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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Multiplayer › The Races

Asari

The asari were the first species to discover the Citadel and have since served as the mediators and centrists of the Council. An all-female race, the asari can live for over 1,000 years.

Due to the nature of their homeworld, they are also extremely likely to be endowed with Biotic abilities, though not all to the same extent. Natural Biotics, the asari are graceful and redoubtable warriors.

Well aware of the limitations of the Biotic barriers they make use of, the asari excel at hit-and-run tactics, making ruthless use of the powerful abilities in order to take out their opponents quickly and efficiently.

Asari are limited to a pair of classes, Adept and Vanguard, but are absolute monsters at both.

Asari in both classes can freeze more dangerous foes with Stasis, giving themselves or their teammates a chance to prepare more lethal attacks.

In addition, tossing Warp at a foe affected by Stasis can be devastating to light targets and anything surrounding them.

Their Vanguards enjoy incredible synergy between a triple threat of Biotic Charge, Stasis, and the unique asari heavy melee—a biotic burst of energy that hits everything surrounding them.

Effective asari players dance in and out of close-range engagements with the Biotic Dash, which drains their barrier in exchange for allowing for precise and swift advances on the enemy or for quick retreats.

It’s recommended that asari go as light with guns as possible, keeping a heavy pistol, SMG, or shotgun, depending on player preferences, allowing their powers to recharge quickly for repeated use and abuse of their opponents.

Of note, the Disciple shotgun has a very good chance of staggering lighter opponents, making it an effective close-ranged tool for aggressive Vanguards.

As effective as the asari biotic burst can be, it is also the slowest heavy melee in the game. Not only is the buildup to the attack lengthy, but also once the burst is executed, the asari takes a moment to catch her breath, during which time she is completely immobile.

Against opponents like the Cerberus Phantom or the Reaper Banshee, this delay can prove fatal.

Note

All asari classes include Asari Justicar and Fitness among their powers that can be leveled.

Asari Powers by Class

Adept Vanguard
Stasis
Warp
Throw
Biotic Charge
Stasis
Lift Grenade

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