Prima Games eGuides
primagames.com Browse Redeem a code Help
Gears of War 3 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Multiplayer

Cover

Cover is life in Gears of War.

When you’re in hard cover, you’re fairly well protected from frontal shots, and you’re difficult to hit cleanly even from an angle. On top of that, you gain a very slight damage-resistance boost when you take hits from the frontal arc. However, a player with a Scorcher can do damage through cover.

Aside from the slight damage resistance, note that cover does not provide any sort of magical shot blocking. A well-placed Boomshot can still blow you to bits. A good sniper can take your head off at the edge of low cover, and precision shooting can hit any exposed parts of your body.

Cover in Multiplayer

One pitfall in transitioning from single-player to multiplayer is learning that, while cover is still extremely important, mobility and situational awareness are even more important.

While you should always be behind cover in any sort of ranged firefight, there are times where moving out of cover is the better course of action, especially up close. On top of that, staying in cover and moving slowly is a bad idea. Agile players can flank and kill you once they realize you’re comparatively immobile.

Use cover wisely, and watch how skilled players use it while you’re still new to online play.

Flanking

> Flanking is simply attacking an enemy from the side or the rear.

This is an effective combat tactic in any situation, but it’s especially strong in Gears combat. Flanking an enemy nullifies an enemy’s cover advantage. By the time a target realizes it’s in danger, it’s usually too late to escape. Study the maps carefully. Most provide multiple routes that you can use to flank an enemy position, and doing so is often vital to remove an entrenched defense.

If you are flanked, doing a quick mantle kick or cover slip and sprinting away can be critical to your survival. Don’t try to fight back against an enemy who already has the upper hand.

Elevation

> Elevation goes hand in hand with flanking as a valuable tool to use against opponents in cover.

When you have an elevation advantage, you can often shoot down at a target behind cover, even if it would normally be difficult or impossible to hit straight on from even ground. Thus, high ground is almost always a critical area to control on a given map.

Spend some time exploring each map to learn which areas possess both elevation and useful lines of sight—elevation doesn’t help much if you can’t cover a strategically relevant area.

Keep reading with a free account

The first 3 sections of Gears of War 3 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGears Concepts NextCombat