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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Multiplayer › The Enemy

The Geth

The old shame of the quarians, each geth platform is actually a collective consciousness that works toward consensus, which includes consensus on how best to deal with the Citadel teams being sent to stop them.

Geth assaults are as relentless as any other opposing force but are marked by the great accuracy each platform possesses with their chosen weapon while marching toward the players, which only gets worse the more geth are approaching.

Of special note are Geth Pyros and Geth Rocket Troopers, both of which are hardened targets that provide very specific kinds of problems at short and long ranges.

The Geth Prime’s heavy firepower can really blindside a team in areas with plenty of flanking routes.

While not as dynamic as the Reaper or Cerberus forces, the geth more than make up for it with their unflinching assaults into anything the players can muster.

Disruptor ammunition and powers like Overload or Sabotage are invaluable against geth, so if you know they are your opponent, pack accordingly.

Geth Trooper

The basic geth platform is little to be concerned about. The sheer size of their heads makes them excellent fodder for sniper rifles. They lack any form of protective shielding and are not particularly fast.

What they do have at their disposal are their incredibly accurate Pulse Rifles as they march toward you. A swarm of Geth Troopers can cut down a player out of cover in short order.

Geth Rocket Trooper

The next step up in geth platforms, the Rocket Trooper is armed with powerful homing rockets that can dislodge players from light cover and shatter their protective shields with a direct hit.

Individually, a Rocket Trooper can be a threat, but combine their steady barrages of high explosives with other geth on the attack, and you have one of the more dangerous support enemies in the game.

Once Rocket Troopers get involved, snipers should single them out for destruction, if only to relieve some of the pressure they bring to the fight.

Geth Hunter

The Geth Hunter has one primary mission, and that is to sneak up on players who are preoccupied with other more obvious threats and bring them down with point-blank Plasma Shotgun blasts.

As intimidating as this sounds, it truly comes into its own on higher difficulties. Once Hunters are in play, watch for the distortions their optical cloaks make among other geth.

Hunters tend to use the confusion of battle to slip right past the noses of a squad before unloading into their flank.

Geth Pyro

Geth Pyros can be the most dangerous platforms if players are caught unprepared; their geth Flamethrowers unleash a short-ranged swath of searing flame on any hostile target that draws near, draining shields and health at an incredible rate.

Their shields and armor are strong enough to allow them to last against undisciplined fire to unleash their fury, but they suffer a fatal flaw: the fuel tank on their back.

Skilled snipers can pop the tank from afar in any direction, or those in close range can strike from behind. Overload and Sabotage are also effective, and the result is a powerful explosion that can kill other nearby geth.

Geth Prime

The largest geth platform you’ll face in multiplayer, the Prime brings heavy firepower in the form of its charging plasma cannon and combines it with great survivability, even under sustained fire.

However, if the Prime doesn’t have decent support, a squad can deny it a chance to even make use of its weapons.

It’s imperative that players remain alert when a Geth Prime is in the field, as its cannon can bring a lighter class or weaker player down in a single shot!

Also be on the lookout for the variety of defensive turrets and the combat drones it can deploy.

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