Prima Games eGuides Mass Effect 3 eGuide

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Mass Effect 3 eGuide Multiplayer The Races

Asari

The asari were the first species to discover the Citadel and have since served as the mediators and centrists of the Council. An all-female race, the asari can live for over 1,000 years.

Due to the nature of their homeworld, they are also extremely likely to be endowed with Biotic abilities, though not all to the same extent. Natural Biotics, the asari are graceful and redoubtable warriors.

Well aware of the limitations of the Biotic barriers they make use of, the asari excel at hit-and-run tactics, making ruthless use of the powerful abilities in order to take out their opponents quickly and efficiently.

Asari are limited to a pair of classes, Adept and Vanguard, but are absolute monsters at both.

Asari in both classes can freeze more dangerous foes with Stasis, giving themselves or their teammates a chance to prepare more lethal attacks.

In addition, tossing Warp at a foe affected by Stasis can be devastating to light targets and anything surrounding them.

Their Vanguards enjoy incredible synergy between a triple threat of Biotic Charge, Stasis, and the unique asari heavy melee—a biotic burst of energy that hits everything surrounding them.

Effective asari players dance in and out of close-range engagements with the Biotic Dash, which drains their barrier in exchange for allowing for precise and swift advances on the enemy or for quick retreats.

It’s recommended that asari go as light with guns as possible, keeping a heavy pistol, SMG, or shotgun, depending on player preferences, allowing their powers to recharge quickly for repeated use and abuse of their opponents.

Of note, the Disciple shotgun has a very good chance of staggering lighter opponents, making it an effective close-ranged tool for aggressive Vanguards.

As effective as the asari biotic burst can be, it is also the slowest heavy melee in the game. Not only is the buildup to the attack lengthy, but also once the burst is executed, the asari takes a moment to catch her breath, during which time she is completely immobile.

Against opponents like the Cerberus Phantom or the Reaper Banshee, this delay can prove fatal.