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Gears of War 3 eGuide
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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 1

Prologue: Troubled Past

Objectives

Follow Anya.

Defend the stairs until help arrives.

Collectibles

COG Tag

The years of war raging across Sera have not been kind to Marcus. The constant killing and never-ending sense of urgency and despair may have failed to pierce his body, but the scars etched across the sergeant’s face mirror the indelible wounds on his psyche. Much time has passed since Marcus led a failed attempt to save his father, but recollections of that fateful day at Fenix Estate continue to haunt his sleep. This is one such dream…

xp in campaign

Note that you earn XP for more than just multiplayer matches. You gain XP as you play, even in Campaign mode.

Jacinto Prison

Follow Anya

Anya and Jack break Marcus free from solitary confinement. Anya has important information to share with Marcus; she walks to the door at the end of the hall. Go to her, but first locate the COG Tag.

Anya has an important message for Marcus from his dad. It’s about the Locust…

invincible!

You are invincible during this dream, so use the opportunity to rack up your score multiplier!

[#1] Cog Tag

Exit the prison cell and notice the Crimson Omen insignia on the wall. This is your cue that a COG Tag is somewhere nearby. Approach the cell to the right and kick open the door to find the first collectible.

Fenix Estate

Defend the Stairs Until Help Arrives

The Fenix Estate courtyard is being resurrected before your very eyes, just in time for Marcus and Dom to take point against the Locust. Slide into cover against the wall overlooking the lower courtyard and open fire. Marcus is equipped with the Lancer and has unlimited ammo. This being a dream, he’s also immune to damage. Open fire on the Locust down below, either while blind firing or with the Weapon Aim ability for more precise targeting. The Locust grow in strength, but they pose no threat to either Marcus or his men. All the bullets in the world can’t save Adam Fenix, but that needn’t stop Marcus from trying…

Use this time to practice Active Reloads, blind firing on an angle, and using the Aim Weapon button.

Tourist Prompts

Veterans of the series may be tempted to wander the courtyard and soak in the dreamy reconstruction of the brickwork, but don’t dawdle! Tutorials appear to prod you into action. If you want the most seamless experience, get into cover and start firing on the Locust right away. Those who play the game as it’s meant to be played will likely never encounter these beginner-friendly tutorial messages.

Arcade Tips

Race to the wall and open fire on the Drones that are already there. Keep your sights trained to the right for enemies emerging from the first grub hole. Kill them in quick succession, and then pan to the far left to spot the second grub hole. The Flame Grenadier that emerges first is one of the highest-priority targets during this encounter—shoot it in the back for a quick kill! Slaughter this second wave of enemies, nail your Active Reload, and be ready to fire on the Boomers that appear alongside the Corpser. Killing the Boomers is key to gaining a 4x multiplier to use against any stragglers that remain.

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