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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 1

Act 1- Priority: Tuchanka

The genophage cure is a success, but it must be synthesized and dispersed across all of Tuchanka using the Shroud tower. Land on Tuchanka and get Eve safely to the tower.

MISSION BRIEFING

Battlegrounds: The ruins of Tuchanka are surprisingly intricate and ornate for such a strong warrior species. Just as you might expect, though, they also make for great, dynamic battlegrounds.

The first major battle takes place before, then after a bridge. Players skilled in flanking maneuvers can take advantage of the complex ruins, while power-heavy players can appreciate the wide-open spaces with little to get in the way of projectiles.

Consequence Overview: This mission is full of complex choices that can alter the war. Nearly every conversation you have from the beginning of the mission to the final bit of dialogue is laden with some amount of Paragon/Renegade consequence.

Early on you’ll be faced with a dilemma. The salarian Dalatrass Linron will present you with a proposition that can have very dynamic results.

To complicate matters more, your actions between the beginning of the mission, when she speaks to you, and the final decision point at the end of the mission can alter your Paragon/Renegade leaning.

ITEMS REQUISITION RUNDOWN

Assault Rifle Extended Barrel III

Pistol Magazine Upgrade

Death Mask

Pistol Melee Stunner

Graal Spike Thrower

Shotgun Smart Choke

M-5 Phalanx

SMG Scope

Med Kit (x2)

WAR ASSETS

ASSET BECOMES AVAILABLE CONDITION NEEDED
Salarian First Fleet Act 1—Priority: Tuchanka

Side with Salarians and do not cure the genophage

Turian 43rd Marine Division

Act 1—Priority: Tuchanka

None. Automatically unlocks.

Turian Seventh Fleet

Act 1—Priority: Tuchanka

None. Automatically unlocks.

Turian Engineering Corps

Act 1—Priority: Tuchanka

None. Automatically unlocks.

Urdnot Wreav

Act 1—Priority: Tuchanka

None. Automatically unlocks.
(Only if you did not import a Mass Effect save with Wrex alive)

Urdnot Wrex

Act 1—Priority: Tuchanka

Import a Mass Effect save with Wrex alive

Krogan Clans

Act 1—Priority: Tuchanka

None. Automatically unlocks.

Clan Urdnot

Act 1—Priority: Tuchanka

None. Automatically unlocks.
Dr. Mordin Solus

Act 1—Priority: Tuchanka

Mordin lives through the end of the mission

Krogan Mercenaries

Act 1—Priority: Tuchanka

Import a save with Wrex alive and cure the genophage

AROUND THE GALAXY

Mission Unlocks

Priority: Citadel (See Campaign section)
N7: Cerberus Fighter Base (See N7 Missions Section)

Mission Locks

None

WAR PREPARATIONS

You’re about to take a big step in the war-preparation efforts, and the following mission will change the course of the war and give shape to the Alliance fleet that helps fight the Reapers. Take a minute to do your rounds on the Normandy and speak with several key people.

If you’d like to get straight to the next mission, skip to the “Cure the Genophage” section.

SPEAK WITH SPECIALIST TRAYNOR

Stop by the CIC and visit with Specialist Traynor. If you’re interested in potentially sparking romantic interest, now is a good time to show interest in how she’s acclimating to the Normandy.

If you saved the Rachni during “Attican Traverse: Missing Scouts,” you can also check your private terminal for a message from Admiral Hackett.

He sent you an e-mail about the Rachni and their strange behavior. Read the e-mail, then go speak to Specialist Traynor again to get some insight on the Rachni’s communication methods.

SPEAK WITH LIARA

You can also visit with Liara before this next mission. She’s been hard at work trying to recruit new engineers to help build the Crucible (what the Council is now calling the Prothean weapon).

If you’ve also completed other missions in between, there might be some available upgrades you can purchase at the Intel Terminal.

Finally, check out the Shadow Terminal to get some intel on key players in the war. Liara has e-mails from everyone from Admiral Anderson to Admiral Hackett.

The conversation with Liara quickly turns personal, so be mindful of your responses if you want to pursue a romance with her.

SPEAK WITH DR. MORDIN AND THE KROGANS

Stop by the medical bay to find Dr. Solus speaking with Eve, the female krogan. When Wreav arrives, the conversation gets a bit heated. Either support Wreav or talk him down to generate Renegade or Paragon points.

PREVIOUSLY IN MASS EFFECT

If Mordin is dead in your imported save, then this will be Padok Wiks. Similarly, Wreav can potentially be Wrex instead if he survived the events of Mass Effect 1 .

If you destroyed Maelon’s data in Mass Effect 2 , then Eve will occasionally cough and Mordin or Padok will warn you her health is faltering and there’s nothing they can do about it.

VISIT THE CITADEL

Now is also a good time to complete lingering Citadel missions. If you left any missions incomplete or have items/intel to turn in to people at the Citadel, stop by and complete them.

The experience points and potential war assets are great to have sooner rather than later.

Now is an especially good time to complete Citadel Quests since it will undergo a massive change in the next mission. The next time you try to land at the Citadel, you will be drawn immediately into the next mission.

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