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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 2

Act 2- Priority: The Citadel

The Citadel is under attack by Cerberus forces. Work with Commander Bailey to stop Cerberus and protect the Council.

MISSION BRIEFING

Battlegrounds: Battle on the Citadel can be as varied as the Councilors who make their residence here. The C-Sec landing zone is divided into three lanes of approach, which means multiple tactics are available. The lanes are long, making them a great playground for sniper-proficient classes.

In fact, many of the other battle arenas are suited perfectly for snipers and for one specific enemy encounter (an Atlas) that can be a lot of fun for skilled sharp-shooters, so bring a sniper rifle along even if you don’t fancy it as a go-to weapon.

The later levels of the Presidium, along with the plaza, are also long, narrow battle arenas with plenty of niches, nooks, and crannies for decent cover. Engineer-class players can make great use of their Drones against two new enemies, while other close-quarter combat specialists will appreciate the narrow halls.

Consequence Overview: There are two main conversations during this mission that offer Renegade/Paragon opportunities. The first is a minor conversation with Commander Bailey. He’ll fill you in on the situation, and your responses will dictate whether you earn Paragon/Renegade points.

The second, far more important instance, is a heated encounter you have with an old friend. During the final phase of this mission, you’ll have to convince your ex-ally (either Kaidan or Ashley) once and for all that you’re not still working with Cerberus.

During this second conversation, you’ll also have to decide to take action against your old friend or not. Your decision will affect whether you can recruit them into your squad, so be prepared to make some big decisions.

ITEMS REQUISITION RUNDOWN

Assault Rifle Piercing Mod

Med Kit

Credits

Pistol High-Caliber Barrel Mod

Datapad

Pistol Piercing Mod

Locker

Recon Hood

M-25 Hornet

Securitel Helmet

M-76 Revenant

Sniper Rifle Extended Barrel

M-358 Talon

Sniper Rifle Piercing Mod

Medical Station (x3)

WAR ASSETS

ASSET

BECOMES AVAILABLE

CONDITION NEEDED

Turian Sixth Fleet

Act 2—Priority:
The Citadel

None. Automatically unlocks.

Asari Science Team

Act 2—Priority:
The Citadel

None. Automatically unlocks.

Asari Second Fleet

Act 2—Priority:
The Citadel

None. Automatically unlocks.

Asari Sixth Fleet

Act 2—Priority:
The Citadel

None. Automatically unlocks.

The Destiny Ascension

Act 2—Priority:
The Citadel
Save the Council
STG Task Force Act 2—Priority:
The Citadel
New Salarian Councilor Saved

Salarian Third Fleet

Act 2—Priority:
The Citadel
Salarian Councilor Saved

Citadel Defense Force

Act 2—Priority:
The Citadel
None. Automatically unlocks.

AROUND THE GALAXY

Mission Unlocks

Citadel: GX12 Thermal Pipe ( HUB Missions )

Mission Locks

Grissom Academy: Emergency Evacuation ( N7 Missions )
Tuchanka: Bomb ( N7 Missions )

WAR PREPARATIONS

You’ve secured the aid of a turian fleet by enlisting the krogans to help on Palaven, the turian planet.

Your actions may have also brought the salarians (if you chose not to cure the genophage) or the resurgent Rachni (if you chose to help the Rachni creature). Now you’re being called back to the Citadel to speak to the Salarian Councilor.

If you’d like to get straight to the next mission, skip to the “Visit the Citadel” section later in this guide.

SPEAK WITH ENGINEER ADAMS

Chief Engineer Adams needs a part that may come in handy on the ship. If you have the time to help him out, you can acquire it on the Citadel.

UPGRADE WEAPONS

The next act will shift focus away from the biological organisms like the Reapers and reintroduce old enemies that are more susceptible to electric powers and plasma-based weaponry.

So consider upgrading weapons that complement electricity-based combat. Also, if you have go-to weapon, now is a good time to upgrade it as well.

SPEAK WITH OTHER CREW MEMBERS

Even though you may not be able to engage them in long conversations, you can still stop by and speak with James, Specialist Traynor, and other crew members.

They won’t engage you in conversations worthy of lengthy dialogue trees, but they will reveal bits and pieces of their thoughts, feelings, and other musings.

NOTE

Since the current mission requires you to visit the Citadel, you have no choice but to visit there.

As soon as you arrive, you’ll engage in the mission, so any Citadel-based missions will have to wait until after this one.

COMPLETE GRISSOM ACADEMY: EMERGENCY EVACUATION

This may be your last chance to complete the Grissom Academy mission. If you engage this mission and have not completed it yet, you’ll be unable to complete it afterward.

COMPLETE TUCHANKA: BOMB

If you completed “Tuchanka: Turian Platoon,” then completed “Attican Traverse: Krogan Team,” then this will mark the third mission since acquiring “Tuchanka: Bomb.” If so, then this is also your last chance to complete “Tuchanka: Bomb” before it is no longer available.

REASSIGN POWERS

If you haven’t done so already, now is also a good time to reassign powers. This isn’t mandatory, but if you find that you’re using certain powers more than others or some not at all, then reinvest those points in a power you will use more.

Another reason to respec your powers is to prepare for the new enemies you’ll be facing in the next few missions.

You’ll still face Reapers and Cerberus foes, but you’ll also have to contend with the geth as well. Powers like Overload, Disrupter Ammo, and other tech-leaning powers are going to be very useful.

TIP

If you haven’t reassigned your powers yet, then you can do so now, for the first time, for free. Every time after that, you’ll have to pay an increasing amount of credits with every power reassignment.

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