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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › N7 Missions

N7: Cerberus Abductions

The colony world Benning is in the direct path of the Reaper invasion, yet Cerberus is laying siege to the populace here. At the same time, Cerberus publicly denies they are attacking or abducting any of the civilian populace.

Admiral Hackett believes there’s more going on than meets the eye, and so the Normandy is being sent in to investigate and to help evac the civilians.

MISSION BRIEFING

Availability: In “Attican Traverse: Krogan Team”

Location: Arcturus Stream—Euler System—Benning

Battlegrounds: Benning is in bad shape when you arrive, and getting worse. Much of the alleys and open streets throughout this map are exposed to fire from elevated positions that only Cerberus can get to; therefore, you must get inside any of the buildings and prepare for close-quarters fighting.

This N7 mission pits you against large groups of Cerberus troops in confined areas. There are a lot of choke points and natural funnels that can be used by you and against you.

Many of the habitations require jump-jets to reach, so only Cerberus can get there; therefore, keep one eye pointed up high for snipers.

You’ll be escorting civilians for part of this mission, so you will want people who can deal with threats quickly. Giving Garrus a powerful sniper rifle and teaming up with him using a rifle of your own can quickly put down any one soldier on the field.

EDI and James are also excellent candidates, as their abilities combo well off of one another.

Consequence Overview: There are no Paragon or Renegade decisions for this mission. On the way to the first objective, look for dog tags lying on the ground; a certain Citadel ambassador has been looking for evidence of his son’s survival or demise on Benning. Unfortunately, this is all that remains.

NOTE

This map is the same as the Ghost multiplayer map.

ITEM REQUISITION RUNDOWN

Capacitor Helmet

Dog Tag

Credits: 2,500 (x4)


SECURE THE UPPER STREETS

As soon as you arrive at the landing pad, Cortez has bad news for you. Civilians are currently engaged with Cerberus troops in the area and are being overrun.

You need to get over to them and provide cover. Failing that, you must at least give Cerberus something else to shoot at. Watch out for turrets laid down by Combat Engineers.

Dog Tag

In the area you’re first directed to, look for this Dog Tag located near a pillar in the outdoors section of the upper streets. It’s incredibly easy to miss.

ESCORT THE CIVILIANS

Once you eliminate the initial Cerberus team, you get word of more civilians on the map’s other side being pinned down by more hostiles.

In your rush to protect the civilians, watch your fire as you engage the enemy. Clear out any nearby enemies, then speak with one of the civilians.

As soon as you talk with the civilians, more Cerberus troops begin to rush into the area. You can make a stand right near your precious cargo, or you can spread your squad out, taking advantage of the nearby elevated building and its clean firing angles at the street below.

Either way, at least one squad member should keep close to them for protection, as many Cerberus troops tend to gather in the building leading to the landing pad.

After a wave has been cleared, the civilians will advance to the next “safe spot.”

Unfortunately, this means they will travel through the lower street, giving Cerberus all manner of sniping positions on them and consequently on any of the squad who are close by defending them.

One stop that the civilians make puts them right next to a ladder Cerberus uses to flank them. Use your squad to keep Cerberus occupied on one front, climb the ladder yourself, and clear out the structure.

From there, you can get a good position on the enemy gathering near the landing pad.

Eventually, you will prove too much for Cerberus to handle, and the civilians will reach the landing pad with no further harassment. Cortez will swoop in to pick up the team, and the mission is all but over. But don’t be so quick to leave!

Make sure you’ve found everything that can be collected on the map, particularly those Dog Tags and the Capacitor Helmet!

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