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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Prologue

A Favor for a Favor

After Commander Bailey greets you at the Citadel entrance, you can go to Councilor Udina’s office to speak about the current situation on Earth.

There you’re met by Udina and the rest of the Council. Though they’re sympathetic to your pleas to help Earth, their planets are under Reaper threat as well.

Even though it feels like a defeat, the turian Ambassador does extend an offer. The turian Primarch is currently stuck on Palaven, as he didn’t get out in time.

If you can rescue the Primarch, he’s just the type of man who will help defend Earth long enough for the Prothean weapon to be completed. A favor for a favor.

Your next stop is on Palaven’s moon, Menae. However, even though they can’t help you right away, the Council does reinstate you as a Spectre, granting you use of the Spectre Console and Spectre Requisitions consoles in the room next to Commander Bailey’s.

Depending on how you steer the conversation with the Council, you can gain either Paragon or Renegade points. Keep the conversation positive and supportive and you’ll gain Paragon points. If you’re stubborn, angry, and uncooperative, you’ll get Renegade points.

PREVIOUSLY IN MASS EFFECT

If you were already reinstated as a Spectre during Mass Effect 2 , then the Council simply upholds your Spectre status during this conversation.

TIP

Take a minute to check out the Spectre room where you can poke around the Spectre consoles and visit the shooting range.

You can also use the weapon bench to modify your current weapons and try them out on the three moving targets nearby.

SPEAK WITH COUNCILOR UDINA

After speaking to the Council, you can speak with Councilor Udina again to get a better read on his situation. Use the “Investigate” dialogue option to learn more about him and what has happened in the last few months.

NORMANDY DOCK: BAY 24D

SPEAK WITH DIANA ALLERS

Once you’ve spoken to the Council and Councilor Udina, you’re free to go down to the docking bay. There you’ll find Alliance News Network correspondent Diana Allers.

Speak with her briefly, then allow her to join you on the Normandy as a war asset.

CITADEL EMBASSY

SPEAK WITH JAMES

Before departing the Citadel on your next mission, return to the Embassies to find James staring out of the window just left of the elevator. Speak with him to get his view on things.

You won’t get any Paragon or Renegade points, but you’ll accrue a few Reputation points for speaking with him. Once you’ve done so, you can leave the Citadel.

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