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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 1

Act 1- Attican Traverse: Krogan Team

A krogan team has gone missing while investigating rumors of activity at the Rachni relay. Investigate the missing team and find out what happened.

MISSION BRIEFING

Battlegrounds: The caverns of Utukku are dark and littered with dangerous creatures. Not only are the Rachni monstrosities quick, swarming creatures capable of flooding around cover, but they’re also born of explosive pods that can inflict major damage if you take one wrong step.

The terrain is rough. You’ll often go from having the level advantage to shooting up at enemies within a few steps and can often find decent cover if necessary.

Since many of the creatures in the caverns—the most dangerous ones, at least—tend to be stationary, skilled tacticians can formulate strong military-grade maneuvers in some of the larger areas. Rush tactics, flanking maneuvers, and even pinching strategies are all viable options here.

Consequence Overview: Even though you may not have a lot of Paragon/Renegade decisions throughout the mission, you will be faced with a critical decision that affects the larger Galaxy at War scenario at mission’s end.

The decision is tied to Paragon/Renegade points but not so significantly that deviating from your preference for the sake of this decision will negate your previous decisions. You can deviate from your Paragon/Renegade leaning for the final decision in this mission and for the sake of choosing one War Asset over another.

ITEMS REQUISITION RUNDOWN

Ariake Technologies Shoulder Guard

Pistol Piercing Mod

Krogan Corpse

Reaper Tech (x2)

M-300 Claymore

Shotgun Shredder Mod

M-451 Firestorm

Shotgun Spare Ammo

Med Kit

SMG High-Caliber Barrel

Pistol High-Caliber Barrel

Spare Parts (x2)

AROUND THE GALAXY

Mission Unlocks

Tuchanka: Turian Platoon (See Campaign section)

Priority: Tuchanka (See Campaign section)

N7: Cerberus Attack (See N7 Missions Section)

N7: Cerberus Abduction* (See N7 Missions Section)

*This unlocks only if you’ve already completed “Tuchanka: Turian Platoon.”

Mission Locks

None

WAR PREPARATIONS

The Normandy is running smooth, and everyone is well aware of the issues at hand. Despite that, there are still people aboard the ship who are dealing with issues of their own.

If you’d like to get straight to the next mission, skip to the “Investigate Missing Scouts” section later in the guide.

ABOARD THE NORMANDY

There isn’t much to do here, but any good leader will look after the welfare of his or her men. Lieutenant Cortez is quietly suffering down in the shuttle bay. If you want to continue establishing a rapport with him, go down to the shuttle bay and speak with him.

VISIT THE CITADEL

Now is also a good time to wrap up any other Citadel missions you may have taken on earlier. There haven’t been many new developments at the Citadel, but it’s always worthwhile to visit, check the shops, and acquire more experience, credits, and war assets.

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