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Gears of War 3 eGuide
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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 5

Chapter 5: Ascension

Objectives

Reach the top of the tower.

Activate the elevators.

Repel the Lambent until the elevators arrive.

Reach the top of the tower.

Avoid the Tempest and continue upstairs.

Cut the cables.

Find Adam Fenix.

Disable the security panels.

Rescue Adam Fenix.

Return to the elevator.

Collectibles

Brochure

COG Tag

Fenix Research

Make Your Way to the Tower Entrance

The tower entrance is sealed tight, and you need Jack to cut it open. The sandbag bunker surrounding the door may seem like a great place to take cover while you wait for Jack to open the door, but it doesn’t serve you as well as you’d like.

Plant any Frag Grenades you have on the columns flanking the path that leads to where the Mortar was. Climb over the sandbags, grab the Incendiary Grenades or Frag Grenades near the door, and take cover. Leave the Mulcher where it sits.

The Onyx Guard died using this Mulcher—chances are, you will too if you use it here.

It took some doing, but the squad has finally made it inside Pinnacle Tower, the very building where Adam Fenix is being held. Marcus must lead his team on a perilous ascent up the tower to a heavily fortified floor where Adam is imprisoned. The Locust have already slain every other scientist at Azura, leaving the remainder of Queen Myrrah’s army firmly fixed on guarding the elder Fenix. Queen Myrrah knows this is a last stand for Locust and human alike. The stakes have never been greater.

Pinnacle Tower

Reach the Top of the Tower

As with the hotel earlier, the Pinnacle Tower’s lower level is filled with stray luggage and the signs of a massacre. Collect the Frag Grenades from behind the main counter, and continue through the arches toward the stairs in the main atrium.

You can see two Boomers and a number of Palace Guards descending the stairs toward you. Take cover near the cloth-covered table, and hurl your two Frag Grenades as soon as the Boomer hits the bottom of the stairs. Switch to the Hammerburst or Lancer, and pop the remaining Palace Guards. Ignore the one or two on the upper walkway. Leave them for your squad.

Lob your Frag Grenades at the Boomers and Palace Guard as soon as they step off the stairs.

Sprint out toward the stairs and grab the two Boomshots. Then sprint to flank the remaining Locust via the stairs down the hall to the right. Use the Hammerburst to take out any stray Palace Guards as you wind up the stairs and advance to the bridge that the Locust occupied above. Resist the urge to advance all the way to the center. Instead, stay behind cover and wait for the Bloodmounts and additional Palace Guards to attack. Blast them with the Boomshot to kill them.

Keep your head down. Wait for the Bloodmounts to get closer before you move from cover atop the right-hand stairs.

Claim the available Torque Bow ammo and move to cover behind the counter in the center. Finish off this area’s remaining Palace Guards with the Torque Bow and Hammerburst. Then grab the Mortar.

Equip the Mortar as the last Palace Guard is killed, and be ready for the Reaver that bursts through the window to attack. Fire mid-range Mortar shots at it from behind the counter to avoid its rocket attacks. Don’t use the Mortar from further back, or the shells will strike the ceiling directly ahead.

Stay in cover behind the counter. Save at least one Mortar shell for the Reaver about to fly in through the window.

Alternate Approach

Another option is to save the Boomshots for the Reaver, and race up the left-hand stairs. Take cover near the Mortar right away. You can use the Mortar to kill the Bloodmounts and the second wave of Palace Guards. Then switch to the Boomshot and Torque Bow for the Reaver.

Activate the Elevators

Cross the central walkway toward the window from which the Reaver appeared. Don’t call the elevators just yet! First grab the ammo off to the right, and then pick up the Frags on the left.

You don’t really expect those elevators to open right away, do you? Run and plant the Frag Grenades along the path that leads from the counter where the Mortar was to your current position. Now press the elevator call button. Elevators are quite slow and take a while to arrive.

Repel the Lambent Until the Elevators Arrive

Two Lambent Stalks pierce the floor and rise up through the atrium, dropping Lambent Drudges and Dark Drones throughout the area. The Frag Grenades help take out the first to advance along the path to your position. Try to shoot any Dark Wretches that spawn before they trigger your proximity mines.

Focus on shooting the Stalk Pods with your equipped assault rifle. Each stalk has multiple pods, each of which regrows. Take out a few from each stalk, and then assist the COGs fighting off the Drudges and Dark Drones. You should have some Torque Bow ammo from previous enemies. Use it on the Drudges that mutate. Fire the Torque Bow bolt straight into their Imulsion-filled bellies, or take their heads clean off with a headshot.

Assault the Spawn Pods to reduce the number of Lambent you have to deal with simultaneously.

Alternate between using the Torque Bow against the Lambent and employing the Lancer or Hammerburst against the Stalk Pods. Monitor your remaining ammo and watch for Lambent charging up the central aisle. Listen for the ring of the bell, and grab some extra ammo on the right before you board the elevator.

Conserve Ammo

If you want to save ammo (and who doesn’t?), you don’t have to kill all of the Lambent—you just need to survive until the elevator arrives.

Reach the Top of the Tower (Cont’d)

Marcus and Anya board one elevator, while Baird and Cole take the other. Take cover against the side of elevator to avoid fire from down below. Some Palace Guards grapple up to the elevator, but Anya is quick to put them down, freeing you to focus on the Grinder on the balcony outside the window.

Arcade Tips

Switch to your assault rifle or a Gorgon SMG, if possible. Look out the window to the left. A Grinder attacks your elevator car from a balcony outside the tower. Take advantage of your elevated position and gun it down for some relatively safe extra points!

Several Reavers fly through the window into the atrium. They’re menacing, but they pose little threat…at least not to your person. They fly close enough to the elevator to sever the cable, forcing it to crash into the lift that Baird and Cole occupy. Wait for Anya to mantle onto the roof of the adjacent elevator, and then follow her.

Anya and Marcus end up one floor above Cole and Baird. Take cover and fight your way to the left. Palace Guards and a Kantus attack near the stairs that lead upward. The Kantus summons Tickers into battle, so be sure to take it down quickly. Wait near the stairs so Baird and Cole can ascend from the lower floor and offer a hand.

Ready an Incendiary Grenade for the Kantus and any Tickers it summons.

[#10] Brochure

You can find this high-gloss Brochure extolling the virtues of life on Azura on the lower floor, where Cole and Baird exit the elevator. Fight your way past the stairs that lead up to the next floor, and descend to the lower one. Cross to the far side of the room opposite the stairs. Find the Brochure on the floor behind the pillar.

Claim the collectible on the lower level, and then climb the stairs to the next floor. Take cover and fend off the Palace Guards in the area. They aren’t alone—it’s only a matter of seconds before Queen Myrrah and her Tempest show up!

Avoid the Tempest and Continue Upstairs

The Tempest doesn’t wait to attack with its high-energy fire beam. Roadie Run around the level’s perimeter to the next set of stairs, and climb them. Continue to the atrium’s uppermost floor, where the Tempest seemingly has the squad pinned between a rock and a hot place.

The Gears can climb all the stairs they want, but there’s no escaping the Tempest!
Cut the Cables

Baird has a boy-wonder idea to cut the cables holding the massive counterweight high above the atrium. If you have a Lancer, great! If you don’t, you can also just bash the cables a few times—the Lancer’s chainsaw is just easier.

Move from cover to cover as you make your way around the room’s perimeter to each of the three cables. The direction you choose doesn’t matter. The important thing is to use cover unless you’re playing on Easy or Normal difficulty. Queen Myrrah and her pet Tempest fry you if just try to sprint straight to the cable. Anya or one of the others will likely revive you, but neglecting to seek cover from the fire beam attacks is still quite risky.

Take cover behind the planters once you’re near a cable. Wait out for the next fire beam attack, and then make a run for it!

It’s best to run alongside cover and crouch until the beam attack ends. Then run for the next cable. Continue around the floor in a circle, cutting each of the cables with the chainsaw as you go. This drops the counterweight onto the Tempest, sending it crashing to the floor far below.

[#11] Cog Tag

After you exit the elevator, note the Crimson Omen on the wall in the maintenance floor’s back-right corner. Use the Lancer’s chainsaw to cut through the crates, revealing a COG Tag on the floor behind the crates.

Find Adam Fenix

The Gears board the elevator, but they know the Locust are planning a massive defensive stand on the top floor. Thanks to Adam’s knowledge of the building and Jack’s uncanny abilities to override electrical systems, they stop on a maintenance level instead.

To load up on Lancer and/or Hammerburst ammo, use the Lancer’s saw (or gunfire) to cut through the crates near the weapon racks on the maintenance floor. Pick up the Frag Grenades around the corner, behind crates on the left. Climb the metal stairs to exit the maintenance area.

Uppermost Floor

Sneaking through the maintenance area allows the Gears to get the drop on a Grinder and Palace Guard. Lob the two Frag Grenades at them immediately. Then pick up the fallen Mulcher and slide into cover against the sandbags. Mount the Mulcher and take out the other Palace Guard and Mauler across the hall.

Use the Frag Grenades to kill the Grinder. Then use its Mulcher against the other nearby Locust.

The lengthy hall leads past several smaller rooms, to the office that holds Adam. Multiple Palace Guards are stationed throughout the hall outside Adam’s office. They even have a Troika in position outside his door! The battle to rescue Adam is fierce. Cross to the other side of the area that you enter, and pick up the Frag Grenades and the Mauler’s Boomshield.

There are a number of ways to clear the hallway. Using the Boomshield and Gorgon SMG is just one possibility.
Or carry the OneShot into cover behind the hallway furniture and use it from long range.
Yet another way is to snake through the side rooms and lob Frag Grenades from the doorways.

Use the Boomshield for protection from the Troika, and proceed up the hallway. Kick open the first door on the right, and locate the OneShot behind the chair. Return to the hall and use the OneShot from behind cover. Take out the Locust manning the Troika and any Grinders or Palace Guards in the distance. Whichever method you employ, the goal is the same: eliminate all visible Locust and advance to the security lasers that bar entry to Adam’s office.

Use the Side Rooms

You can snake your way up the hall via the interconnected side rooms—you can’t saw or shoot through some furniture that blocks the path. The two rooms on the right, nearest where you begin, are connected. Duck into the first and return to the main hall via the door at the second room. Roll across the hall and enter the room on the left side. This room connects with the room adjacent to it, allowing you to get even closer to Adam’s office while you avoid Troika fire. These side rooms also contain Frag Grenades and ammo—use them to kill any remaining Locust near the Troika!

Disable the Security Panels

Two panels control the security system, one in each of the two offices flanking the room that Adam occupies. Follow the wires on the floor down either side hall to find them.

Each of the two rooms has a strong Locust contingent standing guard. First proceed down the right hall while you have all of your Frag Grenades. Open the door and quickly toss two Frags at the Grinder and Palace Guards. Pick up the Mulcher and use it to finish off the remaining enemies. Pull the lever in the corner to disable the first security panel.

The Locusts guarding the security panels are no match for Frag Grenades and coordinated blind fire!

You should have one or two more Frag Grenades for the left room. No Grinders are in this room, but there are multiple Palace Guards. Toss the Frag Grenade and then pick off any survivors. Pull the lever and return to Adam.

Rescue Adam Fenix

Enter the office that Adam Fenix occupies to learn more about his device, the Imulsion, and the plan to eradicate the Lambent from Sera. Adam has prepared a disc that provides further explanation in case he doesn’t survive what’s to come.

[#12] Fenix Research

Don’t rush out of the office immediately. Take a moment to look around. Locate the trunk near the telescope, and pick up the Fenix Research documents on it. This is the final collectible in the campaign. If you’ve found them all, congratulations!

Return to the Elevator

The only way out of the tower is back to the elevators, but a massive Lambent Stalk has sprouted outside the floor. A number of Lambent also drop into the hall near the elevator. Quickly mount the Troika and open fire. Take out the initial crush of Drudges and Dark Drones. Then aim the Troika at the Stalk Pods.

Grab the Troika and let the Lambent march to their deaths!

The Stalk Pods can be hard to see from this distance, but you can find them by moving the reticle and watching for it to turn red. Kill as many of the Lambent as you can with the Troika. Then advance through the side rooms to avoid attack. Flank the final Dark Drones hiding in the corners. Grab the ammo lying around, and board the elevator on the right—final stop, rooftop!

Arcade Tips

If you allow it, this battle against the Lambent within the hallway can go on for quite some time. Those playing Arcade mode should put the Troika to prolonged use for maximum points. The Lambent flood eventually slows to a trickle before stopping altogether, but the battle is surprisingly long if you allow it to be. Don’t shoot all of the Stalk Pods; try shooting just one or two. Leave the upper-right Stalk Pod alone to get as many Drudges and Dark Drones for points as you can!

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