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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 1

Act 1: Tuchanka – Turian Platoon

Primarch Victus has asked for help with a downed ship and has provided a NavPoint on Tuchanka. Land on Tuchanka and investigate.

MISSION BRIEFING

Battlegrounds: Tuchanka isn’t a hospitable planet to begin with, but the Reaper invasion has made it nearly unbearable. The battles here rage across narrow, debris-filled halls and elevated platforms and culminate in a wide-open arena.

Regardless of whether the area is a narrow hall or a courtyard, the rubble and debris will always provide excellent cover for you and your team.

Power-heavy classes such as Adept and Vanguard can make great use of the cramped hallways, while weapon-proficient classes such as Soldiers can exploit the areas by keeping enemies at bay with a constant barrage of heavy fire.

Consequence Overview: Prior to beginning this mission, you can speak to Lieutenant Cortez aboard the Normandy. Lieutenant Cortez is struggling with some deep personal issues, and your responses, whether sensitive and understanding or cold and unfeeling, will align in a clear Paragon/Renegade result.

Don’t worry about your conversation with Primarch Victus to trigger this mission. Even though you can investigate about his motivations and get more background, the responses won’t affect your Paragon/Renegade leaning.

You’ll also engage Lieutenant Victus in a critical conversation in which you either motivate him through charismatic support or steeled military harshness.

ITEMS REQUISITION RUNDOWN

Hahne-Kedar Chestplate

Shotgun Smart Choke

M-9 Tempest

SMG Magazine Upgrade

Med Kit

SMG Ultralight Materials

Phaeston

Sniper Rifle Spare Ammo

Reaper Blackstar

Sniper Rifle Extended Barrel

Salvage Parts

AROUND THE GALAXY

Mission Unlocks

Tuchanka: Bomb (See N7 Missions Section)
N7: Cerberus Attack (See N7 Missions Section)
N7: Cerberus Abduction* (See N7 Missions Section)

NOTE

*This unlocks only if you’ve already completed Attican Traverse: Krogan Team.

Attican Traverse: Krogan Team (See Campaign Section)
Priority: Tuchanka (See Campaign Section)

Mission Locks

None

WAR PREPARATIONS

The Normandy is running smooth, and everyone is well aware of the issues at hand. Despite that, there are still people aboard the ship who are dealing with issues of their own.

If you’d like to get straight to the next mission, skip to the “Extract Turian Survivors” section later in the guide.

ABOARD THE NORMANDY

Any good leader will look after the welfare of his or her men. Lieutenant Cortez is quietly suffering down in the shuttle bay. If you want to continue establishing a rapport with him, go down to the shuttle bay and speak with him.

VISIT THE CITADEL

Now is also a good time to wrap up any other Citadel missions you may have taken on earlier. There haven’t been many new developments at the Citadel, but it’s always worthwhile to visit, check the shops, and acquire more experience, credits, and war assets.

However, do check your e-mail. If you haven’t already visited the hospital to check up on Ashley or Kaidan, do so. And if you have, they may have sent an e-mail saying that they are ready for another visit. To build rapport with them, it may be important to visit them once again, now that they have become a Spectre. Ignoring Ashley or Kaidan in the hospital may have serious consequences later in the game.

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