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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Multiplayer › The Races

Quarians

A nomadic people, the quarians lost their homeworld to the ravages of their cybernetic creations, the geth, centuries before humanity ever joined the Citadel races.

The remnants of their civilization reside within a ramshackle collection of ships known as the Flotilla, which is under constant repair.

They live under strict restrictions and exist almost entirely within special environment suits for the majority of their lives, their weak constitutions leaving them deathly vulnerable to diseases and infections that would merely inconvenience other species.

Despite these challenges, the quarian people live with the dream of one day defeating the geth and claiming a world to call their own.

Despite the stigma attached to the quarians for having created the geth, their technical expertise with machinery is respected and sought after by many races.

Limited to the Engineer and Infiltrator classes, quarians are not a sturdy race by any means, and like the salarians, they are not as mobile compared to humans or asari. However, the quarians are solid in their confined roles.

Quarian Engineers are surprisingly lethal, with their Sentry Turrets able to be upgraded in many ways.

In addition, their naturally fast cooldown allows a quarian to lay down new turrets in key locations while they or their teammates advance toward objectives.

The inclusion of Cryo Blast and Incinerate in their skill set begs to be abused.

A light loadout allows these two skills to be rapidly spammed at enemies, and later upgrades in their respective trees significantly boost the damage potential of these combined skills.

Quarian Infiltrators demand the same finesse of their human counterparts, sharing both the Tactical Cloak and Sticky Grenade powers. However, quarians of this class get the surprisingly powerful Sabotage power.

Against geth opponents, a skilled Quarian Infiltrator can turn key geth platforms on their allies, even boosting the damage they do or causing them to explode with greater force if they die while hacked.

Against enemy forces, Sabotage can cause firearms to backfire against their wielders for additional damage, and can even be capable of hacking Cerberus Combat Engineer Turrets, or even their mighty Atlases.

Generally, as a quarian, you want to keep any threats just beyond arm’s reach.

Boosting melee strength is not recommended to any quarian player unless they are particularly skilled, and even then, their skill sets are designed in such a way that ranged combat is their strong suit.

Note

All quarian classes include Quarian Defender and Fitness among their powers that can be leveled.

Quarian Powers by Class

Engineer Infiltrator

Sentry Turret
Incinerate
Cryo Blast

Tactical Cloak
Sticky Grenades
Sabotage

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