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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › N7 Missions

N7: Communication Hub

In retaliation for recent losses, and perhaps hoping to regain the edge on the Alliance forces, Cerberus has attacked a major communication relay facility on the planet Ontarom.

Admiral Hackett needs Shepard on-site to secure the facility before Cerberus lifts valuable intel from the network.

There’s a catch: They are already in the system, and the only thing holding them back is a lone civilian operator who is in hiding—Grace Sato.

MISSION BRIEFING

Availability : Available after “Priority: Horizon”

Location: Kepler Verge—Newton System—Ontarom

Battlegrounds: While not as involved as the Fuel Reactor, the Comm Hub is a large and very wide-open map that rewards excellent sniping for both sides.

The central pipeworks clearing is surrounded by a series of walkways and overlooked by the main communications building, which is the tallest point on the map but has only limited visibility on the pipeworks directly below.

The interior of the building is not complex, but it does limit your mobility somewhat. Worse yet, even though it provides ample views on the areas surrounding it, that also means that anyone on the outside can spot you.

A Nemesis can easily put you or a squadmate down from across the whole map if you’re lacking in attention or reflexes.

This mission will have you running to different computer stations to disable hacking attempts, and usually the enemy is going to be there in force before you.

If Tali is an available squadmate, bring her for her Sabotage power. It is especially effective on Combat Engineers, as it turns their turrets against them!

Consequence Overview: There is a chance for Paragon and Renegade points on this mission. The fearful tech supporting you on this mission is barely able to give you the info you need.

Your choice of words will determine how she gets through the situation.

Don’t miss the Cerberus Codes on one of the computers outside the facility, near the large antennae.

NOTE

This map is the same as the Dagger multiplayer map.

ITEMS REQUISITION RUNDOWN

Ariake Technologies Greaves

Credits: 4,000; 3,000

Cerberus Codes (See “Citadel: Cerberus Ciphers”, Hub Missions)

Medi-Gel (x4)

INITIAL CONTACT

As soon as you drop into the facility, Cerberus goes on the attack. Grace Sato puts up a nav point for you to follow to disable the hacking attempt.

Clear out the enemy first, as once you’ve killed all the Cerberus troops in the area, you get free rein of the facility to search for all the hidden items, as well as the Cerberus Codes for a side quest!

Cerberus Codes

The codes can be easy to miss. For reference, it’s near the second Cerberus Hacking Device you disable.

SECOND DEVICE

As soon as the first hacking device is disabled, Sato calls in, very worried that she’s about to be found out. Despite this, she puts up the location of the second hacking device. At the same time, Cerberus reinforcements swarm into the facility.

Fight your way over to it, clear the area, and disable it. Nemesis snipers are numerous here, so be careful.

It’s important to eliminate resistance before attempting each disable, as the enemy has the uncanny ability to interrupt you just before you finish the disable. Better to be safe than sorry.

FINAL DEVICE

Once the second device is history, Shepard calls Sato for the location for the last device but is met with fearful replies that she may be captured or killed if she keeps updating your team. How you respond to her will grant you Paragon or Renegade points.

With the final device marked on your screen, get ready to fight your way over to the central structure. The last device is located inside the building, in the circular central room.

You’ve got no real protection from attack from all sides, so bring your squad with you to keep the enemy busy while you go for the last device.

Phantoms can make an appearance here, so you definitely want someone watching your back, lest they kill you in a single stroke of their sword. With the last device disabled, your mission is complete.

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