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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 3

Chapter 3: Breakneck Run

Objectives

Escort the fuel truck to Mercy.

Fend off the Reavers.

Destroy the Imulsion pipelines.

Fend off the Corpser Hatchlings.

Defend the trucks.

The key from Prescott worked as advertised, decoding the data in Hoffman’s possession. And now the squad knows precisely the extent of the secrets the government kept from them. An island hideaway, artificial hurricane, kidnapped scientists…it seems no idea was too farfetched when it came time to save the elite. Now there’s reason to believe that Adam Fenix isn’t just alive, but that he might also have a way to eradicate the Lambent. Marcus and the others must reach Azura to see if Adam is still alive. The only way to do that is to go under the Maelstrom. They need to commandeer a submarine from the Endeavour shipyard. First they must get some fuel.

Road to Mercy

Escort the Fuel Truck to Mercy

The submarine needs plenty of fuel, so the decision is made to travel to the town of Mercy, a former Imulsion refining center. The squad splits up into three trucks. Dizzy takes the wheel of the fuel truck, Dom and Sam climb aboard a pickup driven by a Stranded, and Marcus and Anya board a similar vehicle driven by Jace. Cole and Baird stay behind to amass reinforcements for the battle to come.

Fend off the Reavers

Infinite Vulcans

Marcus and Anya (and Dom and Sam) are equipped with a Vulcan and a Vulcan Ammo Box. Anya cranks out an infinite supply of ammo whenever Marcus needs it, but only with your urging. The Vulcan doesn’t overheat like a Mulcher, but Anya may struggle to feed the Vulcan. Hold the Reload button periodically to instruct Anya to continue feeding the Vulcan the necessary ammo. The weapon doesn’t run out of ammo, but there could be a delay in the feed.

When you play this mission cooperatively with three or four players, Anya and Sam also get Vulcans of their own. This makes cutting through the Reavers and other enemies much easier, but every player is responsible for reloading his or her Vulcan.

The road to Mercy is littered with the husks of burned-out vehicles and debris. It’s also home to a number of Reavers that not only attack while in flight, but also land in the middle of the road to block traffic. Crashing into a Reaver spells the end of the journey—you must shoot them with the Vulcan before the truck Marcus is in crashes into the Reaver.

The Reavers in this area are easier to kill than standard Reavers. Try to shoot them before they land.

Use the Vulcan to defend the trucks on the road. Jace’s driving is erratic, so try to steady your aim as best you can. Most importantly, you must destroy the Reavers that land on the road. Focus all forward fire on the Reavers in the road, and call out their locations to your co-op partners, if applicable.

Killing the Beast Riders atop the Reavers earns extra points, but it doesn’t kill the Reaver.
Destroy the Imulsion Pipelines

Jace has no choice but to lead the convoy off road and into the Imulsion fields where the pipelines are. The Imulsion has long since stopped flowing, leaving the pipes filled with little more than vapor. Train your Vulcan on each of the pipes, blasting a gap into each one through which the trucks can pass. The pipes are pretty resilient, so don’t wait too long to fire at them, and keep the gun going.

Focus your fire on the pipe sections where you can see Imulsion leaking out.

Burst Fire

Like the Mulcher, the Vulcan has a rather lengthy wind-up period before it starts firing. Consider firing in short bursts between the pipes to keep the gun from having to wind up from a dead stop.

There are three pipes, and its game over if you crash into any of them. You have support fire from the other truck, but you really need to inflict most of the damage on your own.

Fend off the Corpser Hatchlings

The road ahead is crawling with an army of Baby Corpsers. The truck can run over some of them, but others leap onto the front of the truck to attack Marcus and Anya. Open fire with the Vulcan at the ones on the road (aim from the hip), and blast any that grab the truck.

Arcade Tips

Fire at the hatchlings directly in front of the truck so you at least get assist points when the truck runs over them. You may not have time to actually kill them with the Vulcan, but this salvages some points. The Corpser Mother also provides a scoring opportunity; shoot each of her eyeballs for 400 points each. You can’t kill her—not even with four Vulcans—but you can pad your score and give a boost to the multiplier.

Wherever you find Baby Corpsers, you can be sure a Corpser Mother isn’t far away. It leaps down and blocks the road up ahead. Open fire for fun if you wish, but know that you can’t kill her. You just drive around her, but shooting her certainly makes for a dramatic moment.

Focus on shooting the Baby Corpsers in front of the truck to get assist points when Jace runs over them.

Continue the drive along the road, firing at the Hatchlings. A Corpser with armor-plated legs leaps onto the hood and deflects your shots. As with the Corpser Mother, you can’t kill it—shooting it does little more than increase the drama. It’s up to Jace to shake it free with a few quick jerks of the steering wheel.

It’s impossible to kill the Corpser Mother, but shooting out her eyes at least nets you some points.
Defend the Trucks

The trucks head into Concord Air Base and out onto the runway. The Locust have set up many, many roadblocks here, including some that contain multiple Troikas. Aim at the fuel cells and detonate the road blocks and Troikas to reduce the amount of fire you take.

Focus on the road’s left-hand side first. Then shift your aim to the right, especially when you get to the runway, where multiple pillboxes are set up with barbed wire crossing the road. The Troikas gun you down if you don’t at least destroy the one on the left as soon as you can target it. Try to target the closest enemies first, so they can’t get a bead on you as you drive past.

The trucks overshoot the runway and end up briefly stuck in sand. A squad of Savage Drones and Reavers quickly surrounds the trapped vehicles. Decimate the ones on the ground as they appear. Then focus on the Locust atop the rocks to the left, particularly the Reavers. Next, sweep the Vulcan across to the rocks on the right. A final wave of Drones launches into the air from beneath the sand. Continue to fire the Vulcan while Jace backs up the truck and gets it going again.

When you play solo, first focus on the enemies on the rocks to left, and let Dom fend for himself on the right.

The convoy makes its way back onto the road leading out the airport’s other side. The final attack is also the most difficult. Focus fire on the left-hand fuel cells first. Then quickly pan right and take out the cells there. Destroying the Troika on the left as quickly as possible is critical, especially on Hardcore and Insane difficulty modes. Otherwise, you run a high risk of being gunned down.

The Brumak that moves into position beyond the final roadblock looks to have the trucks cornered, but don’t worry about it. Fire at the Brumak if you wish, but Jace and the Stranded run the ramps beside it, slicing off its head en route to Mercy.

Blow up the Troika shacks on the left. Then shoot the Drones on the right. The Brumak poses no threat.

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