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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › N7 Missions

N7: Cerberus Lab

As soon as you’re given control of the Normandy following your unsuccessful attempt to rally reinforcements for Earth, Admiral Hackett sends you an e-mail regarding a hidden Cerberus facility in the Sigurd’s Cradle star cluster, on the planet Sanctum.

Intelligence suggests that the Illusive Man’s scientists have been performing experiments with captured Reaper technology, and the Alliance wants you to throw a wrench in their plans.

You need to deploy a strike team to the lab, steal the tech, and escape before Cerberus reinforcements overwhelm you.

MISSION BREIFING

Availability: In “Priority: Palaven”

Location: Sigurd’s Cradle—Sanctum

Battlegrounds: The Cerberus facility is small enough that close-quarters combat is inevitable.

Cerberus forces can arrive from above throughout most of the lab, and the majority of the objective locations have multiple points of access.

You can find yourself encircled very quickly by Assault Troopers and Centurions.

Guardians can also be frustrating here, as they can suddenly appear on your flanks and block escape routes or provide cover for other hostiles.

When Combat Engineers are thrown into the fray, be extremely mindful of your positioning.

The tight quarters in the lab’s upper and lower levels can trap you in a killbox where a deployed turret has superior position over you and your team.

Fortunately, the lab’s circuitous nature can also work in your favor.

If one way to the objective is heavily defended, you can leave a squadmate behind to hold the enemy’s attention, preferably someone suited to tanking heavy damage, while you and the other squadmate perform your own pincer attack on the enemy.

As soon as you disturb a piece of tech defended by Cerberus, waves of reinforcements begin to arrive.

It’s here that you’ll want to work as quickly as possible at killing the enemy.

You don’t want to be surrounded, and as soon as you kill a certain number of hostiles, the next objective waypoint will appear, and the process begins again.

Consequence Overview: There are no Paragon or Renegade decisions for this mission, but you have a chance to earn some extra Reputation upon completion.

Cerberus also has been performing some Medi-Gel research at this facility; the results, while considered a failure by the terrorists, might be of use to a doctor at Huerta Memorial Hospital on the Citadel.

NOTE

This Cerberus facility reappears in the multiplayer mode as the map named Glacier.

ITEM REQUISITION RUNDOWN

Credits: 3,000 (x2); 4000

Failed Medi-Gel Experiment
(see Citadel: Alien Medi-Gel Formula)

Medi-Gel

Sniper Rifle Enhanced Scope

INSERTION

The landing at the facility is fairly uneventful. You start on a landing pad that is filled with various shipping containers, but the enemy has not yet reacted to your presence.

Cortez pulls the shuttle away once the team is deployed and provides the first objective waypoint. There are two major routes to the Reaper Artifact.

Take the ramps to the left of your starting position and enter the labs from there. You can immediately surprise Cerberus troops while having plenty of cover and room to maneuver.

Failed Medi-Gel Experiment console

Once the initial group of Cerberus operatives is dead, scour the entire facility until you’ve found everything listed in the Items Requisition Rundown, including the Failed Medi-Gel Experiment, as you’ll not have a chance to return to this facility as Shepard.

Until you actually disable the security protecting the Reaper Artifact, you’ll have free run of the labs.

A few of the computer terminals reveal some disturbing information about how Cerberus has adapted Reaper Indoctrination for molding their soldiers for complete obedience.

THE FIRST ARTIFACT

Once you locate all of the credits and items, get to the control panel for the first Reaper Artifact and disable it.

Collect the artifact, and run back to the landing pad to rendezvous with Cortez. Once you drop off the artifact, the pilot will mark a second artifact in the base’s lower levels.

This will also cause another wave of Cerberus troops to enter the base. Fight your way to the next artifact, and be prepared for stiffer resistance from Cerberus.

THE SECOND ARTIFACT

Expect to see Combat Engineers join the Assault Troopers and Centurions you’ve been facing thus far on the way to the second artifact.

The close quarters you’re fighting in makes them priority targets, as their turrets can make brutally short work of you.

As you deactivate the security for the second artifact, troops begin to drop in literally right next to you. Your squad should engage them before they finish deploying.

COMPLICATIONS

Cerberus fighters begin to harass the shuttle, making safe extraction impossible. You’ll have to hold off waves of Cerberus troops while Cortez tries to lose his pursuers.

A good strategy is to find a location where cover is available for the whole squad, and try to limit the number of flanking routes the enemy can use to get to you.

Guardians will join the enemy reinforcements. Prepare to flank them with your squadmates, or snipe them through the view slots of their shields.

If Liara is in your team, Stasis is invaluable for lining up headshots.

EXTRACTION

Eventually, Cortez radios in to the team, explaining that he has an opening to pick you up, but he needs you on the landing pad to fight off Cerberus troops.

By the time you get there, Cerberus will likely be there in force. Try to approach from the upper floor labs, and use the height difference to your favor, funneling enemy troops up the ramps toward you.

Combat Engineers will set up turrets on the landing pad, so make sure the pad is free of those before committing you or any squadmates down to the pad.

If you’re a bit more aggressive, use the boxes on the pad for cover and be vigilant for any flanking attempts. Once you’ve killed several Cerberus troops, the shuttle will arrive. Interact with it to complete the mission.

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