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Gears of War 3 eGuide
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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 1

Chapter 3: Homecoming

Objectives

Search for survivors.

Find the shopping center.

Climb through the razor wire.

Clear the parking lot of Lambent Locust.

Enter the grocery store.

Search for supplies.

Find a way to move the overturned locker.

Pick up the supplies using the loader.

Use the loader to force the bay doors open.

Clear landing zone of enemies and drop off the supplies.

Use the loader to push the car.

Collectibles

Journal

Student’s Notebook

Grocery List

COG Tag

An hour prior to the Lambent assault on the CNV Sovereign, several of the Gears departed the ship aboard one of its few sky-worthy Ravens to search for supplies. Eyeing an opportunity to pay a visit to his old stomping grounds, Cole talks Baird and the others into searching the town of Hanover. Hanover isn’t just where Cole was born and raised, but also home to the professional thrash ball team for which he helped deliver a championship. Baird isn’t expecting much success, but is willing to allow the Cole Train this trip down memory lane, so long as they don’t waste too much time…

Hanover Streets

Search for Survivors

The Raven sets the squad down near the docks on the edge of Hanover, just steps from a Stranded outpost left in ruins. There don’t appear to be any survivors, and certainly no food. Gather up the ammo and head down the road to the left, past the seafood restaurant.

Continue down the road to the outpost, where a none-too-friendly Stranded tells the squad, in not so many words, to keep on moving. Fortunately for the COG, the ornery gent at least has the sense to open the gate leading further into town so the team can proceed.

[#7] Journal

Kick open the gate to the right of the poster declaring the “Best Breakfast in Town,” and enter the outdoor café. A Journal lies on the ground near a corpse straight ahead. Take a moment to read the author’s final entry about fighting the Lambent.

Find the Shopping Center

The quiet stroll through town is suddenly interrupted as a Lambent Stalk with Stalk Pods appears near the playground. Take cover behind the wall and playground equipment, and target the Stalk Pods to prevent them from dropping additional Lambent. The Stalk Pods grow on all sides of the Stalk, so you may have to move around to get an angle on the Pods on other side. The Stalk dies once you destroy the Stalk Pods (much like grub holes close when you kill Locust in previous Gears of War games).

Stalk Pods don’t always present an obvious target. Pan the crosshairs along the length of the Stalk and open fire when the crosshairs turn red.

Put On Your Rally Cap

Approach the pickup truck near the gate to the park, and note the foam fingers and other Hanover Cougars merchandise in the bed. Interacting with the hat while you play as Cole makes him put it on. Frontward or backward, the choice is yours. Three hats are scattered throughout Hanover, but this is the first.

Use cover and flanking techniques to move through this area. Two Lambent Stalks emerge within the playground area and deploy Dark Wretches, Drones, and the first mutating Drudge. Keep your distance, as Dark Wretches can move pretty fast and can claw you to death in a moment. Watch from cover to see which form the Drudge mutates into, and then target its head, arms, or torso to dispatch it quickly.

Drudge Mutations

Starting with the Drudge you encounter in the playground, all Drudge have the potential to mutate upon non-explosive death and gain a new pool of HP, along with a dangerous new form. Drudges may undergo a combination of mutations involving their legs, arms, or head. The leg mutation allows the Drudge to grow tall and fire its modified Hammerburst down over short cover while it sprouts Polyps from its base. Drudges that undergo an arm mutation grow lengthy arms that lob dangerous Imulsion bombs. Head mutations produce a dangerous, fire-breathing head that detaches to form a fire-breathing Head Snake upon death. Learn all about the Drudge in this guide’s Hostile Forces chapter.

[#8] Student’s Notebook

A Student’s Notebook has been left on the playground fort with the slide and other fun toys. Run up the slide and climb onto the platform to reach this collectible.

Destroy the two Stalks in the playground area, and then watch for a third Stalk to emerge just beyond the park. Wait for the Drones and Drudges to appear near the gate leading out of park—lob a Frag Grenade at them. Target the Stalk Pods, and then continue down the road and around the corner. Duck into the alley on the right to find additional Frag Grenades.

Hang back inside the playground and use a Frag Grenade to kill the enemies that first spawn from the third Stalk.
Climb Through the Razor Wire

Sandbags and barbed wire heavily fortify the road to the shopping center. Interact with the barbed wire to make Cole and Baird hold the wires apart so Sam and Carmine can slip through.

The shopping center Cole remembered is straight ahead, just down the road and across the parking lot. Multiple Lambent are already out in front of the Super Snack Champion. Take cover behind the concrete barricade near the chasm.

There’s not much you can’t do with a little help from friends.
Clear the Parking Lot of Lambent Locust

Target any remaining Stalk Pods from the left-most Stalks. Stay safely behind cover, keeping the chasm between Cole and the Lambent. Open fire with the Lancer, but use the Boltok for headshots if the opportunity arises. From this position, eliminate all of the Lambent to the left of the shopping center’s main entrance.

Wait for the next Lambent Stalk to emerge before you advance further to the right, around the chasm. Use the concrete barrier and cars for cover. Target the Stalk Pods if your allies didn’t finish them first. A well-thrown Frag Grenade should work wonders here.

Advance to the blue car for a clear view of the final Lambent. Cover is mandatory when you fight mutated Drudges!
Enter the Grocery Store

Raise the metal, rolling door in the front of the store to enter the shopping center. Use the chainsaw to cut through the crates in the corner to access the ammo crate and Gnasher behind it.

Super Snack Champion

Search for Supplies

Make your way into the store, and head straight toward the pharmacy counter to get the Frag Grenades behind it. Sam quickly calls out the Polyps on the roof. Move to the center of the aisle, and be ready with the Lancer or Hammerburst to gun them down. Flank around to the right, ignoring the first Stalk; let the allies focus on it. Swap out the Gnasher for the Boomshot behind the checkout registers.

[#9] Grocery List

The Snack Champion has been running low on items for quite some time, but that doesn’t stop wishful shoppers from bringing a list of everything they need. You can find one such list on the end of a checkout aisle, near the Boomshot.

Advance around the corner toward the home electronics department. Use the Boomshot to clear out any Drudges or groups of Dark Drones. Stay behind cover and advance gradually toward the sporting goods department. Don’t be afraid to use up the Boomshot rockets, as a Longshot is in the sporting goods department up ahead.

Don’t take any chances with the Drudge mutating—hit it with a Boomshot for an instant kill!

Need a New Cap?

Did you miss your chance to put a lid on Cole’s dome? Lucky for you, there’s another Hanover Cougars hat in the sporting goods section, near the vending machine.

THE GOODNESS OF WHOLE GRAIN

Press the X Button at the Thrashies standee to hear Cole’s enthusiastic endorsement.

Use the multiple shelves and displays in the housewares section for cover, gradually advancing on the Stalk and other Lambent near the clothing departments. Use the Longshot to snipe as many Dark Drones as you can, and save the Frag Grenades for the Drudges. Keep your eyes peeled for fire-breathing Drudge Head Snakes, as they can seek you out and engulf you in deadly flame.

Hang back with the Longshot and let your allies draw the Lambent from the massive hole’s left and right sides.

CO-OP TACTIC

The massive hole in the rear of the super store provides an excellent flanking opportunity when you play cooperatively with others. Though it pays to have a sniper hang back and pick off distracted foes, the team can split up and send players in both directions to divide the enemy’s attention. This also ensures multiple lines of sight on the Stalk Pods that spawn.

The final group of Dark Drones is likely to be behind the Customer Care counter in the far right corner. Use the Boltok or Hammerburst to take them out. Gather up any ammo to the left, and then cut the chain on the rear door to enter the employees-only area.

Climb the counter inside the manager’s office to swap the spent Longshot for the Gnasher, and gather up more ammo. Continue through the second door to the loading area.

The Boltok can easily pop a Dark Drone’s head from this distance.
Find a Way to Move the Overturned Locker

A giant locker blocks access to the loading dock, but a mechanical loader is in the adjacent room. Cole just needs to access the lever in order to open the door. Chainsaw or shotgun through the wooden crates blocking access to the lever, and then pull open the door and board the loader.

Loader Controls

The mechanical loader controls much like the Silverback, minus the offensive capabilities. Press the B Button to perform a melee attack—perfect for kicking aside obstacles. The A Button operates the loader’s mechanical arms; press it to pick up and set down heavy objects. Enter and exit the loader by pressing the X Button.

Use the loader’s melee attack to kick aside the giant locker.

Pick Up the Supplies Using the Loader

It doesn’t help Baird fix Jack, but a large crate of food supplies is in the center of the loading dock. Don’t pick it up just yet! Hop out of the loader and get the Boomshot from the room on the right. Don’t forget the Frag Grenades behind the racks in the corner, beyond bay 2.

[#10] Cog Tag

A Cog Tag is in the storeroom office where the Boomshot is located. It’s on the desk next to the computer.

Press the A Button next to the supplies to make the loader pick them up. You can open the bay doors first, but the loader can perform its defensive kick while carrying an item.

Use the Loader to Force the Bay Doors Open

Kick open the bay doors with the loader. The one with the Emergency Exit sign overhead is the correct way out, as the others are for trucks. Nevertheless, kick open bays 1 and 2 to get a clean shot on the Lambent outside. Don’t head outside just yet—you risk failing the mission if the loader is destroyed!

Don’t bring the loader outside until the coast is clear. Use the Boomshot from the loading docks to clear out the Lambent threat.

It’s much safer to first kick open the bay doors and use the Boomshot and assault rifle to take out the Lambent already in the vicinity. Make sure you kill any Drudge Head Snakes before you go outside. The first wave of Lambent is off to the right. Fire the Boomshot, and then roll back inside to safety. The Lambent can’t get inside the loading dock if the leftmost bay isn’t open.

Clear the Landing Zone of Enemies and Drop off the Supplies

A Raven helicopter has moved into position above a pickup zone and deployed a green smoke signal to mark where you must carry the supplies. The Raven can’t take the Delta Squad with it, but the supplies will certainly be appreciated back on the CNV Sovereign. Little do they know of the Leviathan lurking deep below the ship’s massive hull.

Advance down onto the pavement to lure more Lambent out of hiding. Then park the loader behind cover (or return it to the loading dock) and fend off the Lambent on foot.

Take cover near the chasm in the center of the road. Use Frag Grenades to eliminate the enemies that spawn near the pickup zone.

Use the Boomshot and assault rifle to eliminate the Lambent on the parking area’s near side. Watch for another Stalk to emerge on the far left, near the green smoke. Take cover behind the concrete barrier in the corner nearest it. Then lob Frag Grenades across the chasm to kill the numerous Drudges and Dark Drones deploying from the Stalk Pods. Open fire on the Pods to kill the Stalk, and then get back into the loader.

Use the Loader to Move the Vehicles

A car and a van block the path to the supply point. Use the loader to knock the vehicles into the chasm to clear a path to the drop-off point. Guide the supplies to the pallet under the Raven. With the area clear of enemies, simply approach the drop-off point to set down the supplies.

Cole would normally be sad to see the Raven leave without him, but not when he’s this close to Cougar Stadium!

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