Prima Games eGuides
primagames.com Browse Redeem a code Help
Mass Effect 3 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › N7 Missions

N7: Cerberus Fighter Base

Noveria is a world familiar to Shepard, who came here during the hunt for Saren Arterius. Now the new Normandy is being sent to this world to neutralize a key Cerberus installation.

The fighters stationed here are wreaking havoc on the Alliance. Admiral Hackett wants to seize the base, but the air defenses are too much for a head-on assault. You need to neutralize those first.

MISSION BRIEFING

Availability: After “Priority: Tuchanka”

Location: Horsehead Nebula—Pax System—Noveria

Battlegrounds: In spite of the scale of the facility, your battle here takes place in a very small area.

The walkways of exterior section are wide enough to allow for traffic but are also long enough that running down them between pieces of cover leaves you vulnerable to incoming fire for longer than you might like.

The base’s interior is separated into an upper and lower level. The upper level is cramped, connected directly to the landing pad via a series of catwalks.

It’s a defensible location with lots of cover, making a push through the area a challenge if Cerberus has an established presence.

The lower level interior is an L-shaped area where one of the primary objectives of the mission is located. It’s a bit more open but still has plenty of usable cover for both sides to use.

You’ll want to be cautious regarding who you bring to the mission.

At one point, you’ll be asked to choose a squad member to disable a security protocol, leaving you down a man for the ensuing firefight. Make sure you bring a character and weapons that are effective against Cerberus troops.

Consequence Overview: There are no conversational decisions made here. However, you earn a War Asset after clearing this assignment.

NOTE

This map is the same as the White multiplayer map.

ITEMS REQUISITION RUNDOWN

Credits: 2,000 (x4)

Medi-Gel (x3)

Heating Unit Schematics (See “Citadel: Heating Unit Stabilizers,” Hub Missions )

Pistol Magazine Upgrade

CLEAR THE AREA

You start the operation near a landing pad with a fighter parked for maintenance on it. The area is crawling with Cerberus, so you’ll need to eliminate them. The fighter on the pad actually makes for good cover from threats on the walkway and the unreachable ledges.

If you’ve got a sniper rifle or scoped weapon, this is a chance to do some distanced wet work. More aggressive players can use the crates on the walkways for cover as they advance into the base’s upper level.

The enemy may try holing up in the lower level interior. If this is the case, watch out for turrets laid down by Combat Engineers. You’ll be informed once the facility is cleared. Once that’s done, scour the base for credits and supplies before moving onto the next step.

Heating Unit Schematics

Among the supplies you find at this facility, look at this control panel on the wall directly across from the objective. The Heating Unit Schematics found here are incredibly easy to miss. There’s a salarian in the Citadel’s Presidium Commons who could use this.

DISABLING THE DEFENSES

Once you’ve found everything on the facility, get to the designated control panel and choose wisely who you assign to cracking the security.

They will not be available for the ensuing firefight. Eventually, your chosen hacker will inform you that you need to activate a security panel simultaneously with them.

Once this is done, the defenses are down, but Cerberus doesn’t quite give up. A large deployment of enemy troops arrives at the landing pad, and that is your next destination.

CLEANING UP

Watch out for Nemesis snipers on this phase of the battle. They are fast enough to get behind you and your squad, so make sure that once you find one, you don’t lose track of them until they are dead.

Once you’ve silenced the enemy, you have one final challenge. An Atlas drops onto the landing pad.

Fortunately, you’ve got plenty of good cover to use on the pad itself and on the walkways near the pad, making it relatively easy to stay at range and bring it down with heavy ordnance or powers.

Destroying it will complete the mission, so be certain you’ve found everything you need on the base before taking it down!

Keep reading with a free account

The first 3 sections of Mass Effect 3 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousN7: Cerberus Abductions NextN7: Fuel Reactor