A krogan team has gone missing while investigating rumors of activity at the Rachni relay. Investigate the missing team and find out what happened.
MISSION BRIEFING
Battlegrounds:
The caverns of Utukku are dark and littered with dangerous creatures. Not only are the Rachni monstrosities quick, swarming creatures capable of flooding around cover, but they’re also born of explosive pods that can inflict major damage if you take one wrong step.
The terrain is rough. You’ll often go from having the level advantage to shooting up at enemies within a few steps and can often find decent cover if necessary.
Since many of the creatures in the caverns—the most dangerous ones, at least—tend to be stationary, skilled tacticians can formulate strong military-grade maneuvers in some of the larger areas. Rush tactics, flanking maneuvers, and even pinching strategies are all viable options here.
Consequence Overview:
Even though you may not have a lot of Paragon/Renegade decisions throughout the mission, you will be faced with a critical decision that affects the larger Galaxy at War scenario at mission’s end.
The decision is tied to Paragon/Renegade points but not so significantly that deviating from your preference for the sake of this decision will negate your previous decisions. You can deviate from your Paragon/Renegade leaning for the final decision in this mission and for the sake of choosing one War Asset over another.
ITEMS REQUISITION RUNDOWN
Ariake Technologies Shoulder Guard
Pistol Piercing Mod
Krogan Corpse
Reaper Tech (x2)
M-300 Claymore
Shotgun Shredder Mod
M-451 Firestorm
Shotgun Spare Ammo
Med Kit
SMG High-Caliber Barrel
Pistol High-Caliber Barrel
Spare Parts (x2)
AROUND THE GALAXY
Mission Unlocks
Tuchanka: Turian Platoon (See
Campaign
section)
Priority: Tuchanka (See
Campaign
section)
N7: Cerberus Attack (See
N7 Missions
Section)
N7: Cerberus Abduction* (See
N7 Missions
Section)
*This unlocks only if you’ve already completed “Tuchanka: Turian Platoon.”
Mission Locks
None
WAR PREPARATIONS
The Normandy is running smooth, and everyone is well aware of the issues at hand. Despite that, there are still people aboard the ship who are dealing with issues of their own.
If you’d like to get straight to the next mission, skip to the “Investigate Missing Scouts” section later in the guide.
ABOARD THE NORMANDY
There isn’t much to do here, but any good leader will look after the welfare of his or her men. Lieutenant Cortez is quietly suffering down in the shuttle bay. If you want to continue establishing a rapport with him, go down to the shuttle bay and speak with him.
VISIT THE CITADEL
Now is also a good time to wrap up any other Citadel missions you may have taken on earlier. There haven’t been many new developments at the Citadel, but it’s always worthwhile to visit, check the shops, and acquire more experience, credits, and war assets.