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Gears of War 3 eGuide
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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 5

Chapter 3: Shattered House

Objectives

Get to Azura Tower.

Use the Siege Beast to destroy the Gas Barges.

Locate and destroy the remaining Siege Beast crews.

Eliminate the Siege Beast crew.

Use the Siege Beast to breach the dam.

Eliminate the final Siege Beast crew.

Use the Siege Beast to destroy the Gas Barge.

Collectibles

Money Stack

Diary

COG Tag

The meltdown at the cooling tower successfully disabled the Maelstrom. Cole, Baird, and a squadron of Raven reinforcements reached the island safely. Reunited for the first time since Anvil Gate, Delta Squad’s surviving members are left to push up the Azura coast to the luxurious resort compound and begin the search for Adam. Anya joins the three men, somberly taking the place of their fallen brother.

Kill the Grinder with the explosives and pick up the fallen Mulcher. Carry it around the bend to the left, take cover at the end of the benches, and hold the Aim Weapon button to place the Mulcher atop the benches. This gives you excellent range. It also allows you to fire straight ahead into the cave or pan down to the right, to the larger plaza near the vine-covered pillars.

Use the Grinder’s Mulcher to put heavy fire on the Locust on the lower terrace to the right.

Continue to the tiled plaza protruding from the mountain. The stairs to the right lead past several Palace Guards, but you can wind your way through the cave-like bunker to the left to flank them. This literally spits you out right behind them! Drop a Frag Grenade down the stairs to clear a path for the rest of your squad.

Proceed up the stairs toward the Siege Beast and lay waste to the remaining Palace Guards and Maulers that attack. Use the benches for cover and quickly make your way to the Siege Beast, as enemies continue to arrive on the scene for quite some time.

Using a Torque Bow, aim at the feet of any Maulers you encounter to shoot around their Boomshields.
Use the Siege Beast to Destroy the Gas Barges

Man the Siege Beast’s controls. Beware—the Siege Beast’s front end bites. Aim at each of the three Gas Barges flying overhead. They’re making the skies very dangerous for the choppers, so you must take them down.

Aim for the Gas Barge’s blimp-like portion—it presents the biggest target!

Aim the targeting reticle at each of the Gas Barges and fire when it turns red. Three shots, three direct hits, mission accomplished!

Arcade Tips

You can extend this battle by killing all of the Locust in the area before you man the Siege Beast. The Locust don’t spawn forever, but multiple waves of enemies arrive in an attempt to stop you from reaching the Siege Beast. You earn extra points with each Locust you kill, and this helps you get the most points from the Gas Barges, potentially building a 6x or higher multiplier very quickly. End the Locust assault on this plaza anytime you feel ready by manning the Siege Beast and taking out those Gas Barges!

Locate and Destroy the Remaining Siege Beast Crews

You must dispatch two more Siege Beasts before the Ravens can get any closer. Move inside to the reception area’s lengthy entrance hall. Soak up the blood-stained opulence, and weave around the furniture and planters as you proceed to the lobby.

[#6] Money Stack

Enter Azura Tower and proceed down the hall to the left. Stop where the hall opens up to the lobby on the right. Note the floor tile that’s slightly raised from the floor. Inspect this floor tile to make Marcus spin around and smash it with his boot. This uncovers a hidden Money Stack.

Enter the lobby with the dead civilians hanging from the tree. Circle up to the sitting area beside the tree. Load up on ammo and weapons before you exit the other side of the lobby. The second of three Siege Beast crews is just outside the door, to the right.

Take a lap around this macabre tree to gather the available munitions.
Eliminate the Siege Beast Crew

The squad exits the lobby onto a circular terrace near a dam. The second Siege Beast crew is immediately to the right. However, the only way to get there is to loop up and around to the left in a lengthy clockwise walk. Take a moment to headshot one of the Locust near the Siege Beast. Then hurry into cover near the bridge to the left. Take out the Palace Guards atop the bridge. Then continue past the statues to the Palace Guard rappelling down from a Gas Barge in the distance.

Snipe one of the Locust near the Siege Beast. Then hurry around to the left.

Stay in cover to avoid the Gas Barge rockets. Continue to rely on the dropped Longshot, along with the Torque Bows and Hammerbursts from the Palace Guards, as your weaponry for this assault. Finish off the Palace Guards en route to the Siege Beast, and mount the controls.

Use the Siege Beast to Breach the Dam

Two Reavers set down atop the nearby rooftops, one to the right and one on the left. Take out the Reaver on the left first, then watch as two Siege Beasts move into position directly ahead, flanking the dam. The Gears’ only option is to use the Siege Beast to destroy the dam and wash the Locust off the cliff.

Fire three catapult blasts at the dam surface dead ahead. Place the reticle near the top of the dam to ensure enough distance. Hit the dam three times to rupture it. Marcus and the other COGs automatically sprint to the nearby door and escape the resulting flood.

Kill the Siege Beasts if you’re playing Arcade mode. Otherwise, aim straight for the dam.
Eliminate the Final Siege Beast Crew

The squad enters another lobby filled with the corpses of valued scientists and the elite. There are plenty of weapons and ammo in the room, particularly near the sitting area that wraps around the tree.

[#6] Diary

Climb the stairs to the circular sitting area that wraps around the tree. Walk left around the tree, toward the ammo crate and Retro Lancer, to find a Diary lying atop the small table between the couches. This collectible offers a glimpse into the Azura residents’ troubled lives.

The doors leading out of this room bring the COG directly into the main train station. Make sure your equipped weapon is fully loaded, and ascend the steps on the right. You likely encounter one or two Palace Guards at close range atop the steps. This offers an excellent vantage point above the Boomers and other enemies below.

Take cover atop the stairs and blind fire at the Palace Guards below.

Grab the Frag Grenades and lob one or two at the Boomer and Mauler, but don’t toss any more. First wait to see how much damage your squad is inflicting. You don’t want to waste Frag Grenades if your squad has things under control—you’re going to need them!

Gather the Frag Grenades and loop around to the right. Lob Frag Grenades at the Boomer’s feet.

[#12] Cog Tag

A COG Tag is on the floor in the area of the train station. It’s at the far end of the hall opposite the door through which you enter. Climb the stairs on the right to bypass most of the enemies. Then descend on the other side and continue across the room to find it.

Try to leave one of these initial enemies alive long enough so you can rush toward the door down the hall in the center and plant proximity mines on the nearby furniture. Plant two Frag Grenades on the desk and on the couch to catch enemies on both sides of the entrance in a massive blast.

These doors open as soon as you kill the last initial enemy. Then two Bloodmounts and two Boomers enter, followed by a number of Palace Guards. Pick up a Boomshot from a previous kill, watch the Frag Grenades take out the Bloodmounts, and then finish off the stragglers with a Boomshot blast. This is a great way to put a quick end to what could otherwise be a tricky fight. There are enough Frag Grenades in the area to ensure you can always do this.

Hang back with the Boomshot and let your planted Frag Grenades take out the Bloodmounts.

Grab the additional Boomshot ammo on your way out the door, and equip a Hammerburst, Lancer, or Gorgon SMG as well. Having ranged, rapid-fire attack power will come in handy.

The final Siege Beast crew is just ahead, but multiple Armored Kantus and Palace Guards are down below in the courtyard. Stay high on the steps overlooking the area, and use your Boomshot and Hammerburst to take out the Armored Kantus. Fire the Boomshot to knock them down. Then rapid-fire the Hammerburst at their mouths to kill them. It’s a long shot, but the Hammerburst’s iron sights offer improved zoom and accuracy.

Additional Palace Guards rappel down from the Gas Barge in the distance. Push forward with the Boomshot to take them out along with the Armored Kantus.

Claim the Frag Grenades on each side of the courtyard, between the tree planters. One of the two small, dome-shaped buildings across the courtyard opens after you slay the last of the Armored Kantus: you get a Flame Boomer if the left one opens or a Mauler if the right one opens. Use the Frag Grenades to take them out, and then continue toward the Siege Beast directly ahead, down the steps.

Use the Siege Beast to Destroy the Gas Barge

Only one Gas Barge remains. Take the Siege Beast’s controls and fire at it to knock it out of the sky. Marcus and the others push the Siege Beast off the cliff to destroy it, making it safe for the other Ravens to enter the area. Good job, Delta!

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