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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Multiplayer › The Races

Drell

Drell are omnivorous reptile-like humanoids similar in appearance to asari and humans. However, their muscle tissues are slightly denser than humans’, granting them a wiry strength that can surprise an unsuspecting opponent.

A unique characteristic of the drell is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range.

Would-be assassins have noted that these features make drell extremely hard to strangle or suffocate.

Though drell may lack the tenacity and rugged durability of other races, their lightning-fast aggression leaves their slower rivals in the dust.

Like the asari, drell are capable of being only Adepts and Vanguards, but they come with a distinct and powerful ability in both classes: Cluster Grenades.

Versatile and powerful, Cluster Grenades act similarly to Lift Grenades (which the asari Vanguards are equipped with) but have the potential to strike multiple targets significantly harder and break up groups of enemies lacking shields, armor, or barriers.

Even foes with protection can still be staggered, and with the proper specs, Cluster Grenades can boost the damage to foes suspended in midair by 100 percent!

Both drell classes also come with Pull, adding to their innate ability to keep their foes off balance, essentially trivializing Cerberus Guardians.

These two abilities can be improved in such a way that the drell become among the best at controlling groups of hostiles; this is a much needed advantage, as the drell are very fragile, crumbling under sustained fire faster than any other race.

Maneuverability and speed are a drell’s best friends. Their acrobatic dodges can skirt them out of the line of fire almost as quickly as the Asari Biotic Dash.

A light loadout allows a drell to fire off his Biotics rapidly, a necessity for their Adept, who can keep foes weakened with Reave.

While it is possible to turn a drell of either class into a melee powerhouse through proper purchases in their passive skills, their fragility makes them a risky choice in close-range encounters, despite their flashy martial arts ability.

Players choosing the drell must make the most of their agility and their powers, or they will spend a lot of time waiting for their sturdier teammates to pick them up off the ground.

Note

All drell classes include Assassin and Fitness among their powers that can be leveled.

Drell Powers by Class

Adept Vanguard
Reave
Pull
Cluster Grenade
Biotic Charge
Pull
Cluster Grenade

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