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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Essentials › Introduction

Single Player Campaign

Players, new or old, who want to experience the rich, complex tale of Mass Effect 3 should begin with the single-player campaign.

In the Campaign section, we’ve broken down the game to just the critical path, or “Priority”, missions.

These are the missions that must be completed in order to experience the main story only. However, each mission is broken down even further so you can get the most out of your game.

MISSION OPENER

At the beginning of every mission is a carefully constructed “preparation” section comprised of several smaller sections. The first is the mission opener, which has several components:

Mission name broken down by act and mission title: “Act 1—Priority: Sur’Kesh,” for example.

  • Mission description: This will recap what you’ve accomplished thus far and what the mission goal is.
  • Mission Screens: Several screens will highlight the action and familiarize you with some of the key battle locations you may encounter.
  • Though it may not be a wealth of information, the mission opener will give you a glimpse of what you’re in for.

MISSION BRIEFING

The “Mission Briefing” section breaks down two key components of each mission: the battlegrounds overview and consequence overviews.

Battlegrounds: This subsection of the Mission Briefing will reveal what types of terrain and enemies you will encounter during the upcoming mission.

It will tell you whether the areas you will encounter are narrow halls, wide-open battlegrounds, debris-covered cities, or complex multileveled facilities.

Furthermore, it may also tell you about what kinds of enemies you’ll encounter. On occasion, you’ll even get recommendations on what types of classes, weapons, or squadmates will be most helpful during your mission.

Everything in this section is meant to help you prepare all battle scenarios you may encounter.

Consequence Overviews: This subsection lightly covers the general types of conversation and choices you may have to make while on this mission.

Paragon/Renegade dialogue choices aren’t covered in great detail (so as to avoid spoilers), but you will be told when and with whom they take place to better prepare you for the conversation.

In many cases this section will also tell you about big, game-altering decisions that you may need to make.

ITEM REQUISITION RUNDOWN

Scattered throughout every mission are weapons, useful items, weapon mods, and other things worth picking up. Whenever you encounter one of these items, you will see an Item Requisitions box pointing it out.

All of the items in a mission are listed here, in the Item Requisition Rundown. That way, you know exactly what types of items you will find during a particular mission.

AROUND THE GALAXY

As you progress through each mission of the single-player campaign, several other side missions, like N7 or Citadel missions, will become available.

These missions are not integral to the main campaign; you can complete them at your leisure or not at all.

To see when these missions become available (unlock) and become unavailable (lock), check the Around the Galaxy section. This section will also tell you which section you can go to complete said missions.

NOTE

Missions lock and unlock differently. For example, a Citadel mission may become available at a certain point in the game, but you must still listen to the appropriate ambient conversation to obtain it.

Other missions, like N7 missions, automatically unlock and become available without you having to do anything. Meanwhile, nearly every mission will remain available once unlocked, up until “Priority: Horizon.”

There are a few missions that become unavailable (lock) after certain conditions are met. Those lock conditions for those missions are explained in their respective Around the Galaxy sections.

WAR PREPARATIONS

Prior to every mission, you will also encounter a “War Preparations” section. Here you can read about what is going on between missions aboard the Normandy, the Citadel, and elsewhere.

This section will clue you in to possible romance conversations, important dialogue options, and even help you stay ahead of the game with suggestions on when to upgrade weaponry.

This section is for players who want to get more out of their single-player campaign but don’t want exhaustive point-by-point instructions on what to say or do.

Players who wish to focus on the mission only can skip this entire section and go straight to the mission header following the “War Preparations” section.

REPUTATION

One of Mass Effect 3’s most important systems is the Reputation system. As you complete missions, help others, or explore the galaxy, your reputation on the galactic stage will grow.

This will unlock new dialogue options in key conversations, giving you better solutions to some otherwise-difficult moments.

Reputation can be, but does not have to be, flavored as either Paragon or Renegade.

You can gain Paragon reputation for taking the gentle, sympathetic, and legal route through conversations and missions, while you gain Renegade reputation for taking the harsh, pragmatic, or violent route.

Many choices are morally gray and will give reputation that is neither Paragon nor Renegade.

In conversation, Renegade dialogue options are usually on the lower half of the conversation wheel, while Paragon dialogue options are on the upper half of the wheel.

You can also earn reputation by taking interrupts, seizing control of the conversation, and earning a name across the galaxy as someone who makes waves.

When you gain reputation, regardless of whether it is Paragon, Renegade, or unflavored, it increases your overall Reputation score to unlock new dialogue options.

MULTIPLE APPROACHES

As you progress through the mission walkthrough sections, you’ll find that certain key battles have multiple approaches. Most have two approaches; some even have three.

This is to highlight the multitude of strategies that are possible throughout the game. Vanguard players may find that a specific strategy in tight spaces works far better than a sniper-proficient class.

Similarly, an Engineer may have a tougher time getting out of a particular battle than an Adept. We can’t possibly provide every strategy for every battle encounter, so instead we provide you at least two different approaches as suggestions.

PREVIOUSLY IN MASS EFFECT

Mass Effect is a long-running series that spans several games, novels, graphic novels, and other mediums.

For players who have already experienced Mass Effect and are bringing their game saves into Mass Effect 3, we’ve included these “Previously in Mass Effect” sidebars.

Here you will learn about some of the many possibilities available for story variations.

For example, players who imported a game save from Mass Effect 2 where Jack is still alive, may be happy to see that she appears during a particular side mission.

If you didn’t import the same save state, then you may miss out on the differences. In “Previously in Mass Effect” sidebars, we highlight those subtle variations for all players to enjoy.

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