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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 2

Act 2 – Priority: Persus Veil

The quarian fleet offers both technical specialists and support ships to assist with the Crucible. Meet with the quarian admirals and obtain their help in the war effort.

MISSION BRIEFING

Battlegrounds: The geth Dreadnought was not designed for the comfort of organic creatures, so don’t expect a lot of space to move around.

The geth ship is full of narrow catwalks, perhaps because the machine species can move efficiently with no need of extra space, and there is little cover, so expect a lot of head-to-head battles.

In the few rooms that offer a wider battle space, you have plenty of options for battle tactics.

You will be able to engage in everything from roaming firefights to carefully constructed power-based traps used to funnel enemies around.

The geth don’t have the same self-preservation instinct at organic creatures, so be prepared to engage foes in close-quarters combat (CQC).

Bring squadmates that can either engage in CQC or have great complementary powers such as Overload.

In fact, EDI is a great squadmate to bring along since she’s also a machine.She will provide great insight and will bring unique powers that are perfectly suited for this mission.

Consequence Overview: Before you set out on the mission, you’ll engage in a critical conversation with both Admirals and Liara that yield Paragon/Renegade points.

It won’t alter the course of the war or dictate who is on your squad, but your responses will affect your Paragon/Renegade leaning.

During the mission, you’ll also encounter a unique Geth VI that is in need of help. Your decision to either trust it or remain cautiously skeptical will yield more Paragon/Renegade points.

Finally, once you’re back on the Normandy, the last conversation of the mission will place you in a tough spot. The conversation will begin to forge an alliance with one species or another.

You won’t see the effects of this alliance right away, but you will gain Paragon/Renegade points in the meantime.

PREVIOUSLY IN MASS EFFECT

The Geth VI can be replaced by Legion if you imported a save where Legion is still alive.

ITEMS REQUISITION RUNDOWN

Archon Visor

SMG Scope

Assault Rifle Precision Scope

Sniper Rifle Enhanced Scope

Geth Data

Shotgun Smart Choke

Geth Pulse Rifle

Arc Pistol

Med Kit

AROUND THE GALAXY

Mission Unlocks
Citadel: Cerberus Ciphers (Hub Missions)
Citadel: Reaper Code Fragments ( Hub Missions )
Citadel: Cerberus Turian Poison ( Hub Missions )
Citadel: Chemical Treatment ( Hub Missions )
Citadel: Medical Supplies ( Hub Missions )
Citadel: Volus Ambassador ( Hub Missions )
Citadel: Medi-Gel Sabotage ( Hub Missions )
Citadel: Inspirational Stories ( Hub Missions )
Dekuuna: Code of the Ancients ( Hub Missions )
Dekuuna: Elcor Extraction ( Hub Missions )
Silean Nebula: Ring of Alune ( Hub Missions )
Nimbus Cluster: Library of Asha ( Hub Missions )
Valhallan Threshold: Prothean Data Drives ( Hub Missions )
Lesuss: Ardat-Yakshi Monastery (N7 Missions)
Arrae: Ex-Cerberus Scientists ( N7 Missions )
Priority: Rannoch (Campaign)

Mission Locks

None

WAR PREPARATIONS

In a time of war, few would’ve suspected one of their own would turn on them. The salarian Councilor did, and the cost was her life.

Luckily, you and your squad were able to put down Udina’s Cerberus allies on the station and return control back to C-Sec.

In the aftermath of the assault, you’ve gotten word from the Admiralty that the quarians have offered assistance in the war.

If you’d like to get straight to the next mission, skip to “Speak with Quarians” section later in this guide.

CITADEL MISSIONS

The attack on the Citadel marks the next shift in the Citadel mission structure.

The aftermath of the attack has left a lot of people in need and looking for answers.

Since the last mission ended on the Citadel, take some time to explore the Citadel and pick up all new missions to complete.

Some missions, such as “Citadel: Inspirational Stories” or “Citadel: Medi-Gel Sabotage,” can be completed in a matter of seconds after acquiring them, so check every level of the Citadel and keep your ears open for new mission objectives.

CITADEL AMBIENT CONVERSATIONS

The Citadel is a busy place. At any given moment, there are people engaged in heated conversations.

If you’ve listened to them on previous visits, then now is a great time to stop by and listen to them again.

If you’ve passed by enough times, many of these conversations will have progressed to a point where you can interact by supporting one person or another.

Your involvement in these conversations will often garner Reputation points, so be sure to stop, listen, and give them your two cents.

SPEAK WITH JOKER

Joker and EDI are taking some time off at Purgatory on the Citadel. Stop by to speak with Joker and continue your conversation with him from your first visit.

At this point, he’s begun giving more serious thought to the possibility of a relationship with EDI. You can either encourage or discourage him from doing so.

SPEAK WITH JAMES

If you spoke with James in your private cabin earlier about his N7 prospects, now is a great time to visit with him again at the Citadel. You’ll find him in the lower docks near the refugees.

RECRUIT KAIDAN OR ASHLEY

If you built up your trust with Kaidan or Ashley while they were hospitalized, and then convinced them that you’re not with Cerberus during the Udina incident in the last mission, you can now recruit them for your squad.

Before you return to the Normandy, you find your friend waiting for you near the Normandy’s entry hatch.

Speak with your friend and convince them to come on board the Normandy instead of staying behind.

SPEAK WITH THE ADMIRALS, THEN LIARA

Back on the Normandy, you immediately communicate recent events with the Admirals. Admiral Anderson also shares some information on the assassin Kai Leng.

They have history together and now so do you. In the meantime, the asari and salarians have both completely pledged their support to the cause, and work on the Crucible is coming along nicely.

The scientists working on the Crucible still have questions, but at least they’ve been able to confirm that it can cause an extensive amount of damage.

The only missing key at the moment is a mysterious component called “the Catalyst.” Scientists believe this is the key to controlling the weapon and directing it at the Reapers.

Shortly after speaking with the Admirals, Liara relays a message from the asari high command. They don’t relay much information, but it’s clear they’d like your help.

Your conversation with both the Admirals and Liara play out as one long segment, so keep your replies consistent, as this conversation segment will yield Paragon/Renegade points.

SPEAK WITH SPECIALIST TRAYNOR

There are numerous conversations to be had aboard the Normandy once you return.

Specialist Traynor has several conversation options, one of which is a mission that can yield War Assets.

If you spoke to her earlier about her fondness for games, you can also engage her in a private conversation in your cabin.

Check your e-mail to find an invitation to Game Night from her.

To accept her offer, go to your private quarters and invite her up. If you’re a female Shepard, now is your chance to make the relationship a romantic one.

If not, you’ll have a humbling conversation where she politely turns you down.

SPEAK WITH GARRUS

Garrus is silently contemplating the people you have lost just outside the elevator on the crew deck.

Stop by to speak with him. He’ll ask about your actions on the Citadel and will share his own thoughts on the matter. You’ll gain Reputation points for the conversation.

SPEAK WITH DR. CHAKWAS

Dr. Chakwas has a mission for you as well. Speak to her to get more information.

SPEAK WITH DIANA ALLERS

Diana Allers can also have a private conversation with you in your quarters.

If you’ve already started flirting with her, engage in a favorable interview with her to take the flirtation to another level.

You won’t be able to spark a romance during this conversation, but you’ll take one step closer.

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