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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 3

Act 3 – Priority: Earth

The Citadel is now in orbit over Earth, in the heart of Reaper-controlled space. A final assault on Earth is the only way to deliver the Crucible to the Citadel and defeat the Reapers. Launch the assault on Earth when ready.

MISSION BRIEFING

Battlegrounds: The battle arenas during this last mission are as varied as ever. You’ll fight uphill, across labyrinthine plazas, through war-torn buildings, and across narrow brute-filled alleys, and you’ll even find yourself surrounded by enemies at a deadly intersection.

Once again, adaptable players with varied skill sets will have the easiest time changing from one battleground to the next. However, that doesn’t mean it’ll be easy. You’ll fight across the full gamut of Reaper forces all the way from lowly Husks to a Reaper Destroyer.

Conserve your Medi-Gel packs during this mission as much as possible and use them only to revive fallen squadmates. The final few waves of enemies will test you and push you to your limit.

Consequence Overview: Although you have a major choice after dealing with the Illusive Man, these choices are all morally gray. You may feel that destroying the Reapers is the Paragon option or that controlling them to leave the galaxy in better condition is the Paragon choice. Regardless of what you choose, you’ll get a major Reputation bonus.

Paragon/Renegade

You can convince the Illusive Man of his own indoctrination, after which he ends his own life (by either shooting himself or by storming directly into your line of fire).

This is actually a series of Paragon/Renegade persuasion options that get progressively harder. To complete the final persuasion successfully, you must have used a persuasion on the Illusive Man in every one of your earlier conversations—on Mars, Thessia, in the Illusive Man’s base, and the three previously in this conversation.

ITEMS REQUISITION RUNDOWN

Data Pad x3

Medical Station

Hydra Missile Launcher

Med Kit (x8)

M-920 Cain

AROUND THE GALAXY

Mission Unlocks

None

Mission Locks

All remaining missions remain closed.

WAR PREPARATIONS

Commander Shepard has fought through horrific resistance to reach the Citadel, only to end up in a standoff with the Illusive Man, who now has the ability to indoctrinate humans and control their actions.

Shepard must deal with the Illusive Man, then activate the Crucible and decide the fate of the Reapers...and the galaxy.

If you’d like to get straight to the next mission, skip to the “Order Fleets to Earth” section later in this guide.

Final Upgrades

This is it. The last chance to get upgraded weapons, mods, or reassign powers before the end of the line. Stop by the shuttle bay if you want to make any last-minute purchases, or visit the medical bay to reassign powers. There’s no turning back here.

NOTE

At this point, the Galaxy Map will have only one option open: “Order Fleets to Earth.”

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