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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 2

Act 2 – Rannoch: Geth Fighter Squadrons

Geth fighter squadrons are targeting quarian liveships with attacks that could cripple the quarian fleet.

Land on Rannoch and disable the server controlling the geth fighter squadrons.

MISSION BRIEFING

Battlegrounds: Even though you will be wielding a weapon, you won’t actually engage in any combat during this mission. You’ll be transported to the geth server, so you’ll be flying solo this entire mission.

You won’t have, or need, your squadmates, and you won’t face any enemies.

Consequence Overview: This is a unique mission where you won’t have many interactions or critical decisions to make.

In fact, as this mission unfolds, you’ll get a new perspective of the quarian/geth war through the eyes of the geth. Rather than affect the future, you will be witness to history.

However, Shepard’s final attitude at the end can net you Paragon/Renegade points.

The number of points are not affected by the choice you make on the shuttle going down (at the beginning of the mission); they just change the dialogue to reflect what your initial opinion was.

ITEMS REQUISITION RUNDOWN

None

AROUND THE GALAXY

Mission Unlocks

Rannoch: Admiral Koris (Campaign)
Rannoch: Geth Fighter Squadrons ( Campaign )
N7: Fuel Reactors (N7 Missions)
Athena Nebula: Hesperia-Period Statue (Citadel Maps)
Citadel: Wounded Batarian (Hub Missions)
Hades Nexus: Obelisk of Karza ( Hub Missions )
Citadel: Target Jamming Technology ( Hub Missions )

Mission Locks

None

WAR PREPARATIONS

The crew aboard the Normandy doesn’t have much to say, but things at the Citadel are still settling down.

Miranda Lawson gives you a reason to visit the Citadel, so stop by and speak with her.

While you’re there, check every section of the Citadel to pick up a few more missions and affect the daily lives of the people you’re fighting to save.

If you’d like to get straight to the next mission, skip to the “Geth Comm Hub” section later in this guide.

SPEAK TO ADMIRAL RAAN

Admiral Raan of the quarian fleet has had enough time to examine the aftermath of the Dreadnought attack.

By now, she’s seen that the Geth VI’s actions may have actually saved the quarian fleet. Still, she’s not completely convinced she can trust it. Speak to her about the Geth VI.

NOTE

After speaking with the Admiral, decode the scrambled distress call being transmitted next to the admiral in the war room.

SPEAK TO ADMIRAL ANDERSON VIA VID-COM

Access the vid-com unit to speak with Admiral Anderson briefly. He’ll give you a quick rundown of how things are progressing back on Earth and his thoughts on Kai Leng.

Your responses to this conversation won’t yield any Paragon/Renegade points, but you can accrue some Reputation points.

SPEAK TO THE GETH VI (OR LEGION)

You won’t gain any Reputation or Renegade/Paragon points, but you can speak to the Geth VI and get some more information from it about an upcoming mission.

VISIT THE CITADEL

There is plenty to do at the Citadel. As life begins to return to normal, the citizens of the Citadel begin to resume old and new arguments.

Wander the Citadel and listen for heated conversations. In many cases, you will be able to interject and support one side over another for Reputation points and war assets.

If you travel to the Presidium Commons, you may even find Tali engaged in a debate with a turian diplomat.

Just around the corner in the C-Sec office are two C-Sec officers.

If you support the patient C-Sec officer, you may earn Paragon points. Support the angry C-Sec officer and you’ll gain Renegade points.

SPEAK WITH LIARA

If you’ve been pursuing a romance with Liara, now is the time to speak with her at the Presidium. Find her near the lower shops and speak with her.

TIP

If you have enough intimacy with her, this is the point where you can ask to be more than friends if you’re a new romance, or if you imported a Mass Effect 1 save where you romanced her, ask Liara if she wants to be Shepard’s permanent romance.

SPEAK WITH KAIDAN OR ASHLEY

Kaidan or Ashley is also located at the Presidium. Stop by and speak with either of them to enjoy some friendly downtime between missions.

You’ll gain Reputation points, but more importantly, you’ll strengthen the bond between you and one of your crew.

NOTE

This conversation may not be available if either Kaidan or Ashley die during the attack on the Citadel.

SPEAK TO MIRANDA

Visit your Spectre message terminal to speak with Miranda Lawson. She has some more information about her father and her sister.

She suspects that her father may be working with the Illusive Man and that she’s being hunted by Cerberus troops. Conclude this conversation and continue exploring the Citadel.

You won’t gain any Paragon/Renegade or Reputation points, but this activates a series of events that revolve around Miranda and her past.

After returning to the Normandy, Miranda sends you an e-mail that she’s ready to speak in person at the Citadel.

Return to the Citadel to speak with her. You’ll find her in a private room in the upper level of the Presidium Commons.

During this interaction, Miranda will ask for Alliance resources. The conversation will shed a lot of light about Miranda’s background and her involvement in the Lazarus project.

Your responses during this conversation will yield Paragon/Renegade points. Grant her access to the Alliance support she needs and you’ll gain Paragon points. Deny them and you’ll acquire Renegade points.

SPEAK TO EDI

EDI and Joker finally take the next step in their relationship, and it may be all due to you. Stop by Purgatory to speak with EDI and see how things are going with the new couple.

You’ll gain some Reputation points for your support.

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