Prima Games eGuides
primagames.com Browse Redeem a code Help
Gears of War 3 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 4

Chapter 1: Ashes to Ashes

Objectives

Search for local inhabitants.

Catch Ash Man.

Survive the attack.

Talk to Griffin.

Exit the tower.

Collectibles

COG Tag

The drive from Mercy to Char was indeed somber, but the squad has no time for mourning. The submarine won’t run without fuel, and there’s no reaching Azura without that sub. The city of Char was one of Sera’s largest cities, teeming with a population in the hundreds of thousands, many of whom worked for the Griffin Imulsion Corporation. Then the Hammer strikes came. The government had no alternative; they incinerated the city with an endless barrage of Hammer of Dawn strikes in an attempt to eradicate the Locust. Many of the victims—innocent men, women, and children—were forever frozen in time as ash statues that dot the city’s streets to this very day. The COG should expect no succor from those left to die among these ruins.

City Center

Search for Local Inhabitants

There’s no preparing Delta for the state of Char’s streets. The horror. The destruction. These streets are a gravesite. Many of the civilians were instantly vaporized, and those who weren’t were turned to ash, frozen in their horrifying stance for years to come. Whether or not you heed Marcus’s solemn request to treat the dead with respect is up to you, but one brush against any of the ashen corpses instantly turns them to dust.

Show your respect by avoiding contact with the ash statues, particularly the ones with flowers around them.

Pay Your Respects

It’s worth your while to show the dead as much respect as you can. Avoid contacting—or shooting—the ashen corpses that have rings of flowers around them. These flowers were placed by surviving family and friends, people who already harbor a deep-seated hatred of the COG. Let these ash statues serve as a reminder for generations to come of the cruelty mankind can inflict on itself. Your respect does not go unnoticed, nor unrewarded.

Walk carefully past the ashen corpses to the ledge in the road. Marcus does not raise his gun or run until this point. From here on out, he’s under your control. Run and shoot if you want; it’s up to you. Continue through the city to the church in the distance, just beyond where Dizzy radios to assure you someone is watching.

Suddenly a piano falls through the floor in the church. Head down the stairs to the basement and out into the street ahead. Marcus arrives just in time to spot someone arming a makeshift turret composed of Retro Lancers and a bicycle wheel. Take cover and wait for the guns to stop firing.

Catch Ash Man

The man setting the booby traps has dusted his face and clothes with ash to blend in with the charred surroundings. He can be anywhere, or any one of the ash corpses on the street. It’s best to be careful.

Follow the trail of burning barrels, ash corpses, and upturned cars to the base of a hill. Have your Lancer loaded and ready to fire, as the Ash Man is about to spring another trap! This time it’s a container full of Polyps!

Stay to the left side of the sloping road and fire at the Polyps.

Rolling Thunder

Watch out for shopping carts, as they are the Ash Man’s favorite booby trap vehicles, particularly when they’re combined with propane tanks!

[#1] Cog Tag

Notice the Crimson Omen painted high on the wall of the building off to the left and atop the hill, with the flaming barrel. Walk around the shipping container in the street to enter the back of the building. There you find an upturned shipping container. Walk around behind it to find the COG Tag.

Follow the lone clear path through the destruction, past the solemn playground, to the large gate. Continue beyond the gate toward the sound of a baby crying, but be on guard because nothing is what it seems. The Ash Man has placed another turret behind the metal shielding, along with an audio recorder of the baby crying—inspect it carefully.

You didn’t really think there’d be a baby behind that barrier, did you?

As you round the corner where the edge of the road looks out across the city, Ash Man releases another container full of Polyps. This one attacks at close range, so be ready for it.

Survive the Attack

The road eventually leads to the base of a tall building, where two turrets begin raining down bullets on Marcus and Jace as soon as they pull near. Take cover behind the crates, the toppled columns, or the short walls as far away from the turrets as you can get. Don’t advance too far, for reasons that become obvious momentarily. Sit tight and wait out the turret fire.

Take cover from the turrets near this fallen column to be in the best position for the upcoming battle.

Two Stalks soon pierce the ground and deploy a number of Drudges. Immediately open fire on the Stalk Pods, preferably with blind fire. The turrets immediately train their fire on the Drudges, but the Drudges focus on you, as you’re closest. Quickly move to taller cover and blind fire at the Drudges. The Drudges mutate into forms with arms and even Drudge Head Snakes. Target the arms of the Drudges that morph into this form to avoid the projectiles they toss—these Imulsion bombs are your biggest hazard.

Jace has Frag Grenades, which he uses without much hesitation. Focus on taking out the Drudge mutations, and watch for any Drudge Head Snakes. When in doubt, flee further from the Stalks to escape the Drudge attacks.

Blind toss a Frag Grenade and open fire from behind the column when the Drudges appear.

An elevator lowers to the street after the battle. Ash Man feels it’s worth talking to you after you helped them with the Glowies.

Taller cover offers protection from the mutated Drudges.
Talk to Griffin

Ash Man takes you onto the elevator and speaks of the man in charge: Griffin, formerly of Griffin Imulsion Corporation. Ash knows Griffin hates COG, but he thinks Griffin might be up for talking to Marcus and the gang since they helped with the Lambent. Ride the elevator up to the tower high above the street to find a veritable Stranded village in the sky.

Take your time following Ash Man to Griffin’s office. Listen closely and you even get a lesson on two-piecing a Locust!

Flowers and Boomshots

Did you respect the dead, or were you reckless and crass? If you proved that even Gears know how to show respect, the lady in the armory across from Griffin’s office opens the gate and lets you help yourself to any of the weapons inside. We recommend taking the Boomshot.

Griffin is up ahead. Follow Ash Man inside so Anya and Marcus can speak with him. Don’t expect a warm reception.

Exit the Tower

Marcus has no choice but to find his way across the city to Griffin’s refinery. He must bring back the cable car after checking to see what’s holding up the fuel delivery. Only then can he get the fuel he needs for the sub at Endeavour that might be seaworthy. And let’s not forget about getting Dizzy back.

Load up on ammo in the basement. If you took a power weapon from the armory, just gather Lancer or Hammerburst ammo. If you were denied armory access due to your carelessness and lack of respect, then you’re stuck with the Gnasher and an assault rifle.

Anya will have to excuse Griffin for not offering her a seat…

Keep reading with a free account

The first 3 sections of Gears of War 3 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChapter 5: Brothers to the End NextChapter 2: Crater