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Gears of War 3 eGuide
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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Multiplayer › Beast Mode

COG Forces

Troops

As a Beast, you must face three types of COG forces. The Stranded, appearing only in the early waves, are the weakest—these are normal humans armed with simple weaponry. The second level consists of generic COG Gears. They are more dangerous than the Stranded, with greater health, better weaponry, and improved AI. The highest-level COG are the Heroes, better known to you as Marcus, Dom, Anya, Cole, and many others.

Heroes are special for two reasons: first, they always use a specific weapon (beware Cole’s Boomshot and Baird’s Torque Bow); and second, they always use Execution rules. This means that, to kill COG Heroes, you must first down them and then finish them off at close range. The only other way to dispatch Hero COGs is to kill them instantly with a lethal attack, such as a direct hit from the Digger.

COG Bases

In addition to the forces you face, COG personnel also have the benefit of fortifications, just as you do when you play Horde mode. Every round, a random control point is chosen as the COG base. You must assault it and defeat all of the COG forces present to finish the round. As the waves progress, the level of fortifications increases. That is to say, you generally encounter the same fortification positions at any given base, but their strength increases in the later waves.

The Silverback

The manned machine weapon that is the Silverback starts to appear around the fourth round, and occasionally two may appear in a wave. The Silverback is very dangerous when any COG soldier operates it, but it is extremely dangerous when a Hero is using it. Their increased accuracy makes the Silverback essentially a mobile turret.

The best way to deal with the Silverback is either to down its pilot with a well-placed grenade or flanking attack, or to destroy it from range without exposing yourself to its dangerous attacks.

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