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Gears of War 3 eGuide
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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 2

Chapter 1: Shipwreck

Objectives

Pick up the dropped weapons.

Search for the Raven’s Nest.

Kill the Savage Boomers.

Destroy the Siege Beast crew.

Destroy the other Siege Beasts.

Kill the Brumak.

Regroup with Anya and Jace.

Defend against the attacking Locust.

Destroy the Brumak.

Collectibles

Tomatoes: A Beginner’s Guide

Octus Medal Diploma

Captain’s Log

COG Tag

If there was ever a plan that worked too well, it was Baird’s idea of dumping dozens of Tickers onto the Leviathan. Sure, it killed the Imulsion-fueled sea creature, but it did a number on the CNV Sovereign and Centennial Bridge as well. Cole, Baird, and the others were lucky to hit a soft patch of river when they plummeted from the bridge. And they were even luckier to wash ashore on the Hanover coastline without further injury. The ship’s wreckage is everywhere, but there’s no word from Marcus and company. The squad must search the coastline for their comrades…and hope they’re all right.

Wreckage Site

Pick Up the Dropped Weapons

Cole’s squad washes up on the Hanover Coast, not far from the smoldering husk of the CNV Sovereign. They must fight their way to the ship to see if there are any survivors. And if they’re going to do that, they had better find some weapons!

Wild Tickers

Wild Tickers don’t pose a physical threat (they lack explosives), but they do steal the spoils of war. If you’re quick on the draw with the pistol, you can kill the first two Tickers, saving some of the weapons lying on the ground. Always try to kill other specimens of these non-explosive Tickers to see what goodies they have inside. You never know when you might break open a Wild Ticker and find a power weapon or Frag Grenades!

Head inland from the coastline to find the Lancer and other weapons.

Cole managed to hold onto his Boltok during the plunge, but that’s it. Walk up the path and find a Lancer, then a Gnasher and a Snub Pistol. You might consider holding onto the Boltok for now.

[#1] Tomatoes: A Beginner’s Guide

Cole doesn’t need to go far to find the first collectible in this chapter. It’s inside the red shipping container, to the left of the Boltok and Gnasher pickups. Kick open the metal gate to reach it.

Search for the Raven’s Nest

Continue along the path to the Frag Grenade pickup, and then sprint straight ahead to find even more Frags and a Longshot in the distance. Grab these extra weapons before you engage the Locust up the slope to the left. Once you grab the Longshot, quickly take out the first sniper up high on the overhead bridge.

Use the rocks for cover and toss one or two Frag Grenades if the Locust bunch together. Otherwise, rely on the Longshot to off pick enemies from afar. A second Locust wave appears and knocks over a large, metal barricade upslope to the left. Rush to cover near the metal platform, and toss a Frag Grenade at them as they climb onto it. You can also shoot through the platform’s supports, hitting the Savage Drones in the feet and legs, if they try to take cover behind it.

Swing wide to the right to get a clear shot at the Locust near the metal obstacle in the distance.

Continue around the bend and down the slope, toward a downed Raven’s crash site. Fend off the small group of Locust to secure the area.

[#2] Octus Medal Diploma

Locate the smoldering Raven close to the coastline, near where the second Locust wave attacks. A deposit of debris from Marcus’ cabin aboard the Sovereign is planted in the ground, including this memento of his father that he has kept.

Marcus and Dom washed up on the beach just around the bend, near the second downed Raven. Anya and Jace are pinned down near the ship and are taking heavy fire. Marcus instructs Carmine and Sam to head straight to the lifeboats along the beachfront. Meanwhile, Marcus and the others will fight their way there via the inland route.

Now that the squad is reunited, control shifts from Cole to Marcus.
Kill the Savage Boomers

Diggers

Life on the surface hasn’t been kind to Savage Boomers, but they’ve found a way to adapt. Though they miss their Boomshot, they’ve developed an equally devastating weapon known as the Digger Launcher. This impressive tool burrows through the ground, slips beneath cover, then leaps up and explodes with the force of a Boomshot rocket. The Digger Launcher is the perfect weapon for taking out small groups of entrenched foes. Listen for the sound of the Digger Launcher burrowing through the ground, and quickly roll to the side to escape its blast. The Digger Launcher cannot burrow under large obstacles, nor can it rise up through tall platforms.

Pick up the Longshot and take cover near the two rock walls below the Savage Boomers’ ledge. Then toss a Frag Grenade up at them, and use the sniper rifle to pick off several of the Drones. If you’re unsure when to flank, listen for Dom’s signal. Two Locust attack along the path, so keep the Gnasher handy. Flank around toward the third Savage Boomer hanging back from the others. Use the Gnasher to kill it, and then use its Digger Launcher to kill the foes near the ledge to the left.

Flank the Savage Boomers via the path on the right, and use the Gnasher to blast them from close range.

Rush to gather the ammo from the other two Digger Launchers. However, beware that Savage Grenadiers will most likely spawn behind you in an attempt to trap you against the ledge. Quickly take cover and use the Digger Launcher (save some ammo for later) on these Locust that spawn further up the path. It’s possible to grab the Digger Launchers and sprint back to the others to avoid being cornered.

Blast the Savage Boomers, gather the Digger Launcher ammo, and then fight your way off that ledge before you get trapped.

Temporarily swap out your assault rifle or Gnasher for the Longshot. If one of your squad mates hasn’t done so already, use it to take out the two Snipers on the rickety rope bridges above.

Destroy the Siege Beast Crew

Multiple Savage Drones and Grenadiers man a Siege Beast up ahead. Move in and use the Digger Launcher to clear them. This shouldn’t be hard, as they’re dutifully focused on prepping the Siege Beast to assault the wreckage site.

The Digger Launcher doesn’t harm the Siege Beast, but it certainly kills the crew working the controls!
Destroy the other Siege Beasts

Siege Beasts

Siege Beasts are massive creatures that the Locust have enslaved and turned into mobile catapults. Though they remain stationary and a COG can easily control them from the rear, they bite down on any ground walkers who stray too close to their mouths. Take control of the Siege Beast from the rear, and use the movement controls to aim the targeting reticle before you launch the fiery cannonball. Siege Beasts must be reloaded after each launch. Often, one of your AI squad mates turns the crank on either side to ready the next shot. However, this duty falls to a human partner if you play cooperatively. You may even need to turn the crank yourself if the rest of the squad is busy defending the position.

The Siege Beast is a giant catapult that comes with one massive fireball pre-loaded and ready for launch. Approach the rear control levers, and aim at the right-hand Siege Beast in the distance. Fire the catapult when the reticle turns red.

First aim the reticle at the Siege Beast down the hill to the right, then take out the one on the left.

The second Siege Beast to destroy is further away to the left. Release the aiming controls and wind the catapult via the crank on the Siege Beast’s right or left (if no teammate does it for you). Aim your Siege Beast and fire.

While you use this Siege Beast, the other COGs fend off the Locust that attack. Don’t delay, or you risk being overrun by the Locust. Use the Siege Beast for cover and crank the arms on the side opposite incoming fire.

Arcade Tips

Looking for extra things to kill with the Siege Beast? If so, kill only the right-hand Siege Beast, and then use your newfound catapult to defeat the Locust grapplers. Several Locust squads appear as long as one of the other Siege Beasts is intact. Lob a fireball at them with your Siege Beast to score some extra points before you take out the second target.

Kill the Brumak

The two Siege Beasts aren’t the Locust’s only heavy weapons in the area; they also have a Brumak nearby! If there is any question about the Siege Beast’s power, this should lay it to rest. Wind up the Siege Beast and aim for the Brumak’s head. The reticle should turn red, but slightly anticipating the Brumak’s movement while you aim is a good idea, as the projectile fires slowly. Destroying the Brumak takes only two direct hits on all but the hardest difficulty setting.

The Brumak approaches from the far left. Aim for its head and massive rocket pack atop its back.
Regroup with Anya and Jace

Anya and Jace aren’t far from here, but a number of Locust are in the way. Descend the path around the bend to the right, where two Locust are holed up behind small rock piles. Take them down with the Digger Launcher, and then swap it for the Longshot in this area.

[#3] Captain’s Log

The Captain’s Log is inside the wooden crate high atop the rocks. It’s directly above the two Locust near the Longshot and Frag Grenades. Open fire on the wooden crate with the Lancer to cut it to pieces. The Captain’s Log falls to the ground.

The path to the beach splits up ahead. Turn and snipe the Locust taking cover just down the hill to support Anya and Jace. Then snipe those to the right. Climb over the rocks to where the Locust you just killed were hiding. Marcus can’t mantle over the next wall of rocks, but this is a great spot from which to snipe the enemies on the beach—especially when playing Arcade mode, as headshots earn more points. Loop up and around to the left, through the arch, to access the beach. More Savage Drones attack on the beach near the containers, so be ready for them. It’s best to circle wide to the left and let the other COGs take the direct route to Anya.

Cross the beach toward the green smoke signal, leaving the remaining one or two Locust alive for your squad to dispatch. This gives you time to gather ammo and search for the COG Tag near the wreckage. Prescott’s injured body is lying near the smoke signal—it’s time for that chat.

[#4] Cog Tag

You no doubt noticed the Crimson Omen painted on the shipping container while you lent fire support to Anya and Jace. The COG Tag is behind the containers, to the left of the green smoke signal. It’s on the ground, in the corner between the two containers nearest the water.

Defend Against Attacking Locust

Before long, a band of Savage Drones interrupts the discussion. Use the Frag Grenades and assault rifle to take out the Locust wave that attacks after the meeting with Prescott. There are quite a few of them. Before you kill the final Locust, gather all available ammo and make sure you equip an assault rifle, such as the Retro Lancer.

Take cover behind the metal containers and rocks, and blind fire at the Savage Drones.
Destroy the Brumak

With the help of a Siege Beast, the squad dealt with a Brumak earlier, but now it’s time to take one down with conventional weapons. The Brumak has a massive amount of health, but you can inflict extra damage to it by targeting the guns on its arms and the rocket launcher on its back.

Pepper the Brumak’s wrist-mounted guns with gunfire to destroy the weapons and inflict heavy damage.

Immediately take cover inside the open shipping container, and use the Retro Lancer to fire on its right-hand gun. Lean out the container’s far left side to line up a clean shot. Next, slide deeper into the container and shoot from its middle opening at the Brumak’s left-hand gun. Destroy both wrist-mounted guns to make attacking on foot less dangerous.

Now it’s time to flank the Brumak and attack the rocket launcher on its back. Exit the container and sweep wide to the left, around the rocks, to get into position. Roadie Run and somersault to cover ground quickly. Then open fire on its dorsal-mounted rocket launcher.

Use the rocks for cover and move fast to get a clear line of sight to the cylinder on its back.

Pistols Work Too

Don’t forget to use your pistol if you run out of ammo. The Brumak’s large size doesn’t mean the Snub Pistol and Boltok Pistol can’t kill it. These weapons can inflict damage just as well as the rifles can, albeit at a slower rate of fire.

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