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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 3

Heart Vs. Brain (Spoiler Alert!)

Spoiler Alert!

If you imported a save where you made a “logical” decision and saved the collector’s base in Mass Effect 2 , then you’ll see slightly different versions of the endings.

If you did go with your gut, or your “heart,” in Mass Effect 2 and destroyed the collector’s base, then you’ll have different endings available to you as well.

NOTE

If you didn’t import a save from Mass Effect 2 , then it is assumed that the collector’s base was destroyed during events prior to Mass Effect 3 .

ENDINGS

If you imported a save where the collector’s base was saved, then these are your possible endings:

  • If your Readiness Rating is below 1,750 points, Earth is destroyed regardless of the choice to destroy the Reapers or become one.
  • At a 1,750 Readiness Rating, if you choose to destroy the Reapers, Earth is destroyed.
  • At a 2,050 Readiness Rating, if you choose to become a Reaper, Earth is saved.
  • At a 2,350 Readiness Rating, if you choose to destroy the Reapers, Earth is devastated but still there.
  • At a 2,650 Readiness Rating, if you choose to destroy the Reapers, Earth is saved.
  • At a 2,800 Readiness Rating you’re able to create synergy between organics and synthetics, saving Earth and the galaxy.
  • At a 4,000 Readiness Rating, if you choose to destroy the Reapers and “saved” Anderson, Shepard lives.
  • At a 5,000 Readiness Rating, if you choose to destroy the Reapers and did not “save” Anderson, Shepard lives.

If you imported a save where the collector’s base was destroyed or you didn’t import a Mass Effect 2 save, then these are your possible endings:

  • If your Readiness Rating is below 1,750 points, Earth is destroyed regardless of the choice to destroy the Reapers or become one.
  • At a 1,750 Readiness Rating, if you choose to become a Reaper, Earth is destroyed.
  • At a 1,900 Readiness Rating, if you choose to destroy the Reapers, Earth is devastated but still there.
  • At a 2,350 Readiness Rating, if you choose to become a Reaper, Earth is saved.
  • At a 2,650 Readiness Rating, if you choose to destroy the Reapers, Earth is saved.
  • At a 2,800 Readiness Rating, you are able to create synergy between organics and synthetics, saving Earth and the galaxy.
  • At a 4,000 Readiness Rating, if you choose to destroy the Reapers and “saved” Anderson, Shepard lives.
  • At a 5,000 Readiness Rating, if you choose to destroy the Reapers and did not “save” Anderson, Shepard lives.

TIP

There is a special reward available only to players who have imported a save from Mass Effect 2 with the Prejek Paddle Fish purchased by Commander Shepard.

If the Prejeck Paddle Fish survives through all of Mass Effect 3 and Mass Effect 3 New Game Plus, visit Liara’s quarters aboard the Normandy for a very special intel bonus!

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