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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Multiplayer › The Races

Salarians

The salarians were the second race to join the Citadel.

Warm-blooded amphibians native to the planet Sur’Kesh, salarians are known for their seemingly hyperactive nature and their racial tendency toward nonlinear thinking, making them excellent scientists and espionage agents.

Unfortunately, their high metabolism leaves them with lives that rarely last longer than 40 human years.

Salarians are responsible for much of the behind-the-scenes work that keeps the Citadel safe from threats internal and external, and their famed Special Tasks Group is considered a key inspiration for the Spectre program.

Salarians share playable classes with the quarians but operate rather differently. Salarian operatives have limited evasive capabilities, as their sidestep does not cover as much ground as a combat roll or Biotic Dash.

They do have good foot speed during a rush from cover to cover, but if they are caught outside of protection, their options are not as solid as those of other species.

As Engineers, salarians are not as well suited to holding a position as a quarian or human, lacking a deployable sentry turret

This makes solo firefights as a Salarian Engineer difficult, requiring a player to constantly scan their surroundings for fear of letting a threat get too close.

Fortunately, the Decoy power can help a Salarian Engineer manage the enemy’s attentions, opening up new flanking opportunities and exposing weak points.

They have better tools for solo survival as Infiltrators, as they can set Proximity Mines to cover alternate approaches, while the Tactical Cloak allows the salarian a brief respite from assault to reposition somewhere more advantageous.

Both salarian classes share the Energy Drain power, which can strip shields and barriers off a target over time and add it to the salarian’s own defenses. Energy Drain can be a deciding factor in any encounter involving protected targets.

Later levels of this power can provide a temporary armor layer that reduces incoming damage while the Energy Drain is active, providing additional survivability under fire.

Light loadouts can allow this ability to be rapidly used, giving a salarian a chance to survive longer under fire.

In a group, salarians make for great support units that can facilitate the rapid shield and barrier destruction of harder targets while their more powerful allies finish the job.

It is best to stay close to allies, usually at middle ranges from the enemy.

Note

All salarian classes include Salarian Operative and Fitness among their powers that can be leveled.

Salarian Powers by Class

Engineer Infiltrator

Energy Drain

Decoy

Incinerate

Tactical Cloak

Proximity Mine

Energy Drain

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