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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 2

Speak With Quarians

When you meet with the quarian representatives aboard their ship, they explain that they have engaged the geth again and their fleet has been pinned by an enemy geth Dreadnought.

Even though the quarian representatives are too busy infighting, they do agree on one thing: They need your help.

Your next mission is to disable the geth Dreadnought and help free the quarian fleet.

Whether they attack once they’ve been freed or retreat is yet to be determined, but one thing is for sure—the geth are not working alone.

They’ve been bolstered by the Reapers through a signal that is controlling the geth. To make matters worse, the geth have been upgraded with Reaper technology.

The quarians have brought back Tali, another old friend, to help in your assault. She immediately joins your squad and bolsters your crew’s abilities with her own unique powers.

NOTE

If Tali is dead or was never recruited due to an imported save, then Admiral Xen will help in the mission.

SPEAK WITH TALI

After speaking with the quarreling quarians, you can take a minute before triggering the mission to speak with Tali in your private cabin as well.

She needs to get a lot off her chest, and you’re a familiar face. Speak with her and either encourage her or give her your cold assessment of the situation.

This conversation will yield Reputation points and is a great place to start if you want to resume a romance with her.

NOTE

Tali only appears if she’s alive from the last game. Players who do not import a save will recruit a Tali who is alive but was exiled from the fleet.

Also, you can only romance Tali if you romanced her in Mass Effect 2 , so you can continue a romance but not start one.

TIP

This is likely the first time you will have Tali in your squad. Level up Tali depending on how you want to use her.

To actively use her powers against enemy defenses, Energy Drain and Sabotage are excellent against shields and synthetics.

To bolster Tali in combat without worrying too much about power use, put points into Combat Drone (which can be destroyed but attacks enemies at range) or Defense Drone (which stays close to Tali and attacks enemies that come into range).

Tali’s passive power boosts the effectiveness of her powers and shields.

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