82

Phoenix Down x9

83

Eye Drops x9

84

Antidote x9

85

90 gil & Echo Herbs x9

86

Gold Needle x9

87

Alarm Clock x9

88

Handkerchief x9

89

Bacchus’s Wine x9

90

8000 gil, Scathe Motes x2, & Slime Oil

91

Potion x10

92

Phoenix Down x10

93

Eye Drops x10

94

Antidote x10

95

100 gil & Echo Herbs x10

96

Gold Needle x10

97

Alarm Clock x10

98

Handkerchief x10

99

Bacchus’s Wine x10

100

10000 gil, Elixirs x2, & Unpurified Ether

Wyrm Philosopher

Pop oddsIf pop, Gil odds & AmtNormal Lootw/Diamond Armlet

OG #

App. %

Gil %

Amt. if Gil

50%

50%

95%

5%

1

100%

0%

Claymore

Claymore

Claymore

Claymore

2

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Arc Scale

3

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Cross Scale

4

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Ninja Gear

5

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Perseus Bow

6

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Ashura

7

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Sweep

8

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Gaia Gear

9

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Multiscale

10

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Hornito

11

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Fumarole

12

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Gold Hairpin

13

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Sakura-saezuri

14

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dark Shot

15

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Snapping Bolts

16

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dragon Helm

17

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dark Energy

18

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

White Mask

19

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Rubber Suit

20

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Cloud Staff

21

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Minerva Bustier

22

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Caldera

23

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Caliper

24

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Arcturus

25

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Eight-fluted Pole

26

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Zwill Crossblade

27

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Water Bombs

28

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Kagenui

29

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dark Matter

30

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dark Matter

31

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Zeus Mace

32

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Rod of Faith

33

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Durandal

34

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Black Robes

35

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Golden Axe

36

20%

0%

Cleanse

Cleanse

Cleanse

Cleanse

37

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Black Mask

38

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Megalixir

39

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Muramasa

40

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Stoneblade

41

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Stone Shot

42

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Iga Blade

43

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Claymore

44

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Mythril Blade

45

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Grand Mace

46

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Bonebreaker

47

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Koga Blade

48

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Whale Whisker

49

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Maximillian

50

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dragon Whisker

51

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dark Energy

52

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Grand Helm

53

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Brave Suit

54

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Fomalhaut

55

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Megalixir

56

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Mirage Vest

57

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Meteorite (D)

58

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Golden Scullcap

59

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Glimmering Robes

60

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Magepower Shishak

61

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Orochi

62

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Shell Shield

63

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Bone of Byblos

64

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Venetian Shield

65

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Baltoro Seed

66

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Grand Armor

67

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Hunter's Blade

68

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Lordly Robes

69

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Megalixir

70

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Volcano

71

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Artemis Arrows

72

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Circlet

73

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Ultima Blade

74

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Yagyu Darkblade

75

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Renewing Morion

76

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dueling Mask

77

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Euclid's Sextant

78

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Sagittarius

79

20%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Mythril Sword

80

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Scorpion Tail

81

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Chaperon

82

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Aegis Shield

83

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Demon Shield

84

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dark Energy

85

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Grand Bolts

86

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

White Robes

87

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Crown of Laurels

88

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Staff of the Magi

89

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Defender

90

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Dragon Mail

91

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Stink Bombs

92

10%

8%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Artemis Bow

93

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Antares

94

20%

50%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Icecloud Arrows

95

10%

80%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Gastrophetes

96

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Thief's Cap

97

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Tumulus

98

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Gilt Measure

99

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Holy Rod

100

20%

20%

~1000

Knot of Rust

Knot of Rust

Knot of Rust

Blood Sword

101

100%

0%

Telekinesis

Telekinesis

Telekinesis

Telekinesis

The Wyrm Philospher is found on a windmill in Cerobi Steppe. Check out windmill #10 in The Northsward to make him appear. He’s seeking the Vyraal Wyrm, which the party should have already defeated. Give him the Dragon Scale from the Vyraal Wyrm and he provides the party with an Ageworn Key.

The Ageworn Key unlocks a secret chamber within the Sochen Cave Palace. The secret chamber is guarded by an ancient puzzle, which mentioned in certain clues scattered around the dungeon. To open the Hall of the Ascetic to the Hall of the Wroth God, you must walk a certain path through Destiny’s March.

Enter the Sochen Cave Palace from the south (Tchita Uplands). Proceed up the east side of the dungeon to the far east door into Destiny’s March. You must walk a circle around Destiny’s March, only opening the doors marked as a ‘Door of Hours’. Go clockwise starting on the east side and heading southwest, then follow the hall all the way around to the starting point. This triggers the Ascetic’s Door if done properly.

Go to the west side of Destiny’s March and check the Ascetic’s Door. Follow the Hall of the Ascetic down to the Hall of the Wroth God and use the Ageworn Key to enter the secret chamber.