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Mass Effect 3 eGuide
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Contents

  • Extras
    • Collectors Edition
      • Mass Effect Inception
      • Q&A: The Art Direction of Mass Effect
      • Q&A: The Writing of Mass Effect
      • What Makes BioWare Tick?
      • Cinematic Design
      • Cinematic Storytelling in Mass Effect
      • Digital Characters
      • Level Design in Mass Effect 3
      • Creature Design
      • The Future of Interactive Storytelling
      • Theme of Survival
      • Gameplay
  • Essentials
    • Introduction
      • Single Player Campaign
      • Intro to Mass Effect
      • Galaxy at War Introduction
    • Special Tactics and Reconnaissance
      • Character Creation
      • Character Development
      • Preparing for and Getting to the Fight
      • The Enemy
    • Armaments and Armour
      • Weapons
      • Weapon Mods
      • Armor
      • Combat and Movement
      • Attacking
      • Powers
    • The Squad
      • Importing Saves
      • Commander Shepard
      • Adept
      • Engineer
      • Infiltrator
      • Sentinel
      • Soldier
      • Vanguard
      • Ashley Williams
      • Edi
      • Garrus Vakarian
      • James Vega
      • Kaidan Alenko (Sentinel)
      • Liara T’Soni
      • Tali’Zorah
      • Familiar Faces
  • Walkthrough
    • Prologue
      • Prologue: Earth
      • Fear the Reapers
      • Prologue - Priority: Mars
      • First Chance for Hope
      • Prologue – Priority: Citadel
      • To the Citadel
      • A Favor for a Favor
      • Dream Sequence 1
    • Act 1
      • Act 1- Priority: Palaven
      • Rescue the Turian Primarch
      • Act 1- Priority: Sur’kesk
      • Host the Summit
      • Free the Krogan Females
      • Act 1: Tuchanka – Turian Platoon
      • Extract Turian Survivors
      • Act 1- Attican Traverse: Krogan Team
      • Investigate Missing Scouts
      • Act 1- Priority: Tuchanka
      • Cure the Genophage
      • Dream Sequence 2
    • Act 2
      • Act 2- Priority: The Citadel
      • Visit the Citadel
      • Act 2 – Priority: Persus Veil
      • Speak With Quarians
      • Disable the Dreadnought
      • Act 2 – Rannoch: Geth Fighter Squadrons
      • Geth Comm Hub
      • Act 2 – Rannoch: Admiral Koris
      • Save the Admiral
      • Act 2 – Priority: Rannoch
      • Reaper Base
      • Act 2 – Priority: Thessia
      • Priority: The Citadel
      • Priority: Thessia
      • Act 2 – Priority: Horizon
      • Investigate Sanctuary
    • Act 3
      • Act 3 – Priority: Cerberus Headquarters
      • Assault the Illusive Man’s Base
      • Act 3 – Priority: Earth
      • Order Fleets to Earth
      • No Man’s-Land
      • Decisions Decisions
      • Heart Vs. Brain (Spoiler Alert!)
    • N7 Missions
      • Introduction
      • N7: Cerberus Lab
      • N7: Cerberus Attack
      • N7: Cerberus Abductions
      • N7: Cerberus Fighter Base
      • N7: Fuel Reactor
      • N7: Communication Hub
    • Side Missions
      • Introduction
      • Grissom Academy: Investigation
      • Tuchanka: Bomb
      • Lessuss: Ardat-Yakshi Monastery
      • Arrae: Ex-Cerberus Scientists
      • Hub Missions
    • Achievements
      • Achievements/Trophies
  • Multiplayer
    • Galaxy at War
      • Introduction
      • Joining and Fighting the Good Fight
      • Before Deployment
      • In the Field
      • Level Strategy
    • The Races
      • Humans
      • Asari
      • Drell
      • Krogan
      • Quarians
      • Salarians
      • Turians
    • The Enemy
      • Cerberus
      • The Reapers
      • The Geth
    • The Battlefields
      • Location: Ghost
      • Location: White
      • Location: Dagger
      • Location: Giant
      • Location: Glacier
      • Location: Reactor

Mass Effect 3 Guide › Walkthrough › Act 2

Act 2 – Priority: Thessia

The asari, growing desperate as the Reapers attack their systems, have revealed an artifact that may hold the key to finding the Catalyst. Meet a scientific team at a temple on Thessia and investigate the artifact for clues.

MISSION BRIEFING

Battlegrounds: Thessia is a beautiful planet with gorgeous architecture. Unfortunately, by the time you arrive, it has become a war-torn shadow of its former self. You will engage in battle across broken bridges, demolished courtyards, and even inside sacred asari temples.

The bridge battle can be approached many ways, but since it’s a direct assault against your enemy and the bridge doesn’t provide any alternate paths, a head-on battle is your best bet at victory. Players with sniper skills many appreciate the straight-and-narrow approach, while most other players can engage the Reapers in standard warfare tactics.

Mid-mission, you will come upon a large courtyard. The fallen pillars and other debris here create multiple avenues of approach. However, snipers can enjoy attacking across the plaza and pick off enemies before they approach. The most difficult encounter here will be against the first Banshee you face. These asari-Reaper hybrids are large, fast, and capable of dealing lots of damage with only a few attacks.

The final battle will take place inside an asari temple against an enemy you’ve yet to face in direct combat. Like the Banshee, he is fast and elusive. Use the temple’s seats, pillars, and displays for cover, but sprint down the many lanes in the temple when you need to create some distance between you and your foe.

Consequence Overview: This mission is loaded with weighty conversations. Nearly every conversation from the initial dialogue with the asari Councilor and Liara while you’re en route to the mission to the final debate with your archnemesis will carry Paragon/Renegade implications.

When you encounter a lone asari survivor near gunships, keep your Paragon/Renegade leaning in mind. You’ll have the opportunity to gain more points there as well. Finally, nearly all dialogue choices made inside the asari temple will carry Paragon/Renegade choices as well.

ITEMS REQUISITION RUNDOWN

Assault Rifle Extended Barrel

Sniper Rifle Concentration Module

M-98 Widow

Supplies

Med Kit (x4)

Titan Missile Launcher

Shotgun High-Caliber Barrel Mod

Umbra Visor

SMG Heat Sink

AROUND THE GALAXY

Mission Unlocks

None

Mission Locks

Tuchanka: Turian Platoon

WAR PREPARATIONS

You’ve freed the geth from the Reapers and eased tensions for the quarians. Depending on your final choice during the previous mission, you’ve either added one or both of the two fleets to the Galaxy at War. Even with all the progress you’ve made, the fight is still ahead of you, and you have yet to complete the key component to winning the war. The Crucible is missing the mysterious “catalyst,” and the asari Councilor on the Citadel might have an idea as to what it might be...or where it may be located.

If you’d like to get straight to the next mission, skip to the “Priority: The Citadel” section later in this guide.

Speak to Tali

If you sided with Tali or brokered a peace between the geth and the quarians, you can speak to Tali aboard the Normandy. She’s down in the engineer deck with Adams, so go down and have a chat with her. You’ll gain Reputation points for the chat.

Give Diana Allers the Scoop

The quarian invasion of the Perseus Veil may be in the past, but it’s still new and noteworthy to the rest of the Alliance planets. Diana Allers is ready for another interview, so go to your quarters and call her up to give her the scoop. This interview is short, but at least you’ll get the chance to score some Paragon/Renegade points.

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