Upon entering the galactic stage, humans immediately set about making an indelible mark, their devotion to understanding and adapting to modern space warfare stunning the staid Council races.
For hundreds of years, they had lived behind secure walls of long-proven technologies and tactics: humanity changed that, unapologetically so.
Male and female humans are capable of taking up all six classes available and are capable warriors in any role.
You may miss out on some of the more specialized races’ abilities in each class, but the well-rounded humans easily hold their own.
Their powers in each class make them quite capable of adapting to any situation as it arises, making them a flexible choice against any opposition and effective support for other races.
This race has one of the best tools for staying alive: the Combat Roll.
Humans are relatively small targets as is, and the Combat Roll further reduces their profile, allowing them to make last-second dives for hard cover, evading potentially fatal sniper shots or grenade blasts.
Unfortunately, like many evasive maneuvers in the game, you are committed once you begin the roll, and it can be easy to evade directly into even greater danger.
While nowhere near as outright powerful as a krogan or asari can be, a human is more maneuverable than the former and can have comparable survivability to the latter, allowing them to stay in the fight through finesse and guile.
Humans can perform well in every single class, so don’t assume them to be merely average. Their abilities combine with just about anything any other race or class has to offer, making them excellent team players capable filling in the gaps of any squad.
Particularly efficient killers are human Vanguards, who can Biotic Charge into a crowd, filling up their defensive barriers completely if the power is speced for it.
This follows with a Nova that will drain their barrier completely but will seriously damage anything around them.
Equipped with only a shotgun to facilitate fast power recovery and to add to their close-range punch, a Vanguard speced for this can repeatedly Biotic Charge around the map from target to target, then Nova and charge away before most man-sized threats have a chance to recover.
On the higher Silver and Gold difficulties, reckless tactics like this are not nearly as safe.
Human Infiltrators are also quite effective. Tactical Cloak can boost the damage of Sticky Grenades, while Cryo Blast can slow down or freeze unprotected targets, allowing the Infiltrator or any allies to shatter it moments later.
Even if a threat is not frozen solid, just the act of slowing it down allows the Infiltrator and any allies a chance to better line up shots even on the most mobile opponents.