Prima Games eGuides
primagames.com Browse Redeem a code Help
Gears of War 3 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Multiplayer › Multiplayer Arsenal

Pistols

Pistols are backup weapons. They can fill in a few gaps in your rifle’s or shotgun’s effectiveness. They’re also last-ditch weapons when you run out of ammo, and your only weapon when you carry a meatshield.

The basic Snub Pistol is your starting sidearm. You must pick up the Boltok and Gorgon. Go after the pick-up pistols and practice with them. While they’re less important than the ‘true’ power weapon pick-ups, it’s important to know how to fight effectively with them. The Boltok in particular can help your team out of sticky situations if you have a steady hand and a keen eye.

Snub Pistol

> The Snub Pistol is an accurate and quick-firing semi-automatic handgun. It’s standard issue for all combatants.

Weapon Profile

The Snub Pistol is the default sidearm for everyone in multiplayer. Consequently, it isn’t an especially strong weapon. You have to unload almost a full magazine into another player to down and kill him. However, the Snub Pistol is accurate, it can zoom, and it fires almost as quickly as you can mash the trigger. Furthermore, unless you pick up another pistol, you must use it when you have a meatshield.

You can also use the Snub Pistol as a makeshift ‘long-range’ weapon if you’re using the Retro Lancer or even the Lancer occasionally. You can quickly switch and start firing at a target at medium to medium-long range.

You don’t want to pit your Snub Pistol against a serious long-range weapon like the Hammerburst or Longshot. But you can definitely down targets at a decent range if your aim is true. If you’ve swapped out your rifle for a power weapon, this may be your only option!

Spend a few matches practicing the switch from your rifle or shotgun to the pistol to quickly down a target at medium range. Just as you should automatically switch to a shotgun at close range, it’s important to train your instincts to know when to switch to the pistol.

Boltok

> The Boltok is a powerful sidearm with vicious recoil and the potential for lethal headshots.

Weapon Profile

A high-damage, slow-firing weapon with heavy recoil, the Boltok is a pocket sniper rifle. It’s accurate enough to hit targets at a distance, particularly when you’re zoomed. Downing a target takes only three body shots (or two shots if one is a headshot), and it works very well for downing enemies when you coordinate your fire with a teammate.

You can use the Boltok to help break a hold on power weapons. It’s often positioned in an out-of-the way area that one can reach safely when the enemy team guards the power weapon areas. The Boltok also typically has infinite spawns…that is to say, you can outfit your whole team with Boltok pistols, unlike most weapon pickups. So, if you spend a little time gearing two players with Boltoks, you can use them to hammer away at an entrenched team from a distance.

The Boltok also has the distinction of possessing an unusual Perfect Reload bonus: it gains firing rate rather than damage. While this means you can potentially down a target in a shorter timespan just as a damage boost would, it also means you have to compensate more aggressively for the ferocious recoil.

Keep reading with a free account

The first 3 sections of Gears of War 3 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousShotguns NextGrenades